Changes according to Eslint
This commit is contained in:
@@ -1,3 +1,4 @@
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/* eslint-disable no-nested-ternary */
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import {
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CacheObjects1,
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CacheObjects10,
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@@ -30,17 +31,17 @@ export default function UpdateBuildings() {
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if (Game.buyMode === 1) {
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if (CMOptions.BuildColor === 1) {
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for (const i of Object.keys(target)) {
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Object.keys(target).forEach((i) => {
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l(`productPrice${Game.Objects[i].id}`).style.color =
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CMOptions.Colors[target[i].color];
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}
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});
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} else {
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for (const i of Object.keys(Game.Objects)) {
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Object.keys(Game.Objects).forEach((i) => {
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l(`productPrice${Game.Objects[i].id}`).style.removeProperty('color');
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}
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});
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}
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} else if (Game.buyMode === -1) {
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for (const i of Object.keys(CacheObjects1)) {
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Object.keys(CacheObjects1).forEach((i) => {
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const o = Game.Objects[i];
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l(`productPrice${o.id}`).style.color = '';
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/*
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@@ -54,7 +55,7 @@ export default function UpdateBuildings() {
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l(`productPrice${o.id}`).innerHTML = Beautify(
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BuildingSell(o, o.basePrice, o.amount, o.free, Game.buyBulk, 1),
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);
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}
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});
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}
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// Build array of pointers, sort by pp, use array index (+2) as the grid row number
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@@ -1,3 +1,4 @@
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/* eslint-disable no-nested-ternary */
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import { CacheUpgrades } from '../../Cache/VariablesAndData';
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import { CMOptions } from '../../Config/VariablesAndData';
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import {
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@@ -29,10 +30,10 @@ export default function UpdateUpgrades() {
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let purple = 0;
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let gray = 0;
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for (const i of Object.keys(Game.UpgradesInStore)) {
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Object.keys(Game.UpgradesInStore).forEach((i) => {
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const me = Game.UpgradesInStore[i];
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let addedColor = false;
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for (let j = 0; j < l(`upgrade${i}`).childNodes.length; j++) {
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for (let j = 0; j < l(`upgrade${i}`).childNodes.length; j += 1) {
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if (
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l(`upgrade${i}`).childNodes[j].className.indexOf(ColorBackPre) !== -1
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) {
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@@ -49,14 +50,14 @@ export default function UpdateUpgrades() {
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div.className = ColorBackPre + CacheUpgrades[me.name].color;
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l(`upgrade${i}`).appendChild(div);
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}
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if (CacheUpgrades[me.name].color === ColorBlue) blue++;
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else if (CacheUpgrades[me.name].color === ColorGreen) green++;
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else if (CacheUpgrades[me.name].color === ColorYellow) yellow++;
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else if (CacheUpgrades[me.name].color === ColorOrange) orange++;
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else if (CacheUpgrades[me.name].color === ColorRed) red++;
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else if (CacheUpgrades[me.name].color === ColorPurple) purple++;
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else if (CacheUpgrades[me.name].color === ColorGray) gray++;
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}
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if (CacheUpgrades[me.name].color === ColorBlue) blue += 1;
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else if (CacheUpgrades[me.name].color === ColorGreen) green += 1;
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else if (CacheUpgrades[me.name].color === ColorYellow) yellow += 1;
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else if (CacheUpgrades[me.name].color === ColorOrange) orange += 1;
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else if (CacheUpgrades[me.name].color === ColorRed) red += 1;
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else if (CacheUpgrades[me.name].color === ColorPurple) purple += 1;
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else if (CacheUpgrades[me.name].color === ColorGray) gray += 1;
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});
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l('CMUpgradeBarBlue').textContent = blue;
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l('CMUpgradeBarGreen').textContent = green;
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@@ -70,7 +71,7 @@ export default function UpdateUpgrades() {
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const arr = [];
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// Build array of pointers, sort by pp, set flex positions
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// This regulates sorting of upgrades
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for (let x = 0; x < Game.UpgradesInStore.length; x++) {
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for (let x = 0; x < Game.UpgradesInStore.length; x += 1) {
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const o = {};
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o.name = Game.UpgradesInStore[x].name;
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o.price = Game.UpgradesInStore[x].basePrice;
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@@ -95,7 +96,7 @@ export default function UpdateUpgrades() {
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const nameChecker = function (arr2, upgrade) {
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return arr2.findIndex((e) => e.name === upgrade.name);
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};
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for (let x = 0; x < Game.UpgradesInStore.length; x++) {
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for (let x = 0; x < Game.UpgradesInStore.length; x += 1) {
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l(`upgrade${x}`).style.order =
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nameChecker(arr, Game.UpgradesInStore[x]) + 1;
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}
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