Added prettier (#661)
* Added prettier * Added prettier * Added prettier
This commit is contained in:
@@ -1,7 +1,22 @@
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/* eslint-disable no-unused-vars */
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import GetCPSBuffMult from '../CPS/GetCPSBuffMult';
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import {
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CacheChainFrenzyMaxReward, CacheChainFrenzyRequired, CacheChainFrenzyRequiredNext, CacheChainFrenzyWrathMaxReward, CacheChainFrenzyWrathRequired, CacheChainFrenzyWrathRequiredNext, CacheChainMaxReward, CacheChainRequired, CacheChainRequiredNext, CacheChainWrathMaxReward, CacheChainWrathRequired, CacheChainWrathRequiredNext, CacheDragonsFortuneMultAdjustment, CacheGoldenCookiesMult, CacheNoGoldSwitchCookiesPS, CacheWrathCookiesMult,
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CacheChainFrenzyMaxReward,
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CacheChainFrenzyRequired,
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CacheChainFrenzyRequiredNext,
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CacheChainFrenzyWrathMaxReward,
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CacheChainFrenzyWrathRequired,
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CacheChainFrenzyWrathRequiredNext,
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CacheChainMaxReward,
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CacheChainRequired,
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CacheChainRequiredNext,
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CacheChainWrathMaxReward,
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CacheChainWrathRequired,
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CacheChainWrathRequiredNext,
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CacheDragonsFortuneMultAdjustment,
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CacheGoldenCookiesMult,
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CacheNoGoldSwitchCookiesPS,
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CacheWrathCookiesMult,
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} from '../VariablesAndData';
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/**
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@@ -13,19 +28,32 @@ import {
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* @returns [{number, number, number}] Total cookies earned, cookie needed for this and next level
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*/
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export function MaxChainCookieReward(digit, maxPayout, mult) {
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let totalFromChain = 0;
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let moni = 0;
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let nextMoni = 0;
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let nextRequired = 0;
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let chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
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while (nextMoni < maxPayout) {
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * 10 ** chain * digit * mult), maxPayout * mult));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * 10 ** (chain + 1) * digit * mult), maxPayout * mult));
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nextRequired = Math.floor(1 / 9 * 10 ** (chain + 1) * digit * mult);
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totalFromChain += moni;
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chain++;
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}
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return [totalFromChain, moni, nextRequired];
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let totalFromChain = 0;
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let moni = 0;
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let nextMoni = 0;
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let nextRequired = 0;
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let chain =
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1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
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while (nextMoni < maxPayout) {
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moni = Math.max(
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digit,
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Math.min(
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Math.floor((1 / 9) * 10 ** chain * digit * mult),
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maxPayout * mult,
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),
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);
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nextMoni = Math.max(
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digit,
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Math.min(
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Math.floor((1 / 9) * 10 ** (chain + 1) * digit * mult),
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maxPayout * mult,
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),
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);
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nextRequired = Math.floor((1 / 9) * 10 ** (chain + 1) * digit * mult);
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totalFromChain += moni;
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chain++;
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}
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return [totalFromChain, moni, nextRequired];
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}
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/**
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@@ -45,25 +73,65 @@ export function MaxChainCookieReward(digit, maxPayout, mult) {
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* @global {number} CM.Cache.ChainFrenzyWrathRequiredNext Total cookies needed for next level for wrath frenzy chain
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*/
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export function CacheChain() {
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let maxPayout = CacheNoGoldSwitchCookiesPS * 60 * 60 * 6 * CacheDragonsFortuneMultAdjustment;
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// Removes effect of Frenzy etc.
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const cpsBuffMult = GetCPSBuffMult();
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if (cpsBuffMult > 0) maxPayout /= cpsBuffMult;
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else maxPayout = 0;
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let maxPayout =
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CacheNoGoldSwitchCookiesPS *
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60 *
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60 *
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6 *
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CacheDragonsFortuneMultAdjustment;
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// Removes effect of Frenzy etc.
