Fixed crash on selecting Sell mode #407

This commit is contained in:
Daniel van Noord
2020-12-04 20:52:51 +01:00
parent f65749db50
commit a22ab829ec
2 changed files with 2 additions and 2 deletions

View File

@@ -3106,7 +3106,7 @@ CM.Disp.UpdateTooltip = function() {
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
} }
if (CM.Config.TooltipBuildUp) { if (CM.Config.TooltipBuildUp && Game.buyMode == 1) {
for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) { for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) { if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i] var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]

View File

@@ -2264,7 +2264,7 @@ CM.Disp.UpdateTooltip = function() {
l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2); l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
} }
if (CM.Config.TooltipBuildUp) { if (CM.Config.TooltipBuildUp && Game.buyMode == 1) {
for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) { for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) { if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i] var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]