Added tooltip with costs for Dragon Levels (#65)

This commit is contained in:
Daniel van Noord
2020-12-28 12:41:01 +01:00
parent a8b874f37d
commit 91ebbf39b9
5 changed files with 180 additions and 11 deletions

View File

@@ -45,7 +45,7 @@ CM.ReplaceNative = function() {
CM.Backup.scriptLoaded = Game.scriptLoaded;
Game.scriptLoaded = function(who, script) {
CM.Backup.scriptLoaded(who, script);
CM.Disp.AddTooltipGrimoire()
CM.Disp.ReplaceTooltipGrimoire()
CM.ReplaceNativeGrimoire();
}
@@ -70,6 +70,16 @@ CM.ReplaceNative = function() {
CM.Disp.AddAuraInfo(aura);
}
CM.Backup.ToggleSpecialMenu = Game.ToggleSpecialMenu;
/**
* This functions adds the code to display the tooltips for the levelUp button of the dragon
*/
Game.ToggleSpecialMenu = function(on) {
CM.Backup.ToggleSpecialMenu(on);
CM.Disp.AddDragonLevelUpTooltip();
}
CM.Backup.UpdateMenu = Game.UpdateMenu;
Game.UpdateMenu = function() {
if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
@@ -112,7 +122,7 @@ CM.ReplaceNativeGrimoireLaunch = function() {
eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
Game.Objects['Wizard tower'].minigame.launch = function() {
CM.Backup.GrimoireLaunchMod();
CM.Disp.AddTooltipGrimoire();
CM.Disp.ReplaceTooltipGrimoire();
CM.HasReplaceNativeGrimoireDraw = false;
CM.ReplaceNativeGrimoireDraw();
}
@@ -149,11 +159,13 @@ CM.Loop = function() {
CM.Cache.CacheStats();
CM.Cache.CacheMissingUpgrades();
CM.Cache.RemakeChain();
CM.Cache.CacheDragonCost();
CM.Cache.RemakeSeaSpec();
CM.Cache.RemakeSellForChoEgg();
CM.Sim.DoSims = 0;
}
// Check for aura change to recalculate buildings prices