Changed calculation from Base Cost per Income to Return on Investment (Issue #3 (partly), #28, #52) with the formula from @svschouw and minor README edit

This commit is contained in:
Aktanusa
2016-03-06 22:21:35 -05:00
parent 306c7c24a4
commit a09602fecd
7 changed files with 148 additions and 165 deletions

View File

@@ -44,70 +44,72 @@ CM.Cache.RemakeIncome = function() {
CM.Sim.BuyBuildings(100, 'Objects100'); CM.Sim.BuyBuildings(100, 'Objects100');
} }
CM.Cache.RemakeBuildingsBCI = function() { CM.Cache.RemakeBuildingsROI = function() {
CM.Disp.min = -1; CM.Cache.min = -1;
CM.Disp.max = -1; CM.Cache.max = -1;
CM.Disp.mid = -1; CM.Cache.mid = -1;
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus; //CM.Cache.Objects[i].roi = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci; CM.Cache.Objects[i].roi = (Math.max(Game.Objects[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci; if (CM.Cache.min == -1 || CM.Cache.Objects[i].roi < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].roi;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].roi > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].roi;
} }
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min; CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
var color = ''; var color = '';
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; if (CM.Cache.Objects[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache.Objects[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Objects[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color; CM.Cache.Objects[i].color = color;
} }
} }
CM.Cache.RemakeUpgradeBCI = function() { CM.Cache.RemakeUpgradeROI = function() {
for (var i in CM.Cache.Upgrades) { for (var i in CM.Cache.Upgrades) {
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus; //CM.Cache.Upgrades[i].roi = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity'; CM.Cache.Upgrades[i].roi = (Math.max(Game.Upgrades[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].roi)) CM.Cache.Upgrades[i].roi = 'Infinity';
var color = ''; var color = '';
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache.Upgrades[i].roi <= 0 || CM.Cache.Upgrades[i].roi == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue; else if (CM.Cache.Upgrades[i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; else if (CM.Cache.Upgrades[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache.Upgrades[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple; else if (CM.Cache.Upgrades[i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Upgrades[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color; CM.Cache.Upgrades[i].color = color;
} }
} }
CM.Cache.RemakeBuildingsOtherBCI = function(amount, target) { CM.Cache.RemakeBuildingsOtherROI = function(amount, target) {
for (var i in CM.Cache[target]) { for (var i in CM.Cache[target]) {
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount); //CM.Cache[target][i].roi = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].bci = CM.Cache[target][i].price / CM.Cache[target][i].bonus; CM.Cache[target][i].roi = (Math.max(CM.Cache[target][i].price - Game.cookies, 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = ''; var color = '';
if (CM.Cache[target][i].bci <= 0 || CM.Cache[target][i].bci == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache[target][i].roi <= 0 || CM.Cache[target][i].roi == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache[target][i].bci < CM.Disp.min) color = CM.Disp.colorBlue; else if (CM.Cache[target][i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].bci == CM.Disp.min) color = CM.Disp.colorGreen; else if (CM.Cache[target][i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache[target][i].roi == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].bci > CM.Disp.max) color = CM.Disp.colorPurple; else if (CM.Cache[target][i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache[target][i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache[target][i].color = color; CM.Cache[target][i].color = color;
} }
} }
CM.Cache.RemakeBCI = function() { CM.Cache.RemakeROI = function() {
// Buildings for 1 amount // Buildings for 1 amount
CM.Cache.RemakeBuildingsBCI(); CM.Cache.RemakeBuildingsROI();
// Upgrades // Upgrades
CM.Cache.RemakeUpgradeBCI(); CM.Cache.RemakeUpgradeROI();
// Buildings for 10 amount // Buildings for 10 amount
CM.Cache.RemakeBuildingsOtherBCI(10, 'Objects10'); CM.Cache.RemakeBuildingsOtherROI(10, 'Objects10');
// Buildings for 100 amount // Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherBCI(100, 'Objects100'); CM.Cache.RemakeBuildingsOtherROI(100, 'Objects100');
