Added prettier (#661)

* Added prettier

* Added prettier

* Added prettier
This commit is contained in:
Daniël van Noord
2021-03-14 18:57:07 +01:00
committed by GitHub
parent f3e7964262
commit 932509a877
132 changed files with 7143 additions and 4894 deletions

View File

@@ -9,30 +9,55 @@ import { LastWrinklerCount } from '../VariablesAndData';
* It is called by CM.Main.Loop
*/
export default function CheckWrinklerCount() {
if (Game.elderWrath > 0) {
let CurrentWrinklers = 0;
for (const i in Game.wrinklers) {
if (Game.wrinklers[i].phase === 2) CurrentWrinklers++;
}
if (CurrentWrinklers > LastWrinklerCount) {
LastWrinklerCount = CurrentWrinklers;
if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxFlash) {
Flash(3, 'WrinklerMaxFlash');
} else {
Flash(3, 'WrinklerFlash');
}
if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxSound) {
PlaySound(CMOptions.WrinklerMaxSoundURL, 'WrinklerMaxSound', 'WrinklerMaxVolume');
} else {
PlaySound(CMOptions.WrinklerSoundURL, 'WrinklerSound', 'WrinklerVolume');
}
if (CurrentWrinklers === Game.getWrinklersMax() && CMOptions.WrinklerMaxNotification) {
Notification('WrinklerMaxNotification', 'Maximum Wrinklers Reached', 'You have reached your maximum ammount of wrinklers');
} else {
Notification('WrinklerNotification', 'A Wrinkler appeared', 'A new wrinkler has appeared');
}
} else {
LastWrinklerCount = CurrentWrinklers;
}
}
if (Game.elderWrath > 0) {
let CurrentWrinklers = 0;
for (const i in Game.wrinklers) {
if (Game.wrinklers[i].phase === 2) CurrentWrinklers++;
}
if (CurrentWrinklers > LastWrinklerCount) {
LastWrinklerCount = CurrentWrinklers;
if (
CurrentWrinklers === Game.getWrinklersMax() &&
CMOptions.WrinklerMaxFlash
) {
Flash(3, 'WrinklerMaxFlash');
} else {
Flash(3, 'WrinklerFlash');
}
if (
CurrentWrinklers === Game.getWrinklersMax() &&
CMOptions.WrinklerMaxSound
) {
PlaySound(
CMOptions.WrinklerMaxSoundURL,
'WrinklerMaxSound',
'WrinklerMaxVolume',
);
} else {
PlaySound(
CMOptions.WrinklerSoundURL,
'WrinklerSound',
'WrinklerVolume',
);
}
if (
CurrentWrinklers === Game.getWrinklersMax() &&
CMOptions.WrinklerMaxNotification
) {
Notification(
'WrinklerMaxNotification',
'Maximum Wrinklers Reached',
'You have reached your maximum ammount of wrinklers',
);
} else {
Notification(
'WrinklerNotification',
'A Wrinkler appeared',
'A new wrinkler has appeared',
);
}
} else {
LastWrinklerCount = CurrentWrinklers;
}
}
}