Fixed crash on selecting Sell mode #407
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@@ -3106,7 +3106,7 @@ CM.Disp.UpdateTooltip = function() {
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l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
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l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
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l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
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l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
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}
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}
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if (CM.Config.TooltipBuildUp) {
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if (CM.Config.TooltipBuildUp && Game.buyMode == 1) {
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for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
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for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
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if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
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if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
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var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]
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var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]
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@@ -2264,7 +2264,7 @@ CM.Disp.UpdateTooltip = function() {
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l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
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l('CMTooltipPP').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].pp, 2);
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l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
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l('CMTooltipPP').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
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}
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}
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if (CM.Config.TooltipBuildUp) {
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if (CM.Config.TooltipBuildUp && Game.buyMode == 1) {
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for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
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for (var i in Game.Objects[CM.Disp.tooltipName].productionAchievs) {
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if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
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if (!CM.Sim.HasAchiev(Game.Objects[CM.Disp.tooltipName].productionAchievs[i].achiev.name)) {
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var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]
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var nextProductionAchiev = Game.Objects[CM.Disp.tooltipName].productionAchievs[i]
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