} }
CM.Cache.RemakeLucky = function() { CM.Cache.RemakeLucky = function() {
@@ -209,6 +211,9 @@ CM.Cache.RemakeSellForChoEgg = function() {
CM.Cache.SellForChoEgg = sellTotal; CM.Cache.SellForChoEgg = sellTotal;
} }
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
CM.Cache.Lucky = 0; CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0; CM.Cache.LuckyReward = 0;
CM.Cache.LuckyFrenzy = 0; CM.Cache.LuckyFrenzy = 0;
@@ -345,7 +350,7 @@ CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timer
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best BCI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best BCI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst BCI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst BCI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst BCI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst BCI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity BCI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best ROI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best ROI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst ROI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst ROI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst ROI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst ROI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity ROI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};
@@ -526,9 +531,9 @@ CM.Disp.CreateBotBar = function() {
var bonus = document.createElement('tr'); var bonus = document.createElement('tr');
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue)); bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
tbody.appendChild(bonus); tbody.appendChild(bonus);
var bci = document.createElement('tr'); var roi = document.createElement('tr');
bci.appendChild(firstCol('Base Cost Per Income', CM.Disp.colorBlue)); roi.appendChild(firstCol('Return On Investment', CM.Disp.colorBlue));
tbody.appendChild(bci); tbody.appendChild(roi);
var time = document.createElement('tr'); var time = document.createElement('tr');
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue)); time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
tbody.appendChild(time); tbody.appendChild(time);
@@ -542,7 +547,7 @@ CM.Disp.CreateBotBar = function() {
header.appendChild(document.createTextNode(')')); header.appendChild(document.createTextNode(')'));
type.appendChild(header); type.appendChild(header);
bonus.appendChild(document.createElement('td')); bonus.appendChild(document.createElement('td'));
bci.appendChild(document.createElement('td')); roi.appendChild(document.createElement('td'));
time.appendChild(document.createElement('td')); time.appendChild(document.createElement('td'));
} }
@@ -572,7 +577,7 @@ CM.Disp.UpdateBotBarOther = function() {
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount; CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color; CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bci, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].roi, 2);
} }
} }
} }
@@ -824,13 +829,13 @@ CM.Disp.UpdateBuildings = function() {
if (CM.Config.BuildColor == 1 && Game.buyMode == 1) { if (CM.Config.BuildColor == 1 && Game.buyMode == 1) {
var target = ''; var target = '';
if (Game.buyBulk == 10) { if (Game.buyBulk == 10) {
target = 'Objects10' target = 'Objects10';
} }
else if (Game.buyBulk == 100) { else if (Game.buyBulk == 100) {
target = 'Objects100' target = 'Objects100';
} }
else { else {
target = 'Objects' target = 'Objects';
} }
for (var i in CM.Cache[target]) { for (var i in CM.Cache[target]) {
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color]; l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color];
@@ -877,13 +882,13 @@ CM.Disp.CreateUpgradeBar = function() {
return div; return div;
} }
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best BCI building')); legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best ROI building'));
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best BCI building')); legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best ROI building'));
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst BCI buildings closer to best')); legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst ROI buildings closer to best'));
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst BCI buildings closer to worst')); legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst ROI buildings closer to worst'));
