Changes according to Eslint
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@@ -31,15 +31,15 @@ export default function CalculateGains() {
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let mult = 1;
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// Include minigame effects
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const effs = {};
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for (const i of Object.keys(Game.Objects)) {
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Object.keys(Game.Objects).forEach((i) => {
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if (Game.Objects[i].minigameLoaded && Game.Objects[i].minigame.effs) {
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const myEffs = Game.Objects[i].minigame.effs;
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for (const ii in myEffs) {
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Object.keys(myEffs).forEach((ii) => {
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if (effs[ii]) effs[ii] *= myEffs[ii];
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else effs[ii] = myEffs[ii];
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}
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});
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}
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}
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});
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SimEffs = effs;
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if (Game.ascensionMode !== 1)
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@@ -54,7 +54,7 @@ export default function CalculateGains() {
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if (SimHas('Heralds') && Game.ascensionMode !== 1)
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mult *= 1 + 0.01 * Game.heralds;
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for (const i of Object.keys(Game.cookieUpgrades)) {
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Object.keys(Game.cookieUpgrades).forEach((i) => {
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const me = Game.cookieUpgrades[i];
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if (SimHas(me.name)) {
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// Some upgrades have a functio as .power (notably the valentine cookies)
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@@ -64,7 +64,7 @@ export default function CalculateGains() {
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mult *= 1 + SimUpgrades[me.name].power(SimUpgrades[me.name]) * 0.01;
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} else mult *= 1 + me.power * 0.01;
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}
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}
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});
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if (SimHas('Specialized chocolate chips')) mult *= 1.01;
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if (SimHas('Designer cocoa beans')) mult *= 1.02;
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@@ -160,7 +160,7 @@ export default function CalculateGains() {
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if (SimHas('Kitten angels')) catMult *= 1 + milkProgress * 0.1 * milkMult;
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if (SimHas('Fortune #103')) catMult *= 1 + milkProgress * 0.05 * milkMult;
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for (const i of Object.keys(SimObjects)) {
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Object.keys(SimObjects).forEach((i) => {
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const me = SimObjects[i];
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let storedCps = me.cps(me);
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if (Game.ascensionMode !== 1)
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@@ -171,7 +171,7 @@ export default function CalculateGains() {
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)
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storedCps *= 1 + 0.05 * milkProgress * milkMult;
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SimCookiesPs += me.amount * storedCps;
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}
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});
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if (SimHas('"egg"')) SimCookiesPs += 9; // "egg"
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@@ -210,14 +210,14 @@ export default function CalculateGains() {
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mult *= 1 + SimAuraMult('Radiant Appetite');
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const rawCookiesPs = SimCookiesPs * mult;
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for (const i of Object.keys(Game.CpsAchievements)) {
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Object.keys(Game.CpsAchievements).forEach((i) => {
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if (rawCookiesPs >= Game.CpsAchievements[i].threshold)
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SimWin(Game.CpsAchievements[i].name);
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}
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});
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SimCookiesPsRaw = rawCookiesPs;
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const n = Game.shimmerTypes.golden.n;
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const { n } = Game.shimmerTypes.golden;
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const auraMult = SimAuraMult("Dragon's Fortune");
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for (let i = 0; i < n; i++) {
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mult *= 1 + auraMult * 1.23;
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@@ -233,9 +233,9 @@ export default function CalculateGains() {
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let goldenSwitchMult = 1.5;
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if (SimHas('Residual luck')) {
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const upgrades = Game.goldenCookieUpgrades;
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for (const i of Object.keys(upgrades)) {
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Object.keys(upgrades).forEach((i) => {
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if (SimHas(upgrades[i])) goldenSwitchMult += 0.1;
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}
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});
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}
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mult *= goldenSwitchMult;
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}
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