Added prettier (#661)
* Added prettier * Added prettier * Added prettier
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@@ -1,13 +1,23 @@
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/** Functions related to the Bottom Bar */
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import { CacheObjects1, CacheObjects10, CacheObjects100 } from '../../Cache/VariablesAndData';
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import {
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CacheObjects1,
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CacheObjects10,
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CacheObjects100,
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} from '../../Cache/VariablesAndData';
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import { CMOptions } from '../../Config/VariablesAndData';
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import { VersionMajor, VersionMinor } from '../../Data/Moddata';
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import { Beautify, GetTimeColor } from '../BeautifyAndFormatting/BeautifyFormatting';
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import {
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Beautify,
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GetTimeColor,
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} from '../BeautifyAndFormatting/BeautifyFormatting';
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import GetCPS from '../HelperFunctions/GetCPS';
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import GetWrinkConfigBank from '../HelperFunctions/GetWrinkConfigBank';
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import {
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ColorBlue, ColorTextPre, ColorYellow, LastTargetBotBar,
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ColorBlue,
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ColorTextPre,
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ColorYellow,
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LastTargetBotBar,
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} from '../VariablesAndData';
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import { CreateBotBarBuildingColumn } from './CreateDOMElements';
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@@ -15,74 +25,96 @@ import { CreateBotBarBuildingColumn } from './CreateDOMElements';
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* This function creates the bottom bar and appends it to l('wrapper')
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*/
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export function CreateBotBar() {
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const BotBar = document.createElement('div');
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BotBar.id = 'CMBotBar';
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BotBar.style.height = '69px';
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BotBar.style.width = '100%';
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BotBar.style.position = 'absolute';
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BotBar.style.display = 'none';
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BotBar.style.backgroundColor = '#262224';
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BotBar.style.backgroundImage = 'linear-gradient(to bottom, #4d4548, #000000)';
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BotBar.style.borderTop = '1px solid black';
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BotBar.style.overflow = 'auto';
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BotBar.style.textShadow = '-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
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const BotBar = document.createElement('div');
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BotBar.id = 'CMBotBar';
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BotBar.style.height = '69px';
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BotBar.style.width = '100%';
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BotBar.style.position = 'absolute';
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BotBar.style.display = 'none';
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BotBar.style.backgroundColor = '#262224';
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BotBar.style.backgroundImage = 'linear-gradient(to bottom, #4d4548, #000000)';
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BotBar.style.borderTop = '1px solid black';
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BotBar.style.overflow = 'auto';
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BotBar.style.textShadow =
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'-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black';
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const table = BotBar.appendChild(document.createElement('table'));
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table.style.width = '100%';
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table.style.textAlign = 'center';
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table.style.whiteSpace = 'nowrap';
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const tbody = table.appendChild(document.createElement('tbody'));
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const table = BotBar.appendChild(document.createElement('table'));
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table.style.width = '100%';
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table.style.textAlign = 'center';
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table.style.whiteSpace = 'nowrap';
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const tbody = table.appendChild(document.createElement('tbody'));
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const firstCol = function (text, color) {
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const td = document.createElement('td');
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td.style.textAlign = 'right';
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td.className = ColorTextPre + color;
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td.textContent = text;
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return td;
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};
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const type = tbody.appendChild(document.createElement('tr'));
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type.style.fontWeight = 'bold';
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type.appendChild(firstCol(`CM ${VersionMajor}.${VersionMinor}`, ColorYellow));
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const bonus = tbody.appendChild(document.createElement('tr'));
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bonus.appendChild(firstCol('Bonus Income', ColorBlue));
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const pp = tbody.appendChild(document.createElement('tr'));
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pp.appendChild(firstCol('Payback Period', ColorBlue));
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const time = tbody.appendChild(document.createElement('tr'));
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time.appendChild(firstCol('Time Left', ColorBlue));
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const firstCol = function (text, color) {
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const td = document.createElement('td');
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td.style.textAlign = 'right';
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td.className = ColorTextPre + color;
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td.textContent = text;
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return td;
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};
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const type = tbody.appendChild(document.createElement('tr'));
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type.style.fontWeight = 'bold';
