Added prettier (#661)

* Added prettier

* Added prettier

* Added prettier
This commit is contained in:
Daniël van Noord
2021-03-14 18:57:07 +01:00
committed by GitHub
parent f3e7964262
commit 932509a877
132 changed files with 7143 additions and 4894 deletions

View File

@@ -2,7 +2,11 @@ import CalculateGains from '../Calculations/CalculateGains';
import CheckOtherAchiev from '../Calculations/CheckOtherAchiev';
import CopyData from '../SimulationData/CopyData';
import SimWin from '../SimulationData/SimWin';
import { SimAchievementsOwned, SimCookiesPs, SimObjects } from '../VariablesAndData';
import {
SimAchievementsOwned,
SimCookiesPs,
SimObjects,
} from '../VariablesAndData';
/**
* This function calculates the bonus income of buying a building
@@ -12,39 +16,42 @@ import { SimAchievementsOwned, SimCookiesPs, SimObjects } from '../VariablesAndD
* @returns {number} The bonus income of the building
*/
export default function BuyBuildingsBonusIncome(building, amount) {
CopyData();
SimObjects[building].amount += amount;
const me = SimObjects[building];
CopyData();
SimObjects[building].amount += amount;
const me = SimObjects[building];
if (building === 'Cursor') {
if (me.amount >= 1) SimWin('Click');
if (me.amount >= 2) SimWin('Double-click');
if (me.amount >= 50) SimWin('Mouse wheel');
if (me.amount >= 100) SimWin('Of Mice and Men');
if (me.amount >= 200) SimWin('The Digital');
if (me.amount >= 300) SimWin('Extreme polydactyly');
if (me.amount >= 400) SimWin('Dr. T');
if (me.amount >= 500) SimWin('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) SimWin('With her finger and her thumb');
if (me.amount >= 700) SimWin('Gotta hand it to you');
if (me.amount >= 800) SimWin('The devil\'s workshop');
} else {
for (const j in Game.Objects[me.name].tieredAchievs) {
if (me.amount >= Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock) {
SimWin(Game.Objects[me.name].tieredAchievs[j].name);
}
}
}
if (building === 'Cursor') {
if (me.amount >= 1) SimWin('Click');
if (me.amount >= 2) SimWin('Double-click');
if (me.amount >= 50) SimWin('Mouse wheel');
if (me.amount >= 100) SimWin('Of Mice and Men');
if (me.amount >= 200) SimWin('The Digital');
if (me.amount >= 300) SimWin('Extreme polydactyly');
if (me.amount >= 400) SimWin('Dr. T');
if (me.amount >= 500) SimWin('Thumbs, phalanges, metacarpals');
if (me.amount >= 600) SimWin('With her finger and her thumb');
if (me.amount >= 700) SimWin('Gotta hand it to you');
if (me.amount >= 800) SimWin("The devil's workshop");
} else {
for (const j in Game.Objects[me.name].tieredAchievs) {
if (
me.amount >=
Game.Tiers[Game.Objects[me.name].tieredAchievs[j].tier].achievUnlock
) {
SimWin(Game.Objects[me.name].tieredAchievs[j].name);
}
}
}
const lastAchievementsOwned = SimAchievementsOwned;
const lastAchievementsOwned = SimAchievementsOwned;
CalculateGains();
CalculateGains();
CheckOtherAchiev();
CheckOtherAchiev();
if (lastAchievementsOwned !== SimAchievementsOwned) {
CalculateGains();
}
if (lastAchievementsOwned !== SimAchievementsOwned) {
CalculateGains();
}
return SimCookiesPs - Game.cookiesPs;
return SimCookiesPs - Game.cookiesPs;
}