Fixed upgrades still having color boxes even when it is off in preferences (Issue #21) and fixed graphical glitch with timer bars on a cookie chain
This commit is contained in:
80
src/Disp.js
80
src/Disp.js
@@ -320,6 +320,14 @@ CM.Disp.UpdateTimerBar = function() {
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if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0) {
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CM.Disp.TimerBarGC.style.display = '';
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l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
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if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
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}
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else {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
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}
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l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.goldenCookie.maxTime - Game.goldenCookie.minTime, Game.goldenCookie.maxTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px';
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l('CMTimerBarGCTime').textContent = Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps);
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count++;
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@@ -497,43 +505,45 @@ CM.Disp.ToggleUpBarColor = function() {
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}
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CM.Disp.UpdateUpgrades = function() {
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var blue = 0;
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var green = 0;
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var yellow = 0;
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var orange = 0;
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var red = 0;
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var purple = 0;
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var gray = 0;
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for (var i in Game.UpgradesInStore) {
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var me = Game.UpgradesInStore[i];
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if (l('upgrade' + i).childNodes.length > 0) {
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l('upgrade' + i).childNodes[0].style.backgroundColor = CM.Cache.Upgrades[me.name].color;
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if (CM.Config.UpBarColor == 1) {
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var blue = 0;
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var green = 0;
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var yellow = 0;
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var orange = 0;
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var red = 0;
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var purple = 0;
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var gray = 0;
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for (var i in Game.UpgradesInStore) {
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var me = Game.UpgradesInStore[i];
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if (l('upgrade' + i).childNodes.length > 0) {
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l('upgrade' + i).childNodes[0].style.backgroundColor = CM.Cache.Upgrades[me.name].color;
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}
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else {
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var div = document.createElement('div');
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div.style.width = '17px';
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div.style.height = '17px';
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div.style.backgroundColor = CM.Cache.Upgrades[me.name].color;
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l('upgrade' + i).appendChild(div);
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}
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if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorRed) red++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorPurple) purple++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGray) gray++;
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}
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else {
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var div = document.createElement('div');
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div.style.width = '17px';
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div.style.height = '17px';
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div.style.backgroundColor = CM.Cache.Upgrades[me.name].color;
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l('upgrade' + i).appendChild(div);
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}
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if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorRed) red++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorPurple) purple++;
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else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGray) gray++;
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l('CMUpgradeBarBlue').textContent = blue;
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l('CMUpgradeBarGreen').textContent = green;
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l('CMUpgradeBarYellow').textContent = yellow;
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l('CMUpgradeBarOrange').textContent = orange;
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l('CMUpgradeBarRed').textContent = red;
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l('CMUpgradeBarPurple').textContent = purple;
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l('CMUpgradeBarGray').textContent = gray;
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}
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l('CMUpgradeBarBlue').textContent = blue;
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l('CMUpgradeBarGreen').textContent = green;
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l('CMUpgradeBarYellow').textContent = yellow;
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l('CMUpgradeBarOrange').textContent = orange;
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l('CMUpgradeBarRed').textContent = red;
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l('CMUpgradeBarPurple').textContent = purple;
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l('CMUpgradeBarGray').textContent = gray;
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}
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CM.Disp.CreateWhiteScreen = function() {
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