Added CM.Disp.AddAuraInfo()
This commit is contained in:
@@ -2657,12 +2657,24 @@ CM.Disp.UpdateWrinklerTooltip = function() {
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/********
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/********
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* Section: Functions related to the dragon aura interface */
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* Section: Functions related to the dragon aura interface */
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/**
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* This functions adds the two extra lines about CPS and time to recover to the aura picker infoscreen
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* This adds information about CPS differences and costs to the aura choosing interface
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* @param {number} aura The number of the aura currently selected by the mouse/user
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*/
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CM.Disp.AddAuraInfo = function() {
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CM.Disp.AddAuraInfo = function() {
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if (CM.Config.DragonAuraInfo == 1) {
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if (CM.Config.DragonAuraInfo == 1) {
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console.log("Yes!")
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console.log("called")
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} else {
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var bonusCPS = "TESTCPS";
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console.log("No!")
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var bonusCPSPercentage = "TESTCPS%";
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var timeToRecover = "TESTTIME";
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l('dragonAuraInfo').style.minHeight = "90px"
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l('dragonAuraInfo').appendChild(document.createElement("div")).className = "line"
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var div = document.createElement("div");
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div.style.minWidth = "200px";
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div.style.textAlign = "center";
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div.textContent = "Picking this aura will change CPS by " + bonusCPS + " (" + bonusCPSPercentage + "% of current cps). It will take " + timeToRecover + " to recover the cost.";
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l('dragonAuraInfo').appendChild(div);
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}
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}
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}
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}
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@@ -3625,11 +3637,11 @@ CM.ReplaceNative = function() {
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/**
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/**
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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* This adds information about CPS differences and costs to the aura choosing interface
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* This adds information about CPS differences and costs to the aura choosing interface
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* @param {number} aura The number of the aura current selected by the mouse/user
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* @param {number} aura The number of the aura currently selected by the mouse/user
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*/
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*/
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Game.DescribeDragonAura = function(aura) {
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Game.DescribeDragonAura = function(aura) {
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CM.Backup.DescribeDragonAura(aura);
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CM.Backup.DescribeDragonAura(aura);
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CM.Disp.AddAuraInfo();
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CM.Disp.AddAuraInfo(aura);
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}
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}
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CM.Backup.UpdateMenu = Game.UpdateMenu;
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CM.Backup.UpdateMenu = Game.UpdateMenu;
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20
src/Disp.js
20
src/Disp.js
@@ -1768,12 +1768,24 @@ CM.Disp.UpdateWrinklerTooltip = function() {
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/********
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/********
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* Section: Functions related to the dragon aura interface */
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* Section: Functions related to the dragon aura interface */
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/**
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* This functions adds the two extra lines about CPS and time to recover to the aura picker infoscreen
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* This adds information about CPS differences and costs to the aura choosing interface
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* @param {number} aura The number of the aura currently selected by the mouse/user
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*/
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CM.Disp.AddAuraInfo = function() {
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CM.Disp.AddAuraInfo = function() {
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if (CM.Config.DragonAuraInfo == 1) {
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if (CM.Config.DragonAuraInfo == 1) {
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console.log("Yes!")
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console.log("called")
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} else {
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var bonusCPS = "TESTCPS";
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console.log("No!")
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var bonusCPSPercentage = "TESTCPS%";
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var timeToRecover = "TESTTIME";
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l('dragonAuraInfo').style.minHeight = "90px"
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l('dragonAuraInfo').appendChild(document.createElement("div")).className = "line"
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var div = document.createElement("div");
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div.style.minWidth = "200px";
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div.style.textAlign = "center";
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div.textContent = "Picking this aura will change CPS by " + bonusCPS + " (" + bonusCPSPercentage + "% of current cps). It will take " + timeToRecover + " to recover the cost.";
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l('dragonAuraInfo').appendChild(div);
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}
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}
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}
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}
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@@ -63,11 +63,11 @@ CM.ReplaceNative = function() {
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/**
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/**
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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* This functions adds the function CM.Disp.AddAuraInfo() to Game.DescribeDragonAura()
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* This adds information about CPS differences and costs to the aura choosing interface
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* This adds information about CPS differences and costs to the aura choosing interface
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* @param {number} aura The number of the aura current selected by the mouse/user
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* @param {number} aura The number of the aura currently selected by the mouse/user
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*/
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*/
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Game.DescribeDragonAura = function(aura) {
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Game.DescribeDragonAura = function(aura) {
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CM.Backup.DescribeDragonAura(aura);
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CM.Backup.DescribeDragonAura(aura);
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CM.Disp.AddAuraInfo();
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CM.Disp.AddAuraInfo(aura);
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}
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}
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CM.Backup.UpdateMenu = Game.UpdateMenu;
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CM.Backup.UpdateMenu = Game.UpdateMenu;
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