Added prettier (#661)
* Added prettier * Added prettier * Added prettier
This commit is contained in:
@@ -3,8 +3,12 @@
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import { UpdateBotTimerBarPosition } from '../../Config/SpecificToggles';
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import { CMOptions } from '../../Config/VariablesAndData';
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import {
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BuffColors,
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ColorBackPre, ColorGray, ColorOrange, ColorPurple, LastNumberOfTimers,
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BuffColors,
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ColorBackPre,
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ColorGray,
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ColorOrange,
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ColorPurple,
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LastNumberOfTimers,
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} from '../VariablesAndData';
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import { CreateTimer } from './CreateDOMElements';
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@@ -12,111 +16,191 @@ import { CreateTimer } from './CreateDOMElements';
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* This function creates the TimerBar and appends it to l('wrapper')
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*/
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export function CreateTimerBar() {
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const TimerBar = document.createElement('div');
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TimerBar.id = 'CMTimerBar';
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TimerBar.style.position = 'absolute';
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TimerBar.style.display = 'none';
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TimerBar.style.height = '0px';
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TimerBar.style.fontSize = '10px';
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TimerBar.style.fontWeight = 'bold';
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TimerBar.style.backgroundColor = 'black';
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const TimerBar = document.createElement('div');
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TimerBar.id = 'CMTimerBar';
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TimerBar.style.position = 'absolute';
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TimerBar.style.display = 'none';
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TimerBar.style.height = '0px';
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TimerBar.style.fontSize = '10px';
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TimerBar.style.fontWeight = 'bold';
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TimerBar.style.backgroundColor = 'black';
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// Create standard Golden Cookie bar
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const CMTimerBarGC = CreateTimer('CMTimerBarGC',
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'Next Cookie',
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[{ id: 'CMTimerBarGCMinBar', color: ColorGray }, { id: 'CMTimerBarGCBar', color: ColorPurple }]);
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TimerBar.appendChild(CMTimerBarGC);
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// Create standard Golden Cookie bar
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const CMTimerBarGC = CreateTimer('CMTimerBarGC', 'Next Cookie', [
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{ id: 'CMTimerBarGCMinBar', color: ColorGray },
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{ id: 'CMTimerBarGCBar', color: ColorPurple },
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]);
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TimerBar.appendChild(CMTimerBarGC);
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// Create standard Reindeer bar
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const CMTimerBarRen = CreateTimer('CMTimerBarRen',
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'Next Reindeer',
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[{ id: 'CMTimerBarRenMinBar', color: ColorGray }, { id: 'CMTimerBarRenBar', color: ColorOrange }]);
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TimerBar.appendChild(CMTimerBarRen);
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const TimerBarBuffTimers = document.createElement('div');
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TimerBarBuffTimers.id = 'CMTimerBarBuffTimers';
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TimerBar.appendChild(TimerBarBuffTimers);
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// Create standard Reindeer bar
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const CMTimerBarRen = CreateTimer('CMTimerBarRen', 'Next Reindeer', [
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{ id: 'CMTimerBarRenMinBar', color: ColorGray },
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{ id: 'CMTimerBarRenBar', color: ColorOrange },
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]);
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TimerBar.appendChild(CMTimerBarRen);
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const TimerBarBuffTimers = document.createElement('div');
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TimerBarBuffTimers.id = 'CMTimerBarBuffTimers';
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TimerBar.appendChild(TimerBarBuffTimers);
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l('wrapper').appendChild(TimerBar);
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l('wrapper').appendChild(TimerBar);
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}
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/**
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* This function updates indivudual timers in the timer bar
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*/
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export function UpdateTimerBar() {
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if (CMOptions.TimerBar === 1) {
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// label width: 113, timer width: 30, div margin: 20
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const maxWidthTwoBar = l('CMTimerBar').offsetWidth - 163;
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// label width: 113, div margin: 20, calculate timer width at runtime
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const maxWidthOneBar = l('CMTimerBar').offsetWidth - 133;
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let numberOfTimers = 0;
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if (CMOptions.TimerBar === 1) {
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// label width: 113, timer width: 30, div margin: 20
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const maxWidthTwoBar = l('CMTimerBar').offsetWidth - 163;
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// label width: 113, div margin: 20, calculate timer width at runtime
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const maxWidthOneBar = l('CMTimerBar').offsetWidth - 133;
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let numberOfTimers = 0;
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// Regulates visibility of Golden Cookie timer
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if (Game.shimmerTypes.golden.spawned === 0 && !Game.Has('Golden switch [off]')) {
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l('CMTimerBarGC').style.display = '';
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l('CMTimerBarGCMinBar').style.width = `${Math.round(Math.max(0, Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) * maxWidthTwoBar / Game.shimmerTypes.golden.maxTime)}px`;
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if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarGCMinBar').textContent = Math.ceil((Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) / Game.fps);
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else l('CMTimerBarGCMinBar').textContent = '';
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if (Game.shimmerTypes.golden.minTime === Game.shimmerTypes.golden.maxTime) {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
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} else {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
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}
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l('CMTimerBarGCBar').style.width = `${Math.round(Math.min(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime, Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) * maxWidthTwoBar / Game.shimmerTypes.golden.maxTime)}px`;
