Added HC per second to stats and tooltip #169
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const CM={Backup:{},Cache:{},Config:{},Data:{Config:{}},Disp:{},Footer:{},Main:{},Options:{},Sim:{},VersionMajor:"2.031",VersionMinor:"3"};CM.Cache.InitCache=function(){CM.Cache.CacheDragonAuras();CM.Cache.CacheWrinklers();CM.Cache.CacheStats();CM.Cache.CacheGoldenAndWrathCookiesMults();CM.Cache.CacheChain();CM.Cache.CacheMissingUpgrades();CM.Cache.CacheSeaSpec();CM.Cache.InitCookiesDiff();CM.Cache.CacheAvgCPS();CM.Cache.CacheIncome();CM.Cache.CacheBuildingsPrices();CM.Cache.CachePP()};CM.Cache.LoopCache=function(){CM.Cache.CacheWrinklers();CM.Cache.CachePP();CM.Cache.CacheCurrWrinklerCPS();CM.Cache.CacheAvgCPS();let cookiesToNext=Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset+Game.cookiesEarned))+1)-(Game.cookiesEarned+Game.cookiesReset);CM.Cache.TimeTillNextPrestige=CM.Disp.FormatTime(cookiesToNext/CM.Cache.AvgCPS)};CM.Cache.CacheDragonAuras=function(){CM.Cache.dragonAura=Game.dragonAura;CM.Cache.dragonAura2=Game.dragonAura2};CM.Cache.CacheWrinklers=function(){CM.Cache.WrinklersTotal=0;CM.Cache.WrinklersNormal=0;CM.Cache.WrinklersFattest=[0,null];for(let i=0;i<Game.wrinklers.length;i++){let sucked=Game.wrinklers[i].sucked;let toSuck=1.1;if(Game.Has("Sacrilegious corruption"))toSuck*=1.05;if(Game.wrinklers[i].type==1)toSuck*=3;sucked*=toSuck;if(Game.Has("Wrinklerspawn"))sucked*=1.05;if(CM.Sim.Objects.Temple.minigameLoaded){let godLvl=Game.hasGod("scorn");if(godLvl===1)sucked*=1.15;else if(godLvl===2)sucked*=1.1;else if(godLvl===3)sucked*=1.05}CM.Cache.WrinklersTotal+=sucked;if(Game.wrinklers[i].type===0){CM.Cache.WrinklersNormal+=sucked;if(sucked>CM.Cache.WrinklersFattest[0])CM.Cache.WrinklersFattest=[sucked,i]}}};CM.Cache.CacheStats=function(){CM.Cache.Lucky=CM.Cache.NoGoldSwitchCookiesPS*900/.15;CM.Cache.Lucky*=CM.Cache.DragonsFortuneMultAdjustment;let cpsBuffMult=CM.Cache.getCPSBuffMult();if(cpsBuffMult>0)CM.Cache.Lucky/=cpsBuffMult;else CM.Cache.Lucky=0;CM.Cache.LuckyReward=CM.Cache.GoldenCookiesMult*(CM.Cache.Lucky*.15)+13;CM.Cache.LuckyWrathReward=CM.Cache.WrathCookiesMult*(CM.Cache.Lucky*.15)+13;CM.Cache.LuckyFrenzy=CM.Cache.Lucky*7;CM.Cache.LuckyRewardFrenzy=CM.Cache.GoldenCookiesMult*(CM.Cache.LuckyFrenzy*.15)+13;CM.Cache.LuckyWrathRewardFrenzy=CM.Cache.WrathCookiesMult*(CM.Cache.LuckyFrenzy*.15)+13;CM.Cache.Conjure=CM.Cache.Lucky*2;CM.Cache.ConjureReward=CM.Cache.Conjure*.15;CM.Cache.Edifice=0;let max=0;let n=0;for(let i of Object.keys(Game.Objects)){if(Game.Objects[i].amount>max)max=Game.Objects[i].amount;if(Game.Objects[i].amount>0)n++}for(let i of Object.keys(Game.Objects)){if((Game.Objects[i].amount<max||n===1)&&Game.Objects[i].amount<400&&Game.Objects[i].price*2>CM.Cache.Edifice){CM.Cache.Edifice=Game.Objects[i].price*2;CM.Cache.EdificeBuilding=i}}};CM.Cache.CacheGoldenAndWrathCookiesMults=function(){if(CM.Footer.isInitzializing){CM.Cache.GoldenCookiesMult=1;CM.Cache.WrathCookiesMult=1;CM.Cache.DragonsFortuneMultAdjustment=1}else{let goldenMult=1;let wrathMult=1;let mult=1;if(CM.Sim.Has("Green yeast digestives"))mult*=1.01;if(CM.Sim.Has("Dragon fang"))mult*=1.03;goldenMult*=1+Game.auraMult("Ancestral Metamorphosis")*.1;goldenMult*=Game.eff("goldenCookieGain");wrathMult*=1+Game.auraMult("Unholy Dominion")*.1;wrathMult*=Game.eff("wrathCookieGain");CM.Cache.GoldenCookiesMult=mult*goldenMult;CM.Cache.WrathCookiesMult=mult*wrathMult;CM.Cache.DragonsFortuneMultAdjustment=1;if(Game.shimmerTypes.golden.n===0){CM.Cache.DragonsFortuneMultAdjustment*=1+Game.auraMult("Dragon's Fortune")*1.23}}};CM.Cache.MaxChainCookieReward=function(digit,maxPayout,mult){let totalFromChain=0;let moni=0;let nextMoni=0;let chain=1+Math.max(0,Math.ceil(Math.log(Game.cookies)/Math.LN10)-10);while(nextMoni<maxPayout){moni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,chain)*digit*mult),maxPayout));nextMoni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,chain+1)*digit*mult),maxPayout));totalFromChain+=moni;chain++}return[totalFromChain,nextMoni]};CM.Cache.CacheChain=function(){let maxPayout=CM.Cache.NoGoldSwitchCookiesPS*60*60*6*CM.Cache.DragonsFortuneMultAdjustment;let cpsBuffMult=CM.Cache.getCPSBuffMult();if(cpsBuffMult>0)maxPayout/=cpsBuffMult;else