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const cpsBuffMult = GetCPSBuffMult();
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if (cpsBuffMult > 0) maxPayout /= cpsBuffMult;
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else maxPayout = 0;
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CacheChainMaxReward = MaxChainCookieReward(7, maxPayout, CacheGoldenCookiesMult);
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CacheChainRequired = CacheChainMaxReward[1] * 2 / CacheGoldenCookiesMult;
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CacheChainRequiredNext = CacheChainMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
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CacheChainMaxReward = MaxChainCookieReward(
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7,
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maxPayout,
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CacheGoldenCookiesMult,
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);
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CacheChainRequired = (CacheChainMaxReward[1] * 2) / CacheGoldenCookiesMult;
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CacheChainRequiredNext =
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CacheChainMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
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CacheChainWrathMaxReward = MaxChainCookieReward(6, maxPayout, CacheWrathCookiesMult);
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CacheChainWrathRequired = CacheChainWrathMaxReward[1] * 2 / CacheWrathCookiesMult;
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CacheChainWrathRequiredNext = CacheChainWrathMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
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CacheChainWrathMaxReward = MaxChainCookieReward(
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6,
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maxPayout,
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CacheWrathCookiesMult,
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);
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CacheChainWrathRequired =
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(CacheChainWrathMaxReward[1] * 2) / CacheWrathCookiesMult;
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CacheChainWrathRequiredNext =
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CacheChainWrathMaxReward[2] /
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60 /
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60 /
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6 /
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CacheDragonsFortuneMultAdjustment;
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CacheChainFrenzyMaxReward = MaxChainCookieReward(7, maxPayout * 7, CacheGoldenCookiesMult);
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CacheChainFrenzyRequired = CacheChainFrenzyMaxReward[1] * 2 / CacheGoldenCookiesMult;
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CacheChainFrenzyRequiredNext = CacheChainFrenzyMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
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CacheChainFrenzyMaxReward = MaxChainCookieReward(
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7,
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maxPayout * 7,
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CacheGoldenCookiesMult,
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);
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CacheChainFrenzyRequired =
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(CacheChainFrenzyMaxReward[1] * 2) / CacheGoldenCookiesMult;
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CacheChainFrenzyRequiredNext =
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CacheChainFrenzyMaxReward[2] /
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60 /
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60 /
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6 /
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CacheDragonsFortuneMultAdjustment;
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CacheChainFrenzyWrathMaxReward = MaxChainCookieReward(6, maxPayout * 7, CacheWrathCookiesMult);
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CacheChainFrenzyWrathRequired = CacheChainFrenzyWrathMaxReward[1] * 2 / CacheWrathCookiesMult;
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CacheChainFrenzyWrathRequiredNext = CacheChainFrenzyWrathMaxReward[2] / 60 / 60 / 6 / CacheDragonsFortuneMultAdjustment;
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CacheChainFrenzyWrathMaxReward = MaxChainCookieReward(
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6,
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maxPayout * 7,
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CacheWrathCookiesMult,
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);
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CacheChainFrenzyWrathRequired =
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(CacheChainFrenzyWrathMaxReward[1] * 2) / CacheWrathCookiesMult;
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CacheChainFrenzyWrathRequiredNext =
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CacheChainFrenzyWrathMaxReward[2] /
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60 /
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60 /
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6 /
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CacheDragonsFortuneMultAdjustment;
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}
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@@ -1,6 +1,9 @@
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/* eslint-disable no-unused-vars */
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import {
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CacheHCPerSecond, CacheLastHeavenlyCheck, CacheLastHeavenlyChips, HeavenlyChipsDiff,
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CacheHCPerSecond,
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CacheLastHeavenlyCheck,
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CacheLastHeavenlyChips,
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HeavenlyChipsDiff,
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} from '../VariablesAndData';
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/**
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@@ -9,25 +12,28 @@ import {
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* @global {number} CM.Cache.HCPerSecond The Heavenly Chips per second in the last five seconds
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*/
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export default function CacheHeavenlyChipsPS() {
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const currDate = Math.floor(Date.now() / 1000);
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// Only calculate every new second
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if ((Game.T / Game.fps) % 1 === 0) {
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const chipsOwned = Game.HowMuchPrestige(Game.cookiesReset);
