Changes according to Eslint
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@@ -63,9 +63,9 @@ export function CreateBotBar() {
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l('wrapper').appendChild(BotBar);
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for (const i of Object.keys(Game.Objects)) {
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Object.keys(Game.Objects).forEach((i) => {
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CreateBotBarBuildingColumn(i);
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}
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});
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}
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/**
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@@ -74,7 +74,7 @@ export function CreateBotBar() {
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export function UpdateBotBar() {
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if (CMOptions.BotBar === 1 && CacheObjects1 && Game.buyMode === 1) {
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let count = 0;
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for (const i of Object.keys(CacheObjects1)) {
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Object.keys(CacheObjects1).forEach((i) => {
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let target = Game.buyBulk;
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if (Game.buyMode === 1) {
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LastTargetBotBar = target;
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@@ -84,7 +84,7 @@ export function UpdateBotBar() {
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if (target === 1) target = CacheObjects1;
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if (target === 10) target = CacheObjects10;
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if (target === 100) target = CacheObjects100;
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count++;
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count += 1;
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l('CMBotBar').firstChild.firstChild.childNodes[0].childNodes[
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count
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].childNodes[1].textContent = Game.Objects[i].amount;
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@@ -115,6 +115,6 @@ export function UpdateBotBar() {
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l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[
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count
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].textContent = timeColor.text;
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}
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});
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}
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}
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@@ -105,7 +105,7 @@ export function UpdateTimerBar() {
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(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) /
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Game.fps,
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);
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numberOfTimers++;
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numberOfTimers += 1;
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} else l('CMTimerBarGC').style.display = 'none';
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// Regulates visibility of Reindeer timer
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@@ -152,7 +152,7 @@ export function UpdateTimerBar() {
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(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) /
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Game.fps,
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);
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numberOfTimers++;
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numberOfTimers += 1;
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} else {
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l('CMTimerBarRen').style.display = 'none';
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}
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@@ -160,7 +160,7 @@ export function UpdateTimerBar() {
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// On every frame all buff-timers are deleted and re-created
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const BuffTimerBars = {};
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l('CMTimerBarBuffTimers').innerHTML = '';
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for (const i of Object.keys(Game.buffs)) {
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Object.keys(Game.buffs).forEach((i) => {
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if (Game.buffs[i]) {
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const timer = CreateTimer(Game.buffs[i].name, Game.buffs[i].name, [
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{ id: `${Game.buffs[i].name}Bar` },
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@@ -187,13 +187,13 @@ export function UpdateTimerBar() {
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timer.lastChild.children[2].textContent = Math.ceil(
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Game.buffs[i].time / Game.fps,
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);
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numberOfTimers++;
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numberOfTimers += 1;
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BuffTimerBars[Game.buffs[i].name] = timer;
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}
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}
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for (const i of Object.keys(BuffTimerBars)) {
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});
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Object.keys(BuffTimerBars).forEach((i) => {
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l('CMTimerBarBuffTimers').appendChild(BuffTimerBars[i]);
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}
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});
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if (numberOfTimers !== 0) {
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l('CMTimerBar').style.height = `${numberOfTimers * 12 + 2}px`;
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