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst BCI building')); legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst ROI building'));
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst BCI building')); legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst ROI building'));
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity BCI')); legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity ROI'));
placeholder.appendChild(legend); placeholder.appendChild(legend);
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');}; CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
@@ -1864,11 +1869,11 @@ CM.Disp.Tooltip = function(type, name) {
income.style.color = 'white'; income.style.color = 'white';
income.id = 'CMTooltipIncome'; income.id = 'CMTooltipIncome';
tooltip.appendChild(income); tooltip.appendChild(income);
tooltip.appendChild(header('Base Cost Per Income')); tooltip.appendChild(header('Return On Investment'));
var bci = document.createElement('div'); var roi = document.createElement('div');
bci.style.marginBottom = '4px'; roi.style.marginBottom = '4px';
bci.id = 'CMTooltipBCI'; roi.id = 'CMTooltipROI';
tooltip.appendChild(bci); tooltip.appendChild(roi);
tooltip.appendChild(header('Time Left')); tooltip.appendChild(header('Time Left'));
var time = document.createElement('div'); var time = document.createElement('div');
time.id = 'CMTooltipTime'; time.id = 'CMTooltipTime';
@@ -1906,8 +1911,8 @@ CM.Disp.UpdateTooltip = function() {
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus; bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) { if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].bci, 2); l('CMTooltipROI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].roi, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
} }
} }
else { // Upgrades else { // Upgrades
@@ -1915,8 +1920,8 @@ CM.Disp.UpdateTooltip = function() {
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice(); price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
if (CM.Config.Tooltip == 1) { if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bci, 2); l('CMTooltipROI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].roi, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
} }
} }
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
@@ -2090,9 +2095,6 @@ CM.Disp.RefreshScale = function() {
CM.Disp.UpdateUpgrades(); CM.Disp.UpdateUpgrades();
} }
CM.Disp.min = -1;
CM.Disp.max = -1;
CM.Disp.mid = -1;
CM.Disp.colorTextPre = 'CMText'; CM.Disp.colorTextPre = 'CMText';
CM.Disp.colorBackPre = 'CMBack'; CM.Disp.colorBackPre = 'CMBack';
CM.Disp.colorBorderPre = 'CMBorder'; CM.Disp.colorBorderPre = 'CMBorder';
@@ -2108,8 +2110,6 @@ CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown]; CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.lastGoldenCookieState = 'none'; CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.lastAscendState = -1; CM.Disp.lastAscendState = -1;
CM.Disp.lastBuyMode = -1;
CM.Disp.lastBuyBulk = -1;
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y']; CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec']; CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
@@ -2211,32 +2211,21 @@ CM.Loop = function() {
if (!Game.OnAscend && Game.AscendTimer == 0) { if (!Game.OnAscend && Game.AscendTimer == 0) {
if (CM.Sim.DoSims) { if (CM.Sim.DoSims) {
CM.Cache.RemakeIncome(); CM.Cache.RemakeIncome();
CM.Cache.RemakeBCI();
CM.Cache.RemakeLucky(); CM.Cache.RemakeLucky();
CM.Cache.RemakeChain(); CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec(); CM.Cache.RemakeSeaSpec();
CM.Cache.RemakeSellForChoEgg(); CM.Cache.RemakeSellForChoEgg();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
CM.Sim.DoSims = 0; CM.Sim.DoSims = 0;
} }
// Update Buildings Color for different buy/sell modes // Calculate ROI
var updateBuildings = false; CM.Cache.RemakeROI();
if (CM.Disp.lastBuyMode != Game.buyMode) {
CM.Disp.lastBuyMode = Game.buyMode; // Update colors
updateBuildings = true; CM.Disp.UpdateBotBarOther();
}
if (CM.Disp.lastBuyBulk != Game.buyBulk) {
CM.Disp.lastBuyBulk = Game.buyBulk;
updateBuildings = true;
}
if (updateBuildings) {
CM.Disp.UpdateBuildings(); CM.Disp.UpdateBuildings();
} CM.Disp.UpdateUpgrades();
// Redraw timers // Redraw timers
CM.Disp.UpdateBotBarTime(); CM.Disp.UpdateBotBarTime();
@@ -2669,6 +2658,9 @@ CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target][i] = {}; CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs; CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
if (amount != 1) {
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
}
} }
} }

