Changes according to Eslint
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@@ -20,13 +20,13 @@ import {
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*/
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function CacheBuildingIncome(amount, target) {
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const result = [];
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for (const i of Object.keys(Game.Objects)) {
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Object.keys(Game.Objects).forEach((i) => {
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result[i] = {};
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result[i].bonus = BuyBuildingsBonusIncome(i, amount);
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if (amount !== 1) {
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CacheDoRemakeBuildPrices = 1;
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}
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}
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});
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return result;
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}
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@@ -36,19 +36,19 @@ function CacheBuildingIncome(amount, target) {
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*/
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function CacheUpgradeIncome() {
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CacheUpgrades = [];
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for (const i of Object.keys(Game.Upgrades)) {
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Object.keys(Game.Upgrades).forEach((i) => {
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const bonusIncome = BuyUpgradesBonusIncome(i);
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CacheUpgrades[i] = {};
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if (bonusIncome[0]) CacheUpgrades[i].bonus = bonusIncome[0];
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if (bonusIncome[1]) CacheUpgrades[i].bonusMouse = bonusIncome[1];
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}
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});
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}
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/**
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* This functions caches the price of each building and stores it in the cache
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*/
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export function CacheBuildingsPrices() {
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for (const i of Object.keys(Game.Objects)) {
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Object.keys(Game.Objects).forEach((i) => {
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CacheObjects1[i].price = BuildingGetPrice(
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Game.Objects[i],
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Game.Objects[i].basePrice,
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@@ -70,7 +70,7 @@ export function CacheBuildingsPrices() {
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Game.Objects[i].free,
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100,
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);
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}
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});
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}
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/**
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