Added tooltip with costs for Dragon Levels (#65)
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16
src/Main.js
16
src/Main.js
@@ -45,7 +45,7 @@ CM.ReplaceNative = function() {
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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Game.scriptLoaded = function(who, script) {
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CM.Backup.scriptLoaded(who, script);
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CM.Disp.AddTooltipGrimoire()
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CM.Disp.ReplaceTooltipGrimoire()
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CM.ReplaceNativeGrimoire();
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}
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@@ -70,6 +70,16 @@ CM.ReplaceNative = function() {
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CM.Disp.AddAuraInfo(aura);
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}
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CM.Backup.ToggleSpecialMenu = Game.ToggleSpecialMenu;
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/**
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* This functions adds the code to display the tooltips for the levelUp button of the dragon
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*/
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Game.ToggleSpecialMenu = function(on) {
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CM.Backup.ToggleSpecialMenu(on);
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CM.Disp.AddDragonLevelUpTooltip();
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}
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CM.Backup.UpdateMenu = Game.UpdateMenu;
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Game.UpdateMenu = function() {
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if (typeof jscolor.picker === 'undefined' || typeof jscolor.picker.owner === 'undefined') {
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@@ -112,7 +122,7 @@ CM.ReplaceNativeGrimoireLaunch = function() {
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eval('CM.Backup.GrimoireLaunchMod = ' + minigame.launch.toString().split('=this').join('= Game.Objects[\'Wizard tower\'].minigame'));
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Game.Objects['Wizard tower'].minigame.launch = function() {
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CM.Backup.GrimoireLaunchMod();
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CM.Disp.AddTooltipGrimoire();
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CM.Disp.ReplaceTooltipGrimoire();
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CM.HasReplaceNativeGrimoireDraw = false;
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CM.ReplaceNativeGrimoireDraw();
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}
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@@ -149,11 +159,13 @@ CM.Loop = function() {
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CM.Cache.CacheStats();
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CM.Cache.CacheMissingUpgrades();
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CM.Cache.RemakeChain();
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CM.Cache.CacheDragonCost();
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CM.Cache.RemakeSeaSpec();
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CM.Cache.RemakeSellForChoEgg();
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CM.Sim.DoSims = 0;
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}
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// Check for aura change to recalculate buildings prices
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