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if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarGCBar').textContent = Math.ceil(Math.min(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime, Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps);
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else l('CMTimerBarGCBar').textContent = '';
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l('CMTimerBarGCTime').textContent = Math.ceil((Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) / Game.fps);
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numberOfTimers++;
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} else l('CMTimerBarGC').style.display = 'none';
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// Regulates visibility of Golden Cookie timer
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if (
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Game.shimmerTypes.golden.spawned === 0 &&
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!Game.Has('Golden switch [off]')
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) {
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l('CMTimerBarGC').style.display = '';
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l('CMTimerBarGCMinBar').style.width = `${Math.round(
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(Math.max(
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0,
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Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time,
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) *
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maxWidthTwoBar) /
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Game.shimmerTypes.golden.maxTime,
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)}px`;
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if (CMOptions.TimerBarOverlay >= 1)
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l('CMTimerBarGCMinBar').textContent = Math.ceil(
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(Game.shimmerTypes.golden.minTime - Game.shimmerTypes.golden.time) /
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Game.fps,
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);
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else l('CMTimerBarGCMinBar').textContent = '';
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if (
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Game.shimmerTypes.golden.minTime === Game.shimmerTypes.golden.maxTime
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) {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '10px';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '10px';
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} else {
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l('CMTimerBarGCMinBar').style.borderTopRightRadius = '';
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l('CMTimerBarGCMinBar').style.borderBottomRightRadius = '';
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}
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l('CMTimerBarGCBar').style.width = `${Math.round(
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(Math.min(
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Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime,
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Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time,
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) *
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maxWidthTwoBar) /
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Game.shimmerTypes.golden.maxTime,
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)}px`;
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if (CMOptions.TimerBarOverlay >= 1)
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l('CMTimerBarGCBar').textContent = Math.ceil(
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Math.min(
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Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.minTime,
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Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time,
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) / Game.fps,
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);
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else l('CMTimerBarGCBar').textContent = '';
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l('CMTimerBarGCTime').textContent = Math.ceil(
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(Game.shimmerTypes.golden.maxTime - Game.shimmerTypes.golden.time) /
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Game.fps,
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);
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numberOfTimers++;
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} else l('CMTimerBarGC').style.display = 'none';
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// Regulates visibility of Reindeer timer
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if (Game.season === 'christmas' && Game.shimmerTypes.reindeer.spawned === 0) {
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l('CMTimerBarRen').style.display = '';
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l('CMTimerBarRenMinBar').style.width = `${Math.round(Math.max(0, Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) * maxWidthTwoBar / Game.shimmerTypes.reindeer.maxTime)}px`;
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if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarRenMinBar').textContent = Math.ceil((Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time) / Game.fps);
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else l('CMTimerBarRenMinBar').textContent = '';
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l('CMTimerBarRenBar').style.width = `${Math.round(Math.min(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime, Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) * maxWidthTwoBar / Game.shimmerTypes.reindeer.maxTime)}px`;
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if (CMOptions.TimerBarOverlay >= 1) l('CMTimerBarRenBar').textContent = Math.ceil(Math.min(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.minTime, Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps);
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else l('CMTimerBarRenBar').textContent = '';
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l('CMTimerBarRenTime').textContent = Math.ceil((Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) / Game.fps);
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numberOfTimers++;
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} else {
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l('CMTimerBarRen').style.display = 'none';
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}
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// Regulates visibility of Reindeer timer
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if (
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Game.season === 'christmas' &&
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Game.shimmerTypes.reindeer.spawned === 0
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) {
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l('CMTimerBarRen').style.display = '';
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l('CMTimerBarRenMinBar').style.width = `${Math.round(
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(Math.max(
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0,
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Game.shimmerTypes.reindeer.minTime - Game.shimmerTypes.reindeer.time,
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) *
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maxWidthTwoBar) /
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Game.shimmerTypes.reindeer.maxTime,
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)}px`;
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if (CMOptions.TimerBarOverlay >= 1)
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l('CMTimerBarRenMinBar').textContent = Math.ceil(
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(Game.shimmerTypes.reindeer.minTime -
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Game.shimmerTypes.reindeer.time) /
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Game.fps,
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);
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else l('CMTimerBarRenMinBar').textContent = '';
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l('CMTimerBarRenBar').style.width = `${Math.round(
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(Math.min(
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Game.shimmerTypes.reindeer.maxTime -
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Game.shimmerTypes.reindeer.minTime,
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Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time,
