Added prettier (#661)

* Added prettier

* Added prettier

* Added prettier
This commit is contained in:
Daniël van Noord
2021-03-14 18:57:07 +01:00
committed by GitHub
parent f3e7964262
commit 932509a877
132 changed files with 7143 additions and 4894 deletions

View File

@@ -1,6 +1,9 @@
/* eslint-disable no-unused-vars */
import { SimObjects } from '../../Sim/VariablesAndData';
import { CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult } from '../VariablesAndData';
import {
CacheCurrWrinklerCount,
CacheCurrWrinklerCPSMult,
} from '../VariablesAndData';
/**
* This functions caches the current Wrinkler CPS multiplier
@@ -8,18 +11,23 @@ import { CacheCurrWrinklerCount, CacheCurrWrinklerCPSMult } from '../VariablesAn
* @global {number} CM.Cache.CurrWrinklerCPSMult Current multiplier of CPS because of wrinklers (excluding their negative sucking effect)
*/
export default function CacheCurrWrinklerCPS() {
CacheCurrWrinklerCPSMult = 0;
let count = 0;
for (const i in Game.wrinklers) {
if (Game.wrinklers[i].phase === 2) count++;
}
let godMult = 1;
if (SimObjects.Temple.minigameLoaded) {
const godLvl = Game.hasGod('scorn');
if (godLvl === 1) godMult *= 1.15;
else if (godLvl === 2) godMult *= 1.1;
else if (godLvl === 3) godMult *= 1.05;
}
CacheCurrWrinklerCount = count;
CacheCurrWrinklerCPSMult = count * (count * 0.05 * 1.1) * (Game.Has('Sacrilegious corruption') * 0.05 + 1) * (Game.Has('Wrinklerspawn') * 0.05 + 1) * godMult;
CacheCurrWrinklerCPSMult = 0;
let count = 0;
for (const i in Game.wrinklers) {
if (Game.wrinklers[i].phase === 2) count++;
}
let godMult = 1;
if (SimObjects.Temple.minigameLoaded) {
const godLvl = Game.hasGod('scorn');
if (godLvl === 1) godMult *= 1.15;
else if (godLvl === 2) godMult *= 1.1;
else if (godLvl === 3) godMult *= 1.05;
}
CacheCurrWrinklerCount = count;
CacheCurrWrinklerCPSMult =
count *
(count * 0.05 * 1.1) *
(Game.Has('Sacrilegious corruption') * 0.05 + 1) *
(Game.Has('Wrinklerspawn') * 0.05 + 1) *
godMult;
}