Added timer overlays in TimerBar (#147)
This commit is contained in:
@@ -1592,7 +1592,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
*/
|
*/
|
||||||
CM.Disp.TimerBarCreateBar = function(id, name, bars) {
|
CM.Disp.TimerBarCreateBar = function(id, name, bars) {
|
||||||
timerBar = document.createElement('div');
|
timerBar = document.createElement('div');
|
||||||
timerBar.id = 'CMTimerBarGC';
|
timerBar.id = 'CMTimerBar';
|
||||||
timerBar.style.height = '12px';
|
timerBar.style.height = '12px';
|
||||||
timerBar.style.margin = '0px 10px';
|
timerBar.style.margin = '0px 10px';
|
||||||
timerBar.style.position = 'relative';
|
timerBar.style.position = 'relative';
|
||||||
@@ -1621,6 +1621,8 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
|
|||||||
colorBar.id = bars[i].id
|
colorBar.id = bars[i].id
|
||||||
colorBar.style.display = 'inline-block';
|
colorBar.style.display = 'inline-block';
|
||||||
colorBar.style.height = '10px';
|
colorBar.style.height = '10px';
|
||||||
|
colorBar.style.verticalAlign = "text-top";
|
||||||
|
colorBar.style.textAlign="center";
|
||||||
if (bars.length - 1 == i) {
|
if (bars.length - 1 == i) {
|
||||||
colorBar.style.borderTopRightRadius = '10px';
|
colorBar.style.borderTopRightRadius = '10px';
|
||||||
colorBar.style.borderBottomRightRadius = '10px';
|
colorBar.style.borderBottomRightRadius = '10px';
|
||||||
@@ -1643,7 +1645,7 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This function creates an indivudual timer for the timer bar
|
* This function updates indivudual timers in the timer bar
|
||||||
* It is called by CM.Loop()
|
* It is called by CM.Loop()
|
||||||
*/
|
*/
|
||||||
CM.Disp.UpdateTimerBar = function() {
|
CM.Disp.UpdateTimerBar = function() {
|
||||||
@@ -1656,6 +1658,7 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
|
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
|
||||||
CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
|
CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
|
||||||
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||||
|
l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
|
||||||
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
|
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
|
||||||
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
|
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
|
||||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
|
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
|
||||||
@@ -1665,16 +1668,19 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
|
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
|
||||||
}
|
}
|
||||||
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||||
|
l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
|
||||||
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
|
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
|
||||||
numberOfTimers++;
|
numberOfTimers++;
|
||||||
}
|
}
|
||||||
else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none';
|
else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none';
|
||||||
|
|
||||||
// Regulates visibility of Reinder timer
|
// Regulates visibility of Reindeer timer
|
||||||
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
|
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
|
||||||
CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
|
CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
|
||||||
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||||
|
l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
|
||||||
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||||
|
l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
|
||||||
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
|
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
|
||||||
numberOfTimers++;
|
numberOfTimers++;
|
||||||
}
|
}
|
||||||
|
|||||||
12
src/Disp.js
12
src/Disp.js
@@ -476,7 +476,7 @@ CM.Disp.CreateTimerBar = function() {
|
|||||||
*/
|
*/
|
||||||
CM.Disp.TimerBarCreateBar = function(id, name, bars) {
|
CM.Disp.TimerBarCreateBar = function(id, name, bars) {
|
||||||
timerBar = document.createElement('div');
|
timerBar = document.createElement('div');
|
||||||
timerBar.id = 'CMTimerBarGC';
|
timerBar.id = 'CMTimerBar';
|
||||||
timerBar.style.height = '12px';
|
timerBar.style.height = '12px';
|
||||||
timerBar.style.margin = '0px 10px';
|
timerBar.style.margin = '0px 10px';
|
||||||
timerBar.style.position = 'relative';
|
timerBar.style.position = 'relative';
|
||||||
@@ -505,6 +505,8 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
|
|||||||
colorBar.id = bars[i].id
|
colorBar.id = bars[i].id
|
||||||
colorBar.style.display = 'inline-block';
|
colorBar.style.display = 'inline-block';
|
||||||
colorBar.style.height = '10px';
|
colorBar.style.height = '10px';
|
||||||
|
colorBar.style.verticalAlign = "text-top";
|
||||||
|
colorBar.style.textAlign="center";
|
||||||
if (bars.length - 1 == i) {
|
if (bars.length - 1 == i) {
|
||||||
colorBar.style.borderTopRightRadius = '10px';
|
colorBar.style.borderTopRightRadius = '10px';
|
||||||
colorBar.style.borderBottomRightRadius = '10px';
|
colorBar.style.borderBottomRightRadius = '10px';
|
||||||
@@ -527,7 +529,7 @@ CM.Disp.TimerBarCreateBar = function(id, name, bars) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This function creates an indivudual timer for the timer bar
|
* This function updates indivudual timers in the timer bar
|
||||||
* It is called by CM.Loop()
|
* It is called by CM.Loop()
|
||||||
*/
|
*/
|
||||||
CM.Disp.UpdateTimerBar = function() {
|
CM.Disp.UpdateTimerBar = function() {
|
||||||
@@ -540,6 +542,7 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
|
if (Game.shimmerTypes['golden'].spawned == 0 && !Game.Has('Golden switch [off]')) {
|
||||||
CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
|
CM.Disp.TimerBars['CMTimerBarGC'].style.display = '';
|
||||||
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||||
|
l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes['golden'].minTime - Game.shimmerTypes['golden'].time)/ Game.fps)
|
||||||
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
|
if (Game.shimmerTypes['golden'].minTime == Game.shimmerTypes['golden'].maxTime) {
|
||||||
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
|
l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
|
||||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
|
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
|
||||||
@@ -549,16 +552,19 @@ CM.Disp.UpdateTimerBar = function() {
|
|||||||
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
|
l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
|
||||||
}
|
}
|
||||||
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
l('CMTimerBarGCBar').style.width = Math.round(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) * maxWidth / Game.shimmerTypes['golden'].maxTime) + 'px';
|
||||||
|
l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].minTime, Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
|
||||||
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
|
l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes['golden'].maxTime - Game.shimmerTypes['golden'].time) / Game.fps);
|
||||||
numberOfTimers++;
|
numberOfTimers++;
|
||||||
}
|
}
|
||||||
else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none';
|
else CM.Disp.TimerBars['CMTimerBarGC'].style.display = 'none';
|
||||||
|
|
||||||
// Regulates visibility of Reinder timer
|
// Regulates visibility of Reindeer timer
|
||||||
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
|
if (Game.season == 'christmas' && Game.shimmerTypes['reindeer'].spawned == 0) {
|
||||||
CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
|
CM.Disp.TimerBars['CMTimerBarRen'].style.display = '';
|
||||||
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
l('CMTimerBarRenMinBar').style.width = Math.round(Math.max(0, Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||||
|
l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes['reindeer'].minTime - Game.shimmerTypes['reindeer'].time)/ Game.fps)
|
||||||
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
l('CMTimerBarRenBar').style.width = Math.round(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) * maxWidth / Game.shimmerTypes['reindeer'].maxTime) + 'px';
|
||||||
|
l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].minTime, Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
|
||||||
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
|
l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes['reindeer'].maxTime - Game.shimmerTypes['reindeer'].time) / Game.fps);
|
||||||
numberOfTimers++;
|
numberOfTimers++;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user