Added buy 10 building tooltip/fixed minor bug with pref config loading
This commit is contained in:
28
src/Cache.js
28
src/Cache.js
@@ -3,11 +3,14 @@
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*********/
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CM.Cache.RemakeIncome = function() {
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// Simulate Building Buys
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CM.Sim.BuyBuildings();
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// Simulate Building Buys for 1 amount
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CM.Sim.BuyBuildings(1, 'Objects');
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// Simulate Upgrade Buys
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CM.Sim.BuyUpgrades();
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// Simulate Building Buys for 10 amount
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CM.Sim.BuyBuildings(10, 'Objects10');
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}
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CM.Cache.RemakeBuildingsBCI = function() {
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@@ -45,12 +48,31 @@ CM.Cache.RemakeUpgradeBCI = function() {
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}
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}
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CM.Cache.RemakeBuildings10BCI = function() {
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for (var i in CM.Cache.Objects10) {
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CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10);
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CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus;
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var color = '';
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if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray;
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else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue;
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else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed;
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else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple;
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else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange;
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else color = CM.Disp.colorYellow;
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CM.Cache.Objects10[i].color = color;
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}
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}
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CM.Cache.RemakeBCI = function() {
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// Buildings
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// Buildings for 1 amount
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CM.Cache.RemakeBuildingsBCI();
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// Upgrades
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CM.Cache.RemakeUpgradeBCI();
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// Buildings for 10 amount
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CM.Cache.RemakeBuildings10BCI();
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}
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CM.Cache.RemakeLucky = function() {
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@@ -37,7 +37,7 @@ CM.LoadConfig = function() {
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if (mod) CM.SaveConfig(CM.Config);
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CM.Loop(); // Do loop once
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for (var i in CM.ConfigDefault) {
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if (CM.ConfigData[i].func != undefined) {
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if (i != 'StatsPref' && CM.ConfigData[i].func != undefined) {
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CM.ConfigData[i].func();
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}
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}
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36
src/Disp.js
36
src/Disp.js
@@ -1087,9 +1087,20 @@ CM.Disp.AddTooltipUpgrade = function() {
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}
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}
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CM.Disp.AddTooltipBuild10 = function() {
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for (var i in Game.Objects) {
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var me = Game.Objects[i];
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l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.Buy10 = true;};
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l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.Buy10 = false;};
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}
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}
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CM.Disp.Tooltip = function(type, name) {
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if (type == 'b') {
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l('tooltip').innerHTML = Game.Objects[name].tooltip();
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if (CM.Disp.Buy10) {
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l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price));
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}
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}
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else { // Upgrades
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CM.Disp.TooltipUpgradeBack[name]();
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@@ -1148,12 +1159,23 @@ CM.Disp.UpdateTooltip = function() {
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var price;
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var bonus;
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if (CM.Disp.tooltipType == 'b') {
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bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
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price = Game.Objects[CM.Disp.tooltipName].getPrice();
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if (CM.Config.Tooltip == 1) {
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l('CMTooltipBorder').style.color = CM.Cache.Objects[CM.Disp.tooltipName].color;
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l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2);
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l('CMTooltipBCI').style.color = CM.Cache.Objects[CM.Disp.tooltipName].color;
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if (!CM.Disp.Buy10) {
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bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus;
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price = Game.Objects[CM.Disp.tooltipName].getPrice();
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if (CM.Config.Tooltip == 1) {
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l('CMTooltipBorder').style.color = CM.Cache.Objects[CM.Disp.tooltipName].color;
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l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2);
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l('CMTooltipBCI').style.color = CM.Cache.Objects[CM.Disp.tooltipName].color;
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}
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}
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else {
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bonus = CM.Cache.Objects10[CM.Disp.tooltipName].bonus;
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price = CM.Cache.Objects10[CM.Disp.tooltipName].price;
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if (CM.Config.Tooltip == 1) {
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l('CMTooltipBorder').style.color = CM.Cache.Objects10[CM.Disp.tooltipName].color;
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l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects10[CM.Disp.tooltipName].bci, 2);
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l('CMTooltipBCI').style.color = CM.Cache.Objects10[CM.Disp.tooltipName].color;
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}
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}
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}
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else { // Upgrades
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@@ -1267,3 +1289,5 @@ CM.Disp.lastGoldenCookieState = 'none';
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CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y'];
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CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec'];
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CM.Disp.Buy10 = false;
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@@ -106,6 +106,7 @@ CM.Init = function() {
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CM.Disp.CreateGCTimer();
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CM.Disp.CreateTooltipWarnCaut();
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CM.Disp.AddTooltipBuild();
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CM.Disp.AddTooltipBuild10();
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CM.ReplaceNative();
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Game.CalculateGains();
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CM.LoadConfig(); // Must be after all things are created!
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24
src/Sim.js
24
src/Sim.js
@@ -2,6 +2,20 @@
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* Sim *
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*******/
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CM.Sim.BuildingGetPrice = function (basePrice, start, increase) {
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var totalPrice = 0;
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var count = 0;
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while(count < increase) {
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var price = basePrice * Math.pow(Game.priceIncrease, start + count);
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if (Game.Has('Season savings')) price *= 0.99;
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if (Game.Has('Santa\'s dominion')) price *= 0.99;
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if (Game.Has('Faberge egg')) price *= 0.99;
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totalPrice += Math.ceil(price);
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count++;
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}
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return totalPrice;
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}
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eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
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CM.Sim.Win = function(what) {
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@@ -206,12 +220,12 @@ CM.Sim.CheckOtherAchiev = function() {
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if (hasAllChristCook) CM.Sim.Win('Let it snow');
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}
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CM.Sim.BuyBuildings = function() {
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CM.Cache.Objects = [];
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CM.Sim.BuyBuildings = function(amount, target) {
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CM.Cache[target] = [];
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for (var i in Game.Objects) {
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CM.Sim.CopyData();
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var me = CM.Sim.Objects[i];
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me.amount++;
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me.amount += amount;
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if (i == 'Cursor') {
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if (me.amount >= 1) CM.Sim.Win('Click');
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@@ -304,8 +318,8 @@ CM.Sim.BuyBuildings = function() {
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CM.Sim.CalculateGains();
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}
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CM.Cache.Objects[i] = {};
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CM.Cache.Objects[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
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CM.Cache[target][i] = {};
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CM.Cache[target][i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
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}
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}
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