maxPayout=0;CM.Cache.ChainReward=CM.Cache.MaxChainCookieReward(7,maxPayout*CM.Cache.GoldenCookiesMult,CM.Cache.GoldenCookiesMult);CM.Cache.ChainRequired=CM.Cache.ChainReward[0]*2;CM.Cache.ChainRequiredNext=CM.Cache.ChainReward[1]/60/60/6/CM.Cache.DragonsFortuneMultAdjustment;CM.Cache.ChainWrathReward=CM.Cache.MaxChainCookieReward(6,maxPayout*CM.Cache.WrathCookiesMult,CM.Cache.WrathCookiesMult);CM.Cache.ChainWrathRequired=CM.Cache.ChainWrathReward[0]*2;CM.Cache.ChainWrathRequiredNext=CM.Cache.ChainWrathReward[1]/60/60/6/CM.Cache.DragonsFortuneMultAdjustment;CM.Cache.ChainFrenzyReward=CM.Cache.MaxChainCookieReward(7,maxPayout*7*CM.Cache.GoldenCookiesMult,CM.Cache.GoldenCookiesMult);CM.Cache.ChainFrenzyRequired=CM.Cache.ChainFrenzyReward[0]*2;CM.Cache.ChainFrenzyRequiredNext=CM.Cache.ChainFrenzyReward[1]/60/60/6/CM.Cache.DragonsFortuneMultAdjusLine truncated
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const CM={Backup:{},Cache:{},Config:{},Data:{Config:{}},Disp:{},Footer:{},Main:{},Options:{},Sim:{},VersionMajor:"2.031",VersionMinor:"3"};CM.Cache.InitCache=function(){CM.Cache.CacheDragonAuras();CM.Cache.CacheWrinklers();CM.Cache.CacheStats();CM.Cache.CacheGoldenAndWrathCookiesMults();CM.Cache.CacheChain();CM.Cache.CacheMissingUpgrades();CM.Cache.CacheSeaSpec();CM.Cache.InitCookiesDiff();CM.Cache.HeavenlyChipsDiff=new CMAvgQueue(5);CM.Cache.CacheAvgCPS();CM.Cache.CacheIncome();CM.Cache.CacheBuildingsPrices();CM.Cache.CachePP()};CM.Cache.LoopCache=function(){CM.Cache.CacheWrinklers();CM.Cache.CachePP();CM.Cache.CacheCurrWrinklerCPS();CM.Cache.CacheAvgCPS();CM.Cache.CacheHeavenlyChipsPS();let cookiesToNext=Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset+Game.cookiesEarned))+1)-(Game.cookiesEarned+Game.cookiesReset);CM.Cache.TimeTillNextPrestige=CM.Disp.FormatTime(cookiesToNext/CM.Cache.AvgCPS)};class CMAvgQueue{constructor(maxLength){this.maxLength=maxLength;this.queue=[]}addLatest(newValue){if(this.queue.push(newValue)>this.maxLength){this.queue.shift()}}calcAverage(timePeriod){if(timePeriod>this.maxLength)timePeriod=this.maxLength;if(timePeriod>this.queue.length)timePeriod=this.queue.length;let ret=0;for(let i=this.queue.length-1;i>=0&&i>this.queue.length-1-timePeriod;i--){ret+=this.queue[i]}return ret/timePeriod}}CM.Cache.CacheDragonAuras=function(){CM.Cache.dragonAura=Game.dragonAura;CM.Cache.dragonAura2=Game.dragonAura2};CM.Cache.CacheWrinklers=function(){CM.Cache.WrinklersTotal=0;CM.Cache.WrinklersNormal=0;CM.Cache.WrinklersFattest=[0,null];for(let i=0;i<Game.wrinklers.length;i++){let sucked=Game.wrinklers[i].sucked;let toSuck=1.1;if(Game.Has("Sacrilegious corruption"))toSuck*=1.05;if(Game.wrinklers[i].type==1)toSuck*=3;sucked*=toSuck;if(Game.Has("Wrinklerspawn"))sucked*=1.05;if(CM.Sim.Objects.Temple.minigameLoaded){let godLvl=Game.hasGod("scorn");if(godLvl===1)sucked*=1.15;else if(godLvl===2)sucked*=1.1;else if(godLvl===3)sucked*=1.05}CM.Cache.WrinklersTotal+=sucked;if(Game.wrinklers[i].type===0){CM.Cache.WrinklersNormal+=sucked;if(sucked>CM.Cache.WrinklersFattest[0])CM.Cache.WrinklersFattest=[sucked,i]}}};CM.Cache.CacheStats=function(){CM.Cache.Lucky=CM.Cache.NoGoldSwitchCookiesPS*900/.15;CM.Cache.Lucky*=CM.Cache.DragonsFortuneMultAdjustment;let cpsBuffMult=CM.Cache.getCPSBuffMult();if(cpsBuffMult>0)CM.Cache.Lucky/=cpsBuffMult;else CM.Cache.Lucky=0;CM.Cache.LuckyReward=CM.Cache.GoldenCookiesMult*(CM.Cache.Lucky*.15)+13;CM.Cache.LuckyWrathReward=CM.Cache.WrathCookiesMult*(CM.Cache.Lucky*.15)+13;CM.Cache.LuckyFrenzy=CM.Cache.Lucky*7;CM.Cache.LuckyRewardFrenzy=CM.Cache.GoldenCookiesMult*(CM.Cache.LuckyFrenzy*.15)+13;CM.Cache.LuckyWrathRewardFrenzy=CM.Cache.WrathCookiesMult*(CM.Cache.LuckyFrenzy*.15)+13;CM.Cache.Conjure=CM.Cache.Lucky*2;CM.Cache.ConjureReward=CM.Cache.Conjure*.15;CM.Cache.Edifice=0;let max=0;let n=0;for(let i of Object.keys(Game.Objects)){if(Game.Objects[i].amount>max)max=Game.Objects[i].amount;if(Game.Objects[i].amount>0)n++}for(let i of Object.keys(Game.Objects)){if((Game.Objects[i].amount<max||n===1)&&Game.Objects[i].amount<400&&Game.Objects[i].price*2>CM.Cache.Edifice){CM.Cache.Edifice=Game.Objects[i].price*2;CM.Cache.EdificeBuilding=i}}};CM.Cache.CacheGoldenAndWrathCookiesMults=function(){if(CM.Footer.isInitzializing){CM.Cache.GoldenCookiesMult=1;CM.Cache.WrathCookiesMult=1;CM.Cache.DragonsFortuneMultAdjustment=1}else{let goldenMult=1;let wrathMult=1;let mult=1;if(CM.Sim.Has("Green yeast digestives"))mult*=1.01;if(CM.Sim.Has("Dragon fang"))mult*=1.03;goldenMult*=1+Game.auraMult("Ancestral Metamorphosis")*.1;goldenMult*=Game.eff("goldenCookieGain");wrathMult*=1+Game.auraMult("Unholy