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const ascendNowToOwn = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
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const ascendNowToGet = ascendNowToOwn - Math.floor(chipsOwned);
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const currDate = Math.floor(Date.now() / 1000);
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// Only calculate every new second
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if ((Game.T / Game.fps) % 1 === 0) {
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const chipsOwned = Game.HowMuchPrestige(Game.cookiesReset);
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const ascendNowToOwn = Math.floor(
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Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned),
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);
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const ascendNowToGet = ascendNowToOwn - Math.floor(chipsOwned);
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// Add recent gains to AvgQueue's
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const timeDiff = currDate - CacheLastHeavenlyCheck;
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const heavenlyChipsDiffAvg = Math.max(0, (ascendNowToGet - CacheLastHeavenlyChips)) / timeDiff;
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for (let i = 0; i < timeDiff; i++) {
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HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg);
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}
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// Add recent gains to AvgQueue's
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const timeDiff = currDate - CacheLastHeavenlyCheck;
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const heavenlyChipsDiffAvg =
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Math.max(0, ascendNowToGet - CacheLastHeavenlyChips) / timeDiff;
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for (let i = 0; i < timeDiff; i++) {
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HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg);
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}
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// Store current data for next loop
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CacheLastHeavenlyCheck = currDate;
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CacheLastHeavenlyChips = ascendNowToGet;
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// Store current data for next loop
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CacheLastHeavenlyCheck = currDate;
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CacheLastHeavenlyChips = ascendNowToGet;
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// Get average gain over period of 5 seconds
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CacheHCPerSecond = HeavenlyChipsDiff.calcAverage(5);
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}
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// Get average gain over period of 5 seconds
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CacheHCPerSecond = HeavenlyChipsDiff.calcAverage(5);
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}
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}
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@@ -1,6 +1,10 @@
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/* eslint-disable no-unused-vars */
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import { crateMissing } from '../../Disp/MenuSections/CreateMissingUpgrades';
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import { CacheMissingUpgrades, CacheMissingUpgradesCookies, CacheMissingUpgradesPrestige } from '../VariablesAndData';
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import {
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CacheMissingUpgrades,
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CacheMissingUpgradesCookies,
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CacheMissingUpgradesPrestige,
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} from '../VariablesAndData';
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/**
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* This functions caches variables related to missing upgrades
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@@ -10,31 +14,36 @@ import { CacheMissingUpgrades, CacheMissingUpgradesCookies, CacheMissingUpgrades
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* @global {string} CM.Cache.MissingUpgradesPrestige String containig the HTML to create the "crates" for missing prestige upgrades
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*/
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export default function CacheAllMissingUpgrades() {
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CacheMissingUpgrades = '';
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CacheMissingUpgradesCookies = '';
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CacheMissingUpgradesPrestige = '';
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const list = [];
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// sort the upgrades
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for (const i of Object.keys(Game.Upgrades)) {
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list.push(Game.Upgrades[i]);
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}
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const sortMap = function (a, b) {
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if (a.order > b.order) return 1;
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if (a.order < b.order) return -1;
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return 0;
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};
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list.sort(sortMap);
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CacheMissingUpgrades = '';
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CacheMissingUpgradesCookies = '';
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CacheMissingUpgradesPrestige = '';
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const list = [];
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// sort the upgrades
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for (const i of Object.keys(Game.Upgrades)) {
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list.push(Game.Upgrades[i]);
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}
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const sortMap = function (a, b) {
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if (a.order > b.order) return 1;
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if (a.order < b.order) return -1;
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return 0;
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};
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list.sort(sortMap);
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for (const i of Object.keys(list)) {
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const me = list[i];
