Changes according to Eslint
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@@ -13,10 +13,10 @@ export default function CacheSellAllForChoEgg() {
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if (Game.Objects.Bank.minigameLoaded) {
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const marketGoods = Game.Objects.Bank.minigame.goods;
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let goodsVal = 0;
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for (const i of Object.keys(marketGoods)) {
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Object.keys(marketGoods).forEach((i) => {
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const marketGood = marketGoods[i];
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goodsVal += marketGood.stock * marketGood.val;
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}
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});
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sellTotal += goodsVal * Game.cookiesPsRawHighest;
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}
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// Compute cookies earned by selling all buildings with optimal auras (ES + RB)
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