Dominion")*.1;wrathMult*=Game.eff("wrathCookieGain");CM.Cache.GoldenCookiesMult=mult*goldenMult;CM.Cache.WrathCookiesMult=mult*wrathMult;CM.Cache.DragonsFortuneMultAdjustment=1;if(Game.shimmerTypes.golden.n===0){CM.Cache.DragonsFortuneMultAdjustment*=1+Game.auraMult("Dragon's Fortune")*1.23}}};CM.Cache.MaxChainCookieReward=function(digit,maxPayout,mult){let totalFromChain=0;let moni=0;let nextMoni=0;let chain=1+Math.max(0,Math.ceil(Math.log(Game.cookies)/Math.LN10)-10);while(nextMoni<maxPayout){moni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,chain)*digit*mult),maxPayout));nextMoni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,chain+1)*digit*mult),maxPayout));totalFromChain+=moni;chain++}return[totalFromChain,nextMoni]};CM.Cache.CacheChain=function(){let maxPayout=CM.Cache.NoGoldSwitchCookiesPS*60*60*6*CM.Cache.DragonsFortuneMultAdjustment;let cpsBuffMult=CM.Cache.getCPSBuffMult();if(cpsBuffMult>0)maxPayout/=cpsBuffMult;else maxPayout=0;CM.Cache.ChainReward=CM.Cache.MaxChainCookieReward(7,maxPayout*CM.Cache.GoldenCookiesMult,CM.Cache.GoldenCookiesMult);CM.Cache.ChainRequired=CM.Cache.ChainReward[0]*2;CM.Cache.ChainRequiredNext=CM.Cache.ChainReward[1]/60/60/6/CM.Cache.DragonsFortuneMultAdjustment;CM.Cache.ChainWrathReward=CM.Cache.MaxChainCookieReward(6,maxPayout*CMLine truncated
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+73
-42
@@ -19,6 +19,7 @@ CM.Cache.InitCache = function() {
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CM.Cache.CacheMissingUpgrades();
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CM.Cache.CacheSeaSpec();
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CM.Cache.InitCookiesDiff();
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CM.Cache.HeavenlyChipsDiff = new CMAvgQueue(5); // Used by CM.Cache.CacheHeavenlyChipsPS()
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CM.Cache.CacheAvgCPS();
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CM.Cache.CacheIncome();
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CM.Cache.CacheBuildingsPrices();
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@@ -34,18 +35,55 @@ CM.Cache.LoopCache = function() {
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// Update Wrinkler Bank
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CM.Cache.CacheWrinklers();
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// Calculate PP
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CM.Cache.CachePP();
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// Cache average CPS
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CM.Cache.CacheCurrWrinklerCPS();
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CM.Cache.CacheAvgCPS();
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CM.Cache.CacheHeavenlyChipsPS();
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let cookiesToNext = Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) + 1) - (Game.cookiesEarned + Game.cookiesReset);
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CM.Cache.TimeTillNextPrestige = CM.Disp.FormatTime(cookiesToNext / CM.Cache.AvgCPS);
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};
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/********
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* Section: Helper functions */
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/**
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* @class
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* @classdesc This is a class used to store values used to calculate average over time (mostly cps)
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* @var {number} maxLength The maximum length of the value-storage
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* @var {[]} queue The values stored
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* @method addLatest(newValue) Appends newValue to the value storage
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* @method calcAverage(timePeriod) Returns the average over the specified timeperiod
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*/
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class CMAvgQueue {
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constructor(maxLength) {
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this.maxLength = maxLength;
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this.queue = [];
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}