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for (const i of Object.keys(list)) {
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const me = list[i];
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if (me.bought === 0) {
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let str = '';
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if (me.bought === 0) {
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let str = '';
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str += crateMissing(me);
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if (me.pool === 'prestige') CacheMissingUpgradesPrestige += str;
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else if (me.pool === 'cookie') CacheMissingUpgradesCookies += str;
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else if (me.pool !== 'toggle' && me.pool !== 'unused' && me.pool !== 'debug') CacheMissingUpgrades += str;
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}
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}
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str += crateMissing(me);
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if (me.pool === 'prestige') CacheMissingUpgradesPrestige += str;
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else if (me.pool === 'cookie') CacheMissingUpgradesCookies += str;
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else if (
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me.pool !== 'toggle' &&
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me.pool !== 'unused' &&
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me.pool !== 'debug'
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)
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CacheMissingUpgrades += str;
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}
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}
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}
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@@ -7,11 +7,11 @@ import { CacheSeaSpec } from '../VariablesAndData';
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* @global {number} CM.Cache.SeaSpec The reward for popping a reindeer
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*/
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export default function CacheSeasonSpec() {
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if (Game.season === 'christmas') {
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let val = Game.cookiesPs * 60;
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if (Game.hasBuff('Elder frenzy')) val *= 0.5;
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if (Game.hasBuff('Frenzy')) val *= 0.75;
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CacheSeaSpec = Math.max(25, val);
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if (Game.Has('Ho ho ho-flavored frosting')) CacheSeaSpec *= 2;
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}
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if (Game.season === 'christmas') {
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let val = Game.cookiesPs * 60;
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if (Game.hasBuff('Elder frenzy')) val *= 0.5;
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if (Game.hasBuff('Frenzy')) val *= 0.75;
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CacheSeaSpec = Math.max(25, val);
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if (Game.Has('Ho ho ho-flavored frosting')) CacheSeaSpec *= 2;
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}
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}
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@@ -4,70 +4,88 @@
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import SimHas from '../../Sim/ReplacedGameFunctions/SimHas';
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import GetCPSBuffMult from '../CPS/GetCPSBuffMult';
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import {
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CacheConjure, CacheConjureReward, CacheDragonsFortuneMultAdjustment, CacheEdifice, CacheEdificeBuilding, CacheGoldenCookiesMult, CacheLucky, CacheLuckyFrenzy, CacheLuckyReward, CacheLuckyRewardFrenzy, CacheLuckyWrathReward, CacheLuckyWrathRewardFrenzy, CacheNoGoldSwitchCookiesPS, CacheWrathCookiesMult,
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CacheConjure,
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CacheConjureReward,
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CacheDragonsFortuneMultAdjustment,
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CacheEdifice,
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CacheEdificeBuilding,
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CacheGoldenCookiesMult,
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CacheLucky,
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CacheLuckyFrenzy,
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CacheLuckyReward,
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CacheLuckyRewardFrenzy,
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CacheLuckyWrathReward,
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CacheLuckyWrathRewardFrenzy,
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CacheNoGoldSwitchCookiesPS,
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CacheWrathCookiesMult,
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} from '../VariablesAndData';
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/**
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* This functions caches variables related to the stats page
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*/
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export function CacheStatsCookies() {
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CacheLucky = (CacheNoGoldSwitchCookiesPS * 900) / 0.15;
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CacheLucky *= CacheDragonsFortuneMultAdjustment;
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const cpsBuffMult = GetCPSBuffMult();
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if (cpsBuffMult > 0) CacheLucky /= cpsBuffMult;
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else CacheLucky = 0;
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CacheLuckyReward = CacheGoldenCookiesMult * (CacheLucky * 0.15) + 13;
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CacheLuckyWrathReward = CacheWrathCookiesMult * (CacheLucky * 0.15) + 13;
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CacheLuckyFrenzy = CacheLucky * 7;
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CacheLuckyRewardFrenzy = CacheGoldenCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
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CacheLuckyWrathRewardFrenzy = CacheWrathCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
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CacheConjure = CacheLucky * 2;
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CacheConjureReward = CacheConjure * 0.15;
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CacheLucky = (CacheNoGoldSwitchCookiesPS * 900) / 0.15;
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CacheLucky *= CacheDragonsFortuneMultAdjustment;
