Added prettier (#661)
* Added prettier * Added prettier * Added prettier
This commit is contained in:
@@ -5,28 +5,43 @@ import SimHas from './SimHas';
|
||||
* This functions creates functions similarly to Game.GetTieredCpsMult but checks Sim Data instead of Game Data
|
||||
*/
|
||||
export default function SimGetTieredCpsMult(me) {
|
||||
let mult = 1;
|
||||
for (const i in me.tieredUpgrades) {
|
||||
if (!Game.Tiers[me.tieredUpgrades[i].tier].special && SimHas(me.tieredUpgrades[i].name)) mult *= 2;
|
||||
}
|
||||
for (const i in me.synergies) {
|
||||
if (SimHas(me.synergies[i].name)) {
|
||||
const syn = me.synergies[i];
|
||||
if (syn.buildingTie1.name === me.name) mult *= (1 + 0.05 * syn.buildingTie2.amount);
|
||||
else if (syn.buildingTie2.name === me.name) mult *= (1 + 0.001 * syn.buildingTie1.amount);
|
||||
}
|
||||
}
|
||||
if (me.fortune && SimHas(me.fortune.name)) mult *= 1.07;
|
||||
if (me.grandma && SimHas(me.grandma.name)) mult *= (1 + SimObjects.Grandma.amount * 0.01 * (1 / (me.id - 1)));
|
||||
if (typeof me.tieredUpgrades.misfortune === 'object') {
|
||||
if (me.vanilla === 1 && SimHas(me.tieredUpgrades.misfortune.name)) {
|
||||
switch (Game.elderWrath) {
|
||||
default: mult *= 1; break;
|
||||
case 1: mult *= 1.02; break;
|
||||
case 2: mult *= 1.04; break;
|
||||
case 3: mult *= 1.06; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return mult;
|
||||
let mult = 1;
|
||||
for (const i in me.tieredUpgrades) {
|
||||
if (
|
||||
!Game.Tiers[me.tieredUpgrades[i].tier].special &&
|
||||
SimHas(me.tieredUpgrades[i].name)
|
||||
)
|
||||
mult *= 2;
|
||||
}
|
||||
for (const i in me.synergies) {
|
||||
if (SimHas(me.synergies[i].name)) {
|
||||
const syn = me.synergies[i];
|
||||
if (syn.buildingTie1.name === me.name)
|
||||
mult *= 1 + 0.05 * syn.buildingTie2.amount;
|
||||
else if (syn.buildingTie2.name === me.name)
|
||||
mult *= 1 + 0.001 * syn.buildingTie1.amount;
|
||||
}
|
||||
}
|
||||
if (me.fortune && SimHas(me.fortune.name)) mult *= 1.07;
|
||||
if (me.grandma && SimHas(me.grandma.name))
|
||||
mult *= 1 + SimObjects.Grandma.amount * 0.01 * (1 / (me.id - 1));
|
||||
if (typeof me.tieredUpgrades.misfortune === 'object') {
|
||||
if (me.vanilla === 1 && SimHas(me.tieredUpgrades.misfortune.name)) {
|
||||
switch (Game.elderWrath) {
|
||||
default:
|
||||
mult *= 1;
|
||||
break;
|
||||
case 1:
|
||||
mult *= 1.02;
|
||||
break;
|
||||
case 2:
|
||||
mult *= 1.04;
|
||||
break;
|
||||
case 3:
|
||||
mult *= 1.06;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return mult;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user