Changes according to Eslint
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@@ -34,12 +34,13 @@ export class CMAvgQueue {
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* @returns {number} ret The average
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*/
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calcAverage(timePeriod) {
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if (timePeriod > this.maxLength) timePeriod = this.maxLength;
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if (timePeriod > this.queue.length) timePeriod = this.queue.length;
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let time = timePeriod;
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if (time > this.maxLength) time = this.maxLength;
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if (time > this.queue.length) time = this.queue.length;
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let ret = 0;
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for (
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let i = this.queue.length - 1;
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i >= 0 && i > this.queue.length - 1 - timePeriod;
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i >= 0 && i > this.queue.length - 1 - time;
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i--
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) {
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ret += this.queue[i];
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@@ -47,7 +48,7 @@ export class CMAvgQueue {
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if (ret === 0) {
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return 0;
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}
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return ret / timePeriod;
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return ret / time;
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}
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}
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@@ -13,9 +13,9 @@ import {
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export default function CacheCurrWrinklerCPS() {
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CacheCurrWrinklerCPSMult = 0;
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let count = 0;
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for (const i in Game.wrinklers) {
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if (Game.wrinklers[i].phase === 2) count++;
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}
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Object.keys(Game.wrinklers).forEach((i) => {
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if (Game.wrinklers[i].phase === 2) count += 1;
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});
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let godMult = 1;
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if (SimObjects.Temple.minigameLoaded) {
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const godLvl = Game.hasGod('scorn');
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@@ -4,9 +4,9 @@
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*/
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export default function GetCPSBuffMult() {
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let mult = 1;
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for (const i of Object.keys(Game.buffs)) {
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Object.keys(Game.buffs).forEach((i) => {
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if (typeof Game.buffs[i].multCpS !== 'undefined')
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mult *= Game.buffs[i].multCpS;
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}
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});
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return mult;
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}
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@@ -13,10 +13,10 @@ export default function CacheSellAllForChoEgg() {
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if (Game.Objects.Bank.minigameLoaded) {
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const marketGoods = Game.Objects.Bank.minigame.goods;
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let goodsVal = 0;
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for (const i of Object.keys(marketGoods)) {
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Object.keys(marketGoods).forEach((i) => {
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const marketGood = marketGoods[i];
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goodsVal += marketGood.stock * marketGood.val;
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}
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});
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sellTotal += goodsVal * Game.cookiesPsRawHighest;
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}
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// Compute cookies earned by selling all buildings with optimal auras (ES + RB)
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