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const cpsBuffMult = GetCPSBuffMult();
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if (cpsBuffMult > 0) CacheLucky /= cpsBuffMult;
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else CacheLucky = 0;
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CacheLuckyReward = CacheGoldenCookiesMult * (CacheLucky * 0.15) + 13;
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CacheLuckyWrathReward = CacheWrathCookiesMult * (CacheLucky * 0.15) + 13;
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CacheLuckyFrenzy = CacheLucky * 7;
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CacheLuckyRewardFrenzy =
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CacheGoldenCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
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CacheLuckyWrathRewardFrenzy =
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CacheWrathCookiesMult * (CacheLuckyFrenzy * 0.15) + 13;
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CacheConjure = CacheLucky * 2;
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CacheConjureReward = CacheConjure * 0.15;
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CacheEdifice = 0;
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let max = 0;
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let n = 0;
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for (const i of Object.keys(Game.Objects)) {
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if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
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if (Game.Objects[i].amount > 0) n++;
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}
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for (const i of Object.keys(Game.Objects)) {
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if ((Game.Objects[i].amount < max || n === 1)
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&& Game.Objects[i].amount < 400
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&& Game.Objects[i].price * 2 > CacheEdifice) {
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CacheEdifice = Game.Objects[i].price * 2;
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CacheEdificeBuilding = i;
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}
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}
|
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CacheEdifice = 0;
|
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let max = 0;
|
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let n = 0;
|
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for (const i of Object.keys(Game.Objects)) {
|
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if (Game.Objects[i].amount > max) max = Game.Objects[i].amount;
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if (Game.Objects[i].amount > 0) n++;
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}
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for (const i of Object.keys(Game.Objects)) {
|
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if (
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(Game.Objects[i].amount < max || n === 1) &&
|
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Game.Objects[i].amount < 400 &&
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Game.Objects[i].price * 2 > CacheEdifice
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) {
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CacheEdifice = Game.Objects[i].price * 2;
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CacheEdificeBuilding = i;
|
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}
|
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}
|
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}
|
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|
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/**
|
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* This functions calculates the multipliers of Golden and Wrath cookie rewards
|
||||
*/
|
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export function CacheGoldenAndWrathCookiesMults() {
|
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let goldenMult = 1;
|
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let wrathMult = 1;
|
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let mult = 1;
|
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let goldenMult = 1;
|
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let wrathMult = 1;
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let mult = 1;
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|
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// Factor auras and upgrade in mults
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if (SimHas('Green yeast digestives')) mult *= 1.01;
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if (SimHas('Dragon fang')) mult *= 1.03;
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// Factor auras and upgrade in mults
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if (SimHas('Green yeast digestives')) mult *= 1.01;
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if (SimHas('Dragon fang')) mult *= 1.03;
|
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|
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goldenMult *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
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goldenMult *= Game.eff('goldenCookieGain');
|
||||
wrathMult *= 1 + Game.auraMult('Unholy Dominion') * 0.1;
|
||||
wrathMult *= Game.eff('wrathCookieGain');
|
||||
goldenMult *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
|
||||
goldenMult *= Game.eff('goldenCookieGain');
|
||||
wrathMult *= 1 + Game.auraMult('Unholy Dominion') * 0.1;
|
||||
wrathMult *= Game.eff('wrathCookieGain');
|
||||
|
||||
// Calculate final golden and wrath multipliers
|
||||
CacheGoldenCookiesMult = mult * goldenMult;
|
||||
CacheWrathCookiesMult = mult * wrathMult;
|
||||
// Calculate final golden and wrath multipliers
|
||||
CacheGoldenCookiesMult = mult * goldenMult;
|
||||
CacheWrathCookiesMult = mult * wrathMult;
|
||||
|
||||
// Calculate Dragon's Fortune multiplier adjustment:
|
||||
// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
|
||||
// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
|
||||
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
|
||||
CacheDragonsFortuneMultAdjustment = 1;
|
||||
if (Game.shimmerTypes.golden.n === 0) {
|
||||
CacheDragonsFortuneMultAdjustment *= 1 + Game.auraMult('Dragon\'s Fortune') * 1.23;
|
||||
}
|
||||
// Calculate Dragon's Fortune multiplier adjustment:
|
||||
// If Dragon's Fortune (or Reality Bending) aura is active and there are currently no golden cookies,
|
||||
// compute a multiplier adjustment to apply on the current CPS to simulate 1 golden cookie on screen.
|
||||
// Otherwise, the aura effect will be factored in the base CPS making the multiplier not requiring adjustment.
|
||||
CacheDragonsFortuneMultAdjustment = 1;
|
||||
if (Game.shimmerTypes.golden.n === 0) {
|
||||
CacheDragonsFortuneMultAdjustment *=
|
||||
1 + Game.auraMult("Dragon's Fortune") * 1.23;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user