Change how chain and missing cookies/eggs stats work
This commit is contained in:
51
src/Cache.js
51
src/Cache.js
@@ -63,12 +63,8 @@ CM.Cache.RemakeLucky = function() {
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CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.1) + 13;
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}
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CM.Cache.RemakeChain = function() {
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CM.Cache.Chain = Game.cookiesPs * 60 * 60 * 3 / 0.25;
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var digit = 7;
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CM.Cache.MaxChainMoni = function(digit, maxPayout) {
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var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
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var maxPayout = Game.cookiesPs * 60 * 60 * 3;
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var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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while (nextMoni < maxPayout) {
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@@ -76,18 +72,39 @@ CM.Cache.RemakeChain = function() {
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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}
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CM.Cache.ChainReward = moni;
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digit = 6;
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chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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while (nextMoni < maxPayout) {
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chain++;
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
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return moni;
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}
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CM.Cache.RemakeChain = function() {
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var maxPayout = Game.cookiesPs * 60 * 60 * 3;
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if (Game.frenzy > 0) {
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maxPayout /= Game.frenzyPower;
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}
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CM.Cache.ChainWrathReward = moni;
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CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
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CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
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var base = 0;
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if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) {
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base = CM.Cache.ChainReward;
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}
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else {
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base = CM.Cache.ChainWrathReward;
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}
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var count = 1;
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while (base == base + count) {
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count++;
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}
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CM.Cache.Chain = (base + count) / 0.25;
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CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
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count = 1;
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while(CM.Cache.ChainFrenzyReward == CM.Cache.ChainFrenzyReward + count) {
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count++;
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}
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CM.Cache.ChainFrenzy = (CM.Cache.ChainFrenzyReward + count) / 0.25;
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}
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CM.Cache.RemakeSeaSpec = function() {
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@@ -105,3 +122,5 @@ CM.Cache.SeaSpec = 0;
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CM.Cache.Chain = 0;
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CM.Cache.ChainReward = 0;
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CM.Cache.ChainWrathReward = 0;
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CM.Cache.ChainFrenzy = 0;
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CM.Cache.ChainFrenzyReward = 0;
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