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addLatest (newValue) {
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if (this.queue.push(newValue) > this.maxLength) {
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this.queue.shift();
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}
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}
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/**
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* This functions returns the average of the values in the queue
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* @param {number} timePeriod The period in seconds to computer average over
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* @returns {number} ret The average
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*/
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calcAverage (timePeriod) {
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if (timePeriod > this.maxLength) timePeriod = this.maxLength;
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if (timePeriod > this.queue.length) timePeriod = this.queue.length;
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let ret = 0;
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for (let i = this.queue.length - 1; i >= 0 && i > this.queue.length - 1 - timePeriod; i--) {
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ret += this.queue[i];
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}
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return ret / timePeriod;
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}
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}
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/********
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* Section: Functions related to Dragon Auras */
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@@ -303,44 +341,37 @@ CM.Cache.CacheSeaSpec = function() {
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}
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};
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/**
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* This functions caches the heavenly chips per second in the last five seconds
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* It is called by CM.Cache.LoopCache()
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* @global {number} CM.Cache.HCPerSecond The Heavenly Chips per second in the last five seconds
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*/
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CM.Cache.CacheHeavenlyChipsPS = function() {
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let currDate = Math.floor(Date.now() / 1000);
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// Only calculate every new second
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if ((Game.T / Game.fps) % 1 === 0) {
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let chipsOwned = Game.HowMuchPrestige(Game.cookiesReset);
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let ascendNowToOwn = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
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let ascendNowToGet = ascendNowToOwn - Math.floor(chipsOwned);
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// Add recent gains to AvgQueue's
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let timeDiff = currDate - CM.Cache.lastHeavenlyCheck;
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let heavenlyChipsDiffAvg = Math.max(0, (ascendNowToGet - CM.Cache.lastHeavenlyChips)) / timeDiff;
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for (let i = 0; i < timeDiff; i++) {
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CM.Cache.HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg);
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}
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// Store current data for next loop
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CM.Cache.lastHeavenlyCheck = currDate;
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CM.Cache.lastHeavenlyChips = ascendNowToGet;
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// Get average gain over period of 5 seconds
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CM.Cache.HCPerSecond = CM.Cache.HeavenlyChipsDiff.calcAverage(5);
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}