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@@ -131,7 +131,6 @@ All suggestions are welcome, even the smallest ones.
* **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author * **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author
* **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer * **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer
* **Alderi Tokori**: ROI calculations (unused now)
* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat * **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat
* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons * **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons
* **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer * **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer

View File

@@ -24,70 +24,72 @@ CM.Cache.RemakeIncome = function() {
CM.Sim.BuyBuildings(100, 'Objects100'); CM.Sim.BuyBuildings(100, 'Objects100');
} }
CM.Cache.RemakeBuildingsBCI = function() { CM.Cache.RemakeBuildingsROI = function() {
CM.Disp.min = -1; CM.Cache.min = -1;
CM.Disp.max = -1; CM.Cache.max = -1;
CM.Disp.mid = -1; CM.Cache.mid = -1;
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
CM.Cache.Objects[i].bci = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus; //CM.Cache.Objects[i].roi = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
if (CM.Disp.min == -1 || CM.Cache.Objects[i].bci < CM.Disp.min) CM.Disp.min = CM.Cache.Objects[i].bci; CM.Cache.Objects[i].roi = (Math.max(Game.Objects[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
if (CM.Disp.max == -1 || CM.Cache.Objects[i].bci > CM.Disp.max) CM.Disp.max = CM.Cache.Objects[i].bci; if (CM.Cache.min == -1 || CM.Cache.Objects[i].roi < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].roi;
if (CM.Cache.max == -1 || CM.Cache.Objects[i].roi > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].roi;
} }
CM.Disp.mid = ((CM.Disp.max - CM.Disp.min) / 2) + CM.Disp.min; CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (var i in CM.Cache.Objects) { for (var i in CM.Cache.Objects) {
var color = ''; var color = '';
if (CM.Cache.Objects[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; if (CM.Cache.Objects[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects[i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache.Objects[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Objects[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Objects[i].color = color; CM.Cache.Objects[i].color = color;
} }
} }
CM.Cache.RemakeUpgradeBCI = function() { CM.Cache.RemakeUpgradeROI = function() {
for (var i in CM.Cache.Upgrades) { for (var i in CM.Cache.Upgrades) {
CM.Cache.Upgrades[i].bci = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus; //CM.Cache.Upgrades[i].roi = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
if (isNaN(CM.Cache.Upgrades[i].bci)) CM.Cache.Upgrades[i].bci = 'Infinity'; CM.Cache.Upgrades[i].roi = (Math.max(Game.Upgrades[i].getPrice() - Game.cookies, 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].roi)) CM.Cache.Upgrades[i].roi = 'Infinity';
var color = ''; var color = '';
if (CM.Cache.Upgrades[i].bci <= 0 || CM.Cache.Upgrades[i].bci == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache.Upgrades[i].roi <= 0 || CM.Cache.Upgrades[i].roi == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].bci < CM.Disp.min) color = CM.Disp.colorBlue; else if (CM.Cache.Upgrades[i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; else if (CM.Cache.Upgrades[i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache.Upgrades[i].roi == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.max) color = CM.Disp.colorPurple; else if (CM.Cache.Upgrades[i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache.Upgrades[i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color; CM.Cache.Upgrades[i].color = color;
} }
} }
CM.Cache.RemakeBuildingsOtherBCI = function(amount, target) { CM.Cache.RemakeBuildingsOtherROI = function(amount, target) {
for (var i in CM.Cache[target]) { for (var i in CM.Cache[target]) {
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount); //CM.Cache[target][i].roi = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
CM.Cache[target][i].bci = CM.Cache[target][i].price / CM.Cache[target][i].bonus; CM.Cache[target][i].roi = (Math.max(CM.Cache[target][i].price - Game.cookies, 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
var color = ''; var color = '';
if (CM.Cache[target][i].bci <= 0 || CM.Cache[target][i].bci == 'Infinity') color = CM.Disp.colorGray; if (CM.Cache[target][i].roi <= 0 || CM.Cache[target][i].roi == 'Infinity') color = CM.Disp.colorGray;
else if (CM.Cache[target][i].bci < CM.Disp.min) color = CM.Disp.colorBlue; else if (CM.Cache[target][i].roi < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].bci == CM.Disp.min) color = CM.Disp.colorGreen; else if (CM.Cache[target][i].roi == CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].bci == CM.Disp.max) color = CM.Disp.colorRed; else if (CM.Cache[target][i].roi == CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].bci > CM.Disp.max) color = CM.Disp.colorPurple; else if (CM.Cache[target][i].roi > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else if (CM.Cache[target][i].roi > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow; else color = CM.Disp.colorYellow;
CM.Cache[target][i].color = color; CM.Cache[target][i].color = color;
} }
} }
CM.Cache.RemakeBCI = function() { CM.Cache.RemakeROI = function() {
// Buildings for 1 amount // Buildings for 1 amount
CM.Cache.RemakeBuildingsBCI(); CM.Cache.RemakeBuildingsROI();
// Upgrades // Upgrades
CM.Cache.RemakeUpgradeBCI(); CM.Cache.RemakeUpgradeROI();
// Buildings for 10 amount // Buildings for 10 amount
CM.Cache.RemakeBuildingsOtherBCI(10, 'Objects10'); CM.Cache.RemakeBuildingsOtherROI(10, 'Objects10');
// Buildings for 100 amount // Buildings for 100 amount
CM.Cache.RemakeBuildingsOtherBCI(100, 'Objects100'); CM.Cache.RemakeBuildingsOtherROI(100, 'Objects100');
} }
CM.Cache.RemakeLucky = function() { CM.Cache.RemakeLucky = function() {
@@ -189,6 +191,9 @@ CM.Cache.RemakeSellForChoEgg = function() {
CM.Cache.SellForChoEgg = sellTotal; CM.Cache.SellForChoEgg = sellTotal;
} }
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
CM.Cache.Lucky = 0; CM.Cache.Lucky = 0;
CM.Cache.LuckyReward = 0; CM.Cache.LuckyReward = 0;
CM.Cache.LuckyFrenzy = 0; CM.Cache.LuckyFrenzy = 0;

View File

@@ -119,7 +119,7 @@ CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timer
CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}}; CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}};
CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}};
CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}}; CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}};
CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best BCI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best BCI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst BCI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst BCI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst BCI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst BCI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity BCI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best ROI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best ROI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst ROI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst ROI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst ROI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst ROI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity ROI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}};
CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true};
CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'};

