Added prettier (#661)
* Added prettier * Added prettier * Added prettier
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@@ -4,70 +4,88 @@
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import SimHas from '../../Sim/ReplacedGameFunctions/SimHas';
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import GetCPSBuffMult from '../CPS/GetCPSBuffMult';
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import {
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CacheConjure, CacheConjureReward, CacheDragonsFortuneMultAdjustment, CacheEdifice, CacheEdificeBuilding, CacheGoldenCookiesMult, CacheLucky, CacheLuckyFrenzy, CacheLuckyReward, CacheLuckyRewardFrenzy, CacheLuckyWrathReward, CacheLuckyWrathRewardFrenzy, CacheNoGoldSwitchCookiesPS, CacheWrathCookiesMult,
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CacheConjure,
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CacheConjureReward,
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CacheDragonsFortuneMultAdjustment,
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CacheEdifice,
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CacheEdificeBuilding,
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CacheGoldenCookiesMult,
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CacheLucky,
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CacheLuckyFrenzy,
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CacheLuckyReward,
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CacheLuckyRewardFrenzy,
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CacheLuckyWrathReward,
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CacheLuckyWrathRewardFrenzy,
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CacheNoGoldSwitchCookiesPS,
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CacheWrathCookiesMult,
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} from '../VariablesAndData';
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/**
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* This functions caches variables related to the stats page
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*/
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export function CacheStatsCookies() {
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CacheLucky = (CacheNoGoldSwitchCookiesPS * 900) / 0.15;
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CacheLucky *= CacheDragonsFortuneMultAdjustment;
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const cpsBuffMult = GetCPSBuffMult();
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if (cpsBuffMult > 0) CacheLucky /= cpsBuffMult;
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else CacheLucky = 0;
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CacheLuckyReward = CacheGoldenCookiesMult * (CacheLucky * 0.15) + 13;
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CacheLuckyWrathReward = CacheWrathCookiesMult * (CacheLucky * 0.15) + 13;
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CacheLuckyFrenzy = CacheLucky * 7;
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CacheLuckyRewardFrenzy = CacheGoldenCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
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CacheLuckyWrathRewardFrenzy = CacheWrathCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
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CacheConjure = CacheLucky * 2;
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CacheConjureReward = CacheConjure * 0.15;
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CacheLucky = (CacheNoGoldSwitchCookiesPS * 900) / 0.15;
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CacheLucky *= CacheDragonsFortuneMultAdjustment;
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const cpsBuffMult = GetCPSBuffMult();
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if (cpsBuffMult > 0) CacheLucky /= cpsBuffMult;
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else CacheLucky = 0;
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CacheLuckyReward = CacheGoldenCookiesMult * (CacheLucky * 0.15) + 13;
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CacheLuckyWrathReward = CacheWrathCookiesMult * (CacheLucky * 0.15) + 13;
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CacheLuckyFrenzy = CacheLucky * 7;
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CacheLuckyRewardFrenzy =
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CacheGoldenCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
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CacheLuckyWrathRewardFrenzy =
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CacheWrathCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
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CacheConjure = CacheLucky * 2;
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CacheConjureReward = CacheConjure * 0.15;
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CacheEdifice = 0;
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let max = 0;
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let n = 0;
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for (const i of Object.keys(Game.Objects)) {
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if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
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if (Game.Objects[i].amount > 0) n++;
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}
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for (const i of Object.keys(Game.Objects)) {
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if ((Game.Objects[i].amount < max || n === 1)
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&& Game.Objects[i].amount < 400
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&& Game.Objects[i].price * 2 > CacheEdifice) {
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CacheEdifice = Game.Objects[i].price * 2;
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CacheEdificeBuilding = i;
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}
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}
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CacheEdifice = 0;
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let max = 0;
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let n = 0;
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for (const i of Object.keys(Game.Objects)) {
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if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
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if (Game.Objects[i].amount > 0) n++;
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}
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for (const i of Object.keys(Game.Objects)) {
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if (
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(Game.Objects[i].amount < max || n === 1) &&
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Game.Objects[i].amount < 400 &&
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Game.Objects[i].price * 2 > CacheEdifice
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) {
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CacheEdifice = Game.Objects[i].price * 2;
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CacheEdificeBuilding = i;
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}
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}
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}
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/**
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* This functions calculates the multipliers of Golden and Wrath cookie rewards
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*/
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export function CacheGoldenAndWrathCookiesMults() {
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let goldenMult = 1;
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let wrathMult = 1;
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let mult = 1;
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let goldenMult = 1;
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let wrathMult = 1;
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let mult = 1;
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// Factor auras and upgrade in mults
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if (SimHas('Green yeast digestives')) mult *= 1.01;
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if (SimHas('Dragon fang')) mult *= 1.03;
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// Factor auras and upgrade in mults
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if (SimHas('Green yeast digestives')) mult *= 1.01;
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if (SimHas('Dragon fang')) mult *= 1.03;
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goldenMult *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
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goldenMult *= Game.eff('goldenCookieGain');
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wrathMult *= 1 + Game.auraMult('Unholy Dominion') * 0.1;
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wrathMult *= Game.eff('wrathCookieGain');
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goldenMult *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
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goldenMult *= Game.eff('goldenCookieGain');
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wrathMult *= 1 + Game.auraMult('Unholy Dominion') * 0.1;
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wrathMult *= Game.eff('wrathCookieGain');
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// Calculate final golden and wrath multipliers
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CacheGoldenCookiesMult = mult * goldenMult;
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CacheWrathCookiesMult = mult * wrathMult;
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// Calculate final golden and wrath multipliers
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CacheGoldenCookiesMult = mult * goldenMult;
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CacheWrathCookiesMult = mult * wrathMult;
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// Calculate Dragon's Fortune multiplier adjustment:
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// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
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// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
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// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
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CacheDragonsFortuneMultAdjustment = 1;
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if (Game.shimmerTypes.golden.n === 0) {
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CacheDragonsFortuneMultAdjustment *= 1 + Game.auraMult('Dragon\'s Fortune') * 1.23;
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}
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// Calculate Dragon's Fortune multiplier adjustment:
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// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
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// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
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// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
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CacheDragonsFortuneMultAdjustment = 1;
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if (Game.shimmerTypes.golden.n === 0) {
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CacheDragonsFortuneMultAdjustment *=
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1 + Game.auraMult("Dragon's Fortune") * 1.23;
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}
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}
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