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) *
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maxWidthTwoBar) /
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Game.shimmerTypes.reindeer.maxTime,
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)}px`;
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if (CMOptions.TimerBarOverlay >= 1)
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l('CMTimerBarRenBar').textContent = Math.ceil(
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Math.min(
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Game.shimmerTypes.reindeer.maxTime -
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Game.shimmerTypes.reindeer.minTime,
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Game.shimmerTypes.reindeer.maxTime -
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Game.shimmerTypes.reindeer.time,
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) / Game.fps,
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);
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else l('CMTimerBarRenBar').textContent = '';
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l('CMTimerBarRenTime').textContent = Math.ceil(
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(Game.shimmerTypes.reindeer.maxTime - Game.shimmerTypes.reindeer.time) /
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Game.fps,
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);
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numberOfTimers++;
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} else {
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l('CMTimerBarRen').style.display = 'none';
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}
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// On every frame all buff-timers are deleted and re-created
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const BuffTimerBars = {};
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l('CMTimerBarBuffTimers').innerHTML = '';
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for (const i of Object.keys(Game.buffs)) {
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if (Game.buffs[i]) {
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const timer = CreateTimer(Game.buffs[i].name, Game.buffs[i].name, [{ id: `${Game.buffs[i].name}Bar` }]);
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timer.style.display = '';
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let classColor = '';
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// Gives specific timers specific colors
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if (typeof BuffColors[Game.buffs[i].name] !== 'undefined') {
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classColor = BuffColors[Game.buffs[i].name];
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} else classColor = ColorPurple;
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timer.lastChild.children[1].className = ColorBackPre + classColor;
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timer.lastChild.children[1].style.color = 'black';
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if (CMOptions.TimerBarOverlay === 2) timer.lastChild.children[1].textContent = `${Math.round(100 * (Game.buffs[i].time / Game.buffs[i].maxTime))}%`;
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else timer.lastChild.children[1].textContent = '';
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timer.lastChild.children[1].style.width = `${Math.round(Game.buffs[i].time * (maxWidthOneBar - Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8) / Game.buffs[i].maxTime)}px`;
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timer.lastChild.children[2].textContent = Math.ceil(Game.buffs[i].time / Game.fps);
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numberOfTimers++;
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BuffTimerBars[Game.buffs[i].name] = timer;
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}
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}
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for (const i of Object.keys(BuffTimerBars)) {
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l('CMTimerBarBuffTimers').appendChild(BuffTimerBars[i]);
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}
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// On every frame all buff-timers are deleted and re-created
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const BuffTimerBars = {};
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l('CMTimerBarBuffTimers').innerHTML = '';
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for (const i of Object.keys(Game.buffs)) {
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if (Game.buffs[i]) {
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const timer = CreateTimer(Game.buffs[i].name, Game.buffs[i].name, [
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{ id: `${Game.buffs[i].name}Bar` },
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]);
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timer.style.display = '';
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let classColor = '';
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// Gives specific timers specific colors
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if (typeof BuffColors[Game.buffs[i].name] !== 'undefined') {
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classColor = BuffColors[Game.buffs[i].name];
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} else classColor = ColorPurple;
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timer.lastChild.children[1].className = ColorBackPre + classColor;
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timer.lastChild.children[1].style.color = 'black';
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if (CMOptions.TimerBarOverlay === 2)
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timer.lastChild.children[1].textContent = `${Math.round(
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100 * (Game.buffs[i].time / Game.buffs[i].maxTime),
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)}%`;
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else timer.lastChild.children[1].textContent = '';
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timer.lastChild.children[1].style.width = `${Math.round(
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(Game.buffs[i].time *
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(maxWidthOneBar -
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Math.ceil(Game.buffs[i].time / Game.fps).toString().length * 8)) /
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Game.buffs[i].maxTime,
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)}px`;
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timer.lastChild.children[2].textContent = Math.ceil(
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Game.buffs[i].time / Game.fps,
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);
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numberOfTimers++;
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BuffTimerBars[Game.buffs[i].name] = timer;
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}
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}
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for (const i of Object.keys(BuffTimerBars)) {
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l('CMTimerBarBuffTimers').appendChild(BuffTimerBars[i]);
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}
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if (numberOfTimers !== 0) {
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l('CMTimerBar').style.height = `${numberOfTimers * 12 + 2}px`;
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}
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if (LastNumberOfTimers !== numberOfTimers) {
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LastNumberOfTimers = numberOfTimers;
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UpdateBotTimerBarPosition();
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}
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}
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if (numberOfTimers !== 0) {
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l('CMTimerBar').style.height = `${numberOfTimers * 12 + 2}px`;
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}
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if (LastNumberOfTimers !== numberOfTimers) {
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LastNumberOfTimers = numberOfTimers;
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UpdateBotTimerBarPosition();
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}
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}
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}
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