View File

@@ -148,9 +148,9 @@ CM.Disp.CreateBotBar = function() {
var bonus = document.createElement('tr'); var bonus = document.createElement('tr');
bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue)); bonus.appendChild(firstCol('Bonus Income', CM.Disp.colorBlue));
tbody.appendChild(bonus); tbody.appendChild(bonus);
var bci = document.createElement('tr'); var roi = document.createElement('tr');
bci.appendChild(firstCol('Base Cost Per Income', CM.Disp.colorBlue)); roi.appendChild(firstCol('Return On Investment', CM.Disp.colorBlue));
tbody.appendChild(bci); tbody.appendChild(roi);
var time = document.createElement('tr'); var time = document.createElement('tr');
time.appendChild(firstCol('Time Left', CM.Disp.colorBlue)); time.appendChild(firstCol('Time Left', CM.Disp.colorBlue));
tbody.appendChild(time); tbody.appendChild(time);
@@ -164,7 +164,7 @@ CM.Disp.CreateBotBar = function() {
header.appendChild(document.createTextNode(')')); header.appendChild(document.createTextNode(')'));
type.appendChild(header); type.appendChild(header);
bonus.appendChild(document.createElement('td')); bonus.appendChild(document.createElement('td'));
bci.appendChild(document.createElement('td')); roi.appendChild(document.createElement('td'));
time.appendChild(document.createElement('td')); time.appendChild(document.createElement('td'));
} }
@@ -194,7 +194,7 @@ CM.Disp.UpdateBotBarOther = function() {
CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount; CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bonus, 2);
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color; CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].className = CM.Disp.colorTextPre + CM.Cache.Objects[i].color;
CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].bci, 2); CM.Disp.BotBar.firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(CM.Cache.Objects[i].roi, 2);
} }
} }
} }
@@ -446,13 +446,13 @@ CM.Disp.UpdateBuildings = function() {
if (CM.Config.BuildColor == 1 && Game.buyMode == 1) { if (CM.Config.BuildColor == 1 && Game.buyMode == 1) {
var target = ''; var target = '';
if (Game.buyBulk == 10) { if (Game.buyBulk == 10) {
target = 'Objects10' target = 'Objects10';
} }
else if (Game.buyBulk == 100) { else if (Game.buyBulk == 100) {
target = 'Objects100' target = 'Objects100';
} }
else { else {
target = 'Objects' target = 'Objects';
} }
for (var i in CM.Cache[target]) { for (var i in CM.Cache[target]) {
l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color]; l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color];
@@ -499,13 +499,13 @@ CM.Disp.CreateUpgradeBar = function() {
return div; return div;
} }
legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best BCI building')); legend.appendChild(legendLine(CM.Disp.colorBlue, 'Better than best ROI building'));
legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best BCI building')); legend.appendChild(legendLine(CM.Disp.colorGreen, 'Same as best ROI building'));
legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst BCI buildings closer to best')); legend.appendChild(legendLine(CM.Disp.colorYellow, 'Between best and worst ROI buildings closer to best'));
legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst BCI buildings closer to worst')); legend.appendChild(legendLine(CM.Disp.colorOrange, 'Between best and worst ROI buildings closer to worst'));
legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst BCI building')); legend.appendChild(legendLine(CM.Disp.colorRed, 'Same as worst ROI building'));
legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst BCI building')); legend.appendChild(legendLine(CM.Disp.colorPurple, 'Worse than worst ROI building'));
legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity BCI')); legend.appendChild(legendLine(CM.Disp.colorGray, 'Negative or infinity ROI'));
placeholder.appendChild(legend); placeholder.appendChild(legend);
CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');}; CM.Disp.UpgradeBar.onmouseover = function() {Game.tooltip.draw(this, escape(placeholder.innerHTML), 'store');};
@@ -1486,11 +1486,11 @@ CM.Disp.Tooltip = function(type, name) {
income.style.color = 'white'; income.style.color = 'white';
income.id = 'CMTooltipIncome'; income.id = 'CMTooltipIncome';
tooltip.appendChild(income); tooltip.appendChild(income);
tooltip.appendChild(header('Base Cost Per Income')); tooltip.appendChild(header('Return On Investment'));
var bci = document.createElement('div'); var roi = document.createElement('div');
bci.style.marginBottom = '4px'; roi.style.marginBottom = '4px';
bci.id = 'CMTooltipBCI'; roi.id = 'CMTooltipROI';
tooltip.appendChild(bci); tooltip.appendChild(roi);
tooltip.appendChild(header('Time Left')); tooltip.appendChild(header('Time Left'));
var time = document.createElement('div'); var time = document.createElement('div');
time.id = 'CMTooltipTime'; time.id = 'CMTooltipTime';
@@ -1528,8 +1528,8 @@ CM.Disp.UpdateTooltip = function() {
bonus = CM.Cache[target][CM.Disp.tooltipName].bonus; bonus = CM.Cache[target][CM.Disp.tooltipName].bonus;
if (CM.Config.Tooltip == 1 && Game.buyMode == 1) { if (CM.Config.Tooltip == 1 && Game.buyMode == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].bci, 2); l('CMTooltipROI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].roi, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color;
} }
} }
else { // Upgrades else { // Upgrades
@@ -1537,8 +1537,8 @@ CM.Disp.UpdateTooltip = function() {
price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice(); price = Game.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].getPrice();
if (CM.Config.Tooltip == 1) { if (CM.Config.Tooltip == 1) {
l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
l('CMTooltipBCI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].bci, 2); l('CMTooltipROI').textContent = Beautify(CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].roi, 2);
l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; l('CMTooltipROI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color;
} }
} }
if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) {
@@ -1712,9 +1712,6 @@ CM.Disp.RefreshScale = function() {
CM.Disp.UpdateUpgrades(); CM.Disp.UpdateUpgrades();
} }
CM.Disp.min = -1;
CM.Disp.max = -1;
CM.Disp.mid = -1;
CM.Disp.colorTextPre = 'CMText'; CM.Disp.colorTextPre = 'CMText';
CM.Disp.colorBackPre = 'CMBack'; CM.Disp.colorBackPre = 'CMBack';
CM.Disp.colorBorderPre = 'CMBorder'; CM.Disp.colorBorderPre = 'CMBorder';
@@ -1730,8 +1727,6 @@ CM.Disp.colorBrown = 'Brown';
CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown]; CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
CM.Disp.lastGoldenCookieState = 'none'; CM.Disp.lastGoldenCookieState = 'none';
CM.Disp.lastAscendState = -1; CM.Disp.lastAscendState = -1;
CM.Disp.lastBuyMode = -1;
CM.Disp.lastBuyBulk = -1;
CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y']; CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec']; CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];

