Changes according to Eslint
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@@ -1,6 +1,6 @@
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import { CMOptions } from '../../Config/VariablesAndData';
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import Flash from '../../Disp/Notifications/Flash';
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import Notification from '../../Disp/Notifications/Notification';
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import CreateNotification from '../../Disp/Notifications/Notification';
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import PlaySound from '../../Disp/Notifications/Sound';
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import { LastMagicBarFull } from '../VariablesAndData';
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@@ -13,13 +13,13 @@ export default function CheckMagicMeter() {
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Game.Objects['Wizard tower'].minigameLoaded &&
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CMOptions.GrimoireBar === 1
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) {
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const minigame = Game.Objects['Wizard tower'].minigame;
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const { minigame } = Game.Objects['Wizard tower'];
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if (minigame.magic < minigame.magicM) LastMagicBarFull = false;
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else if (!LastMagicBarFull) {
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LastMagicBarFull = true;
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Flash(3, 'MagicFlash');
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PlaySound(CMOptions.MagicSoundURL, 'MagicSound', 'MagicVolume');
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Notification(
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CreateNotification(
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'MagicNotification',
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'Magic Meter full',
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'Your Magic Meter is full. Cast a spell!',
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