Fix accidentally erasing data if a new building/upgrade/achievement is found.

This commit is contained in:
Static Variable James
2020-11-26 20:49:06 -06:00
parent 744ee0dc5e
commit 8f809cc093
2 changed files with 96 additions and 48 deletions

View File

@@ -3645,35 +3645,63 @@ CM.Sim.getCPSBuffMult = function() {
return mult;
}
/* Constructs an object with the static properties of a building,
* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
*
* The dynamic properties of the building,
* namely level and amount owned,
* are set by CM.Sim.CopyData.
*/
CM.Sim.InitialBuildingData = function(buildingName) {
var me = Game.Objects[buildingName];
var you = {};
eval('you.cps = ' + me.cps.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('Game.hasAura').join('CM.Sim.hasAura')
.split('Game.Objects').join('CM.Sim.Objects')
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
.split('Game.auraMult').join('CM.Sim.auraMult')
);
// Below is needed for above eval!
you.baseCps = me.baseCps;
you.name = me.name;
return you;
}
/* Similar to the previous function, but for upgrades.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
CM.Sim.InitUpgrade = function(upgradeName) {
return {};
}
/* Similar to the previous function, but for achievements.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
CM.Sim.InitAchievement = function(achievementName) {
return {};
}
CM.Sim.InitData = function() {
// Buildings
CM.Sim.Objects = [];
for (var i in Game.Objects) {
CM.Sim.Objects[i] = {};
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
eval('you.cps = ' + me.cps.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('Game.hasAura').join('CM.Sim.hasAura')
.split('Game.Objects').join('CM.Sim.Objects')
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
.split('Game.auraMult').join('CM.Sim.auraMult')
);
// Below is needed for above eval!
you.baseCps = me.baseCps;
you.name = me.name;
CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
}
// Upgrades
CM.Sim.Upgrades = [];
for (var i in Game.Upgrades) {
CM.Sim.Upgrades[i] = {};
CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
}
// Achievements
CM.Sim.Achievements = [];
for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = {};
CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
}
}
@@ -3691,10 +3719,9 @@ CM.Sim.CopyData = function() {
for (var i in Game.Objects) {
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
if (you == undefined) {
CM.Sim.InitData();
you = CM.Sim.Objects[i]; // Not undefined anymore
CM.Disp.CreateBotBarBuildingColumn(i); // New building! Add it to the bottom bar
if (you == undefined) { // New building!
you = CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
CM.Disp.CreateBotBarBuildingColumn(i); // Add new building to the bottom bar
}
you.amount = me.amount;
you.level = me.level;
@@ -3705,8 +3732,7 @@ CM.Sim.CopyData = function() {
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
if (you == undefined) {
CM.Sim.InitData();
you = CM.Sim.Upgrades[i];
you = CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
}
you.bought = me.bought;
}
@@ -3716,14 +3742,12 @@ CM.Sim.CopyData = function() {
var me = Game.Achievements[i];
var you = CM.Sim.Achievements[i];
if (you == undefined) {
CM.Sim.InitData();
you = CM.Sim.Achievements[i];
you = CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
}
you.won = me.won;
}
};
CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0;
var mult = 1;

View File

@@ -120,35 +120,63 @@ CM.Sim.getCPSBuffMult = function() {
return mult;
}
/* Constructs an object with the static properties of a building,
* but with a 'cps' method changed to use 'CM.Sim.Has' instead of 'Game.Has'
* (and similar to 'hasAura', 'Objects', 'GetTieredCpsMult' and 'auraMult').
*
* The dynamic properties of the building,
* namely level and amount owned,
* are set by CM.Sim.CopyData.
*/
CM.Sim.InitialBuildingData = function(buildingName) {
var me = Game.Objects[buildingName];
var you = {};
eval('you.cps = ' + me.cps.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('Game.hasAura').join('CM.Sim.hasAura')
.split('Game.Objects').join('CM.Sim.Objects')
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
.split('Game.auraMult').join('CM.Sim.auraMult')
);
// Below is needed for above eval!
you.baseCps = me.baseCps;
you.name = me.name;
return you;
}
/* Similar to the previous function, but for upgrades.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
CM.Sim.InitUpgrade = function(upgradeName) {
return {};
}
/* Similar to the previous function, but for achievements.
* Note: currently no static data is used by Cookie Monster,
* so this function just returns an empty object.
*/
CM.Sim.InitAchievement = function(achievementName) {
return {};
}
CM.Sim.InitData = function() {
// Buildings
CM.Sim.Objects = [];
for (var i in Game.Objects) {
CM.Sim.Objects[i] = {};
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
eval('you.cps = ' + me.cps.toString()
.split('Game.Has').join('CM.Sim.Has')
.split('Game.hasAura').join('CM.Sim.hasAura')
.split('Game.Objects').join('CM.Sim.Objects')
.split('Game.GetTieredCpsMult').join('CM.Sim.GetTieredCpsMult')
.split('Game.auraMult').join('CM.Sim.auraMult')
);
// Below is needed for above eval!
you.baseCps = me.baseCps;
you.name = me.name;
CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
}
// Upgrades
CM.Sim.Upgrades = [];
for (var i in Game.Upgrades) {
CM.Sim.Upgrades[i] = {};
CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
}
// Achievements
CM.Sim.Achievements = [];
for (var i in Game.Achievements) {
CM.Sim.Achievements[i] = {};
CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
}
}
@@ -166,10 +194,9 @@ CM.Sim.CopyData = function() {
for (var i in Game.Objects) {
var me = Game.Objects[i];
var you = CM.Sim.Objects[i];
if (you == undefined) {
CM.Sim.InitData();
you = CM.Sim.Objects[i]; // Not undefined anymore
CM.Disp.CreateBotBarBuildingColumn(i); // New building! Add it to the bottom bar
if (you == undefined) { // New building!
you = CM.Sim.Objects[i] = CM.Sim.InitialBuildingData(i);
CM.Disp.CreateBotBarBuildingColumn(i); // Add new building to the bottom bar
}
you.amount = me.amount;
you.level = me.level;
@@ -180,8 +207,7 @@ CM.Sim.CopyData = function() {
var me = Game.Upgrades[i];
var you = CM.Sim.Upgrades[i];
if (you == undefined) {
CM.Sim.InitData();
you = CM.Sim.Upgrades[i];
you = CM.Sim.Upgrades[i] = CM.Sim.InitUpgrade(i);
}
you.bought = me.bought;
}
@@ -191,14 +217,12 @@ CM.Sim.CopyData = function() {
var me = Game.Achievements[i];
var you = CM.Sim.Achievements[i];
if (you == undefined) {
CM.Sim.InitData();
you = CM.Sim.Achievements[i];
you = CM.Sim.Achievements[i] = CM.Sim.InitAchievement(i);
}
you.won = me.won;
}
};
CM.Sim.CalculateGains = function() {
CM.Sim.cookiesPs = 0;
var mult = 1;