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type.appendChild(firstCol(`CM ${VersionMajor}.${VersionMinor}`, ColorYellow));
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const bonus = tbody.appendChild(document.createElement('tr'));
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bonus.appendChild(firstCol('Bonus Income', ColorBlue));
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const pp = tbody.appendChild(document.createElement('tr'));
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pp.appendChild(firstCol('Payback Period', ColorBlue));
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const time = tbody.appendChild(document.createElement('tr'));
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time.appendChild(firstCol('Time Left', ColorBlue));
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l('wrapper').appendChild(BotBar);
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l('wrapper').appendChild(BotBar);
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for (const i of Object.keys(Game.Objects)) {
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CreateBotBarBuildingColumn(i);
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}
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for (const i of Object.keys(Game.Objects)) {
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CreateBotBarBuildingColumn(i);
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}
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}
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/**
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* This function updates the bonus-, pp-, and time-rows in the the bottom bar
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*/
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export function UpdateBotBar() {
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if (CMOptions.BotBar === 1 && CacheObjects1 && Game.buyMode === 1) {
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let count = 0;
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for (const i of Object.keys(CacheObjects1)) {
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let target = Game.buyBulk;
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if (Game.buyMode === 1) {
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LastTargetBotBar = target;
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} else {
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target = LastTargetBotBar;
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}
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if (target === 1) target = CacheObjects1;
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if (target === 10) target = CacheObjects10;
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if (target === 100) target = CacheObjects100;
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count++;
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l('CMBotBar').firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
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l('CMBotBar').firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(target[i].bonus, 2);
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l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].className = ColorTextPre + target[i].color;
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l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[count].textContent = Beautify(target[i].pp, 2);
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const timeColor = GetTimeColor((Game.Objects[i].bulkPrice - (Game.cookies + GetWrinkConfigBank())) / GetCPS());
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l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].className = ColorTextPre + timeColor.color;
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if (timeColor.text === 'Done!' && Game.cookies < Game.Objects[i].bulkPrice) {
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l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].textContent = `${timeColor.text} (with Wrink)`;
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} else l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[count].textContent = timeColor.text;
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}
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}
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if (CMOptions.BotBar === 1 && CacheObjects1 && Game.buyMode === 1) {
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let count = 0;
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for (const i of Object.keys(CacheObjects1)) {
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let target = Game.buyBulk;
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if (Game.buyMode === 1) {
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LastTargetBotBar = target;
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} else {
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target = LastTargetBotBar;
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}
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if (target === 1) target = CacheObjects1;
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if (target === 10) target = CacheObjects10;
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if (target === 100) target = CacheObjects100;
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count++;
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l('CMBotBar').firstChild.firstChild.childNodes[0].childNodes[
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count
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].childNodes[1].textContent = Game.Objects[i].amount;
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l('CMBotBar').firstChild.firstChild.childNodes[1].childNodes[
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count
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].textContent = Beautify(target[i].bonus, 2);
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l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[
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count
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].className = ColorTextPre + target[i].color;
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l('CMBotBar').firstChild.firstChild.childNodes[2].childNodes[
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count
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].textContent = Beautify(target[i].pp, 2);
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const timeColor = GetTimeColor(
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(Game.Objects[i].bulkPrice - (Game.cookies + GetWrinkConfigBank())) /
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GetCPS(),
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);
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l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[
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count
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].className = ColorTextPre + timeColor.color;
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if (
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timeColor.text === 'Done!' &&
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Game.cookies < Game.Objects[i].bulkPrice
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) {
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l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[
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count
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].textContent = `${timeColor.text} (with Wrink)`;
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} else
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l('CMBotBar').firstChild.firstChild.childNodes[3].childNodes[
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count
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].textContent = timeColor.text;
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}
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}
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}
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