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}
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/********
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* Section: Functions related to Caching CPS */
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/**
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* @class
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* @classdesc This is a class used to store values used to calculate average over time (mostly cps)
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* @var {number} maxLength The maximum length of the value-storage
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* @var {[]} queue The values stored
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* @method addLatest(newValue) Appends newValue to the value storage
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* @method calcAverage(timePeriod) Returns the average over the specified timeperiod
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*/
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class CMAvgQueue {
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constructor(maxLength) {
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this.maxLength = maxLength;
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this.queue = [];
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}
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addLatest (newValue) {
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if (this.queue.push(newValue) > this.maxLength) {
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this.queue.shift();
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}
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}
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/**
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* This functions returns the average of the values in the queue
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* @param {number} timePeriod The period in seconds to computer average over
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* @returns {number} ret The average
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*/
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calcAverage (timePeriod) {
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if (timePeriod > this.maxLength) timePeriod = this.maxLength;
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if (timePeriod > this.queue.length) timePeriod = this.queue.length;
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let ret = 0;
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for (let i = this.queue.length - 1; i >= 0 && i > this.queue.length - 1 - timePeriod; i--) {
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ret += this.queue[i];
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}
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return ret / timePeriod;
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}
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}
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* Section: Functions related to caching CPS */
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/**
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* This functions caches creates the CMAvgQueue used by CM.Cache.CacheAvgCPS() to calculate CPS
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@@ -372,7 +403,7 @@ CM.Cache.CacheAvgCPS = function() {
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choEggTotal *= 0.05;
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// Add recent gains to AvgQueue's
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let timeDiff = currDate - CM.Cache.lastDate;
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let timeDiff = currDate - CM.Cache.lastCPSCheck;
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let bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
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let wrinkDiffAvg = Math.max(0, (CM.Cache.WrinklersTotal - CM.Cache.lastWrinkCookies)) / timeDiff;
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let wrinkFattestDiffAvg = Math.max(0, (CM.Cache.WrinklersFattest[0] - CM.Cache.lastWrinkFattestCookies)) / timeDiff;
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@@ -387,7 +418,7 @@ CM.Cache.CacheAvgCPS = function() {
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}