View File

@@ -86,32 +86,21 @@ CM.Loop = function() {
if (!Game.OnAscend && Game.AscendTimer == 0) { if (!Game.OnAscend && Game.AscendTimer == 0) {
if (CM.Sim.DoSims) { if (CM.Sim.DoSims) {
CM.Cache.RemakeIncome(); CM.Cache.RemakeIncome();
CM.Cache.RemakeBCI();
CM.Cache.RemakeLucky(); CM.Cache.RemakeLucky();
CM.Cache.RemakeChain(); CM.Cache.RemakeChain();
CM.Cache.RemakeSeaSpec(); CM.Cache.RemakeSeaSpec();
CM.Cache.RemakeSellForChoEgg(); CM.Cache.RemakeSellForChoEgg();
CM.Disp.UpdateBotBarOther();
CM.Disp.UpdateBuildings();
CM.Disp.UpdateUpgrades();
CM.Sim.DoSims = 0; CM.Sim.DoSims = 0;
} }
// Update Buildings Color for different buy/sell modes // Calculate ROI
var updateBuildings = false; CM.Cache.RemakeROI();
if (CM.Disp.lastBuyMode != Game.buyMode) {
CM.Disp.lastBuyMode = Game.buyMode; // Update colors
updateBuildings = true; CM.Disp.UpdateBotBarOther();
}
if (CM.Disp.lastBuyBulk != Game.buyBulk) {
CM.Disp.lastBuyBulk = Game.buyBulk;
updateBuildings = true;
}
if (updateBuildings) {
CM.Disp.UpdateBuildings(); CM.Disp.UpdateBuildings();
} CM.Disp.UpdateUpgrades();
// Redraw timers // Redraw timers
CM.Disp.UpdateBotBarTime(); CM.Disp.UpdateBotBarTime();

View File

@@ -357,6 +357,9 @@ CM.Sim.BuyBuildings = function(amount, target) {
CM.Cache[target][i] = {}; CM.Cache[target][i] = {};
CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs; CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
if (amount != 1) {
CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount);
}
} }
} }