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// Store current data for next loop
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CM.Cache.lastDate = currDate;
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CM.Cache.lastCPSCheck = currDate;
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CM.Cache.lastCookies = Game.cookies;
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CM.Cache.lastWrinkCookies = CM.Cache.WrinklersTotal;
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CM.Cache.lastWrinkFattestCookies = CM.Cache.WrinklersFattest[0];
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+1
-1
@@ -223,7 +223,7 @@ CM.Data.Config.TooltipWrink = {type: 'bool', group: 'Tooltip', label: ['Wrinkler
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CM.Data.Config.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
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CM.Data.Config.TooltipPlots = {type: 'bool', group: 'Tooltip', label: ['Garden Plots Tooltip OFF', 'Garden Plots Tooltip ON'], desc: 'Shows a tooltip for plants that have a cookie reward.', toggle: true};
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CM.Data.Config.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true};
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CM.Data.Config.TooltipAscendButton = {type: 'bool', group: 'Tooltip', label: ['Show Time Left Ascend Tooltip OFF', 'Show Time Left Ascend Tooltip ON'], desc: 'Shows the time left in the ascend tooltip until next heavenly cookie.', toggle: true};
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CM.Data.Config.TooltipAscendButton = {type: 'bool', group: 'Tooltip', label: ['Show Extra Info Ascend Tooltip OFF', 'Show Extra Info Ascend Tooltip ON'], desc: 'Shows additional info in the ascend tooltip', toggle: true};
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// Statistics
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CM.Data.Config.Stats = {type: 'bool', group: 'Statistics', label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
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@@ -2693,6 +2693,8 @@ CM.Disp.CreateStatsPrestigeSection = function() {
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section.appendChild(CM.Disp.CreateStatsListing("withTooltip", 'Heavenly Chips (CUR / MAX)', document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips)), 'HeavenChipMaxTooltipPlaceholder'));
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section.appendChild(CM.Disp.CreateStatsListing("basic", 'Heavenly Chips Per Second (last 5 seconds)', document.createTextNode(Beautify(CM.Cache.HCPerSecond))));
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let resetBonus = CM.Sim.ResetBonus(possiblePresMax);
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let resetFrag = document.createDocumentFragment();
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resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));
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+7
-3
@@ -197,9 +197,13 @@ CM.Main.ReplaceNative = function() {
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// Since the Ascend Tooltip is not actually a tooltip we need to add our additional info here...
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CM.Backup.Logic = Game.Logic;
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eval('CM.Backup.LogicMod = ' + Game.Logic.toString()
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.split('document.title').join('CM.Disp.Title')
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.split("' more cookies</b> for the next level.<br>';").join("` more cookies</b> for the next level.<br>${CM.Options.TooltipAscendButton ? `<div class='line'></div>You need ${CM.Cache.TimeTillNextPrestige} for the next level.<br>` : ``}`;"));
|
||||
CM.Backup.LogicMod = new Function(
|
||||
`return ${Game.Logic.toString()
|
||||
.split('document.title')
|
||||
.join('CM.Disp.Title')
|
||||
.split("' more cookies</b> for the next level.<br>';")
|
||||
.join("` more cookies</b> for the next level.<br>${CM.Options.TooltipAscendButton ? `<div class='line'></div>It takes ${CM.Cache.TimeTillNextPrestige} to reach the next level and you are making ${CM.Cache.HCPerSecond} chips on average in the last 5 seconds.<br>` : ``}`;")}`,
|
||||
)();
|
||||
Game.Logic = function() {
|
||||
CM.Backup.LogicMod();
|
||||
// Update Title
|
||||
|
||||
Reference in new issue
Block a user