Fix golden and wrath cookies multipliers (#379)
This commit is contained in:
54
src/Cache.js
54
src/Cache.js
@@ -218,8 +218,29 @@ CM.Cache.RemakePP = function() {
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CM.Cache.RemakeUpgradePP();
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}
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CM.Cache.RemakeGoldenAndWrathCookiesMults = function() {
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var goldenMult = 1;
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var wrathMult = 1;
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var mult = 1;
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// Factor auras and upgrade in mults
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if (CM.Sim.Has('Green yeast digestives')) mult *= 1.01;
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if (CM.Sim.Has('Dragon fang')) mult *= 1.03;
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goldenMult *= 1 + CM.Sim.auraMult('Ancestral Metamorphosis') * 0.1;
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goldenMult *= CM.Sim.eff('goldenCookieGain');
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wrathMult *= 1 + CM.Sim.auraMult('Unholy Dominion') * 0.1;
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wrathMult *= CM.Sim.eff('wrathCookieGain');
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// Calculate final golden and wrath multipliers
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CM.Cache.GoldenCookiesMult = mult * goldenMult;
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CM.Cache.WrathCookiesMult = mult * wrathMult;
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}
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CM.Cache.RemakeLucky = function() {
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var GCmult = CM.Sim.eff('goldenCookieGain')
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var goldenMult = CM.Cache.GoldenCookiesMult;
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// TODO wrathMult
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CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
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var cpsBuffMult = CM.Sim.getCPSBuffMult();
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if (cpsBuffMult > 0) {
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@@ -227,22 +248,24 @@ CM.Cache.RemakeLucky = function() {
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} else {
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CM.Cache.Lucky = 0;
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}
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CM.Cache.LuckyReward = GCmult * (CM.Cache.Lucky * 0.15) + 13;
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CM.Cache.LuckyReward = goldenMult * (CM.Cache.Lucky * 0.15) + 13;
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// TODO LuckyWrathReward
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CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
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CM.Cache.LuckyRewardFrenzy = GCmult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
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CM.Cache.LuckyRewardFrenzy = goldenMult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
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// TODO LuckyWrathRewardFrenzy
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CM.Cache.Conjure = CM.Cache.Lucky * 2;
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CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
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}
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CM.Cache.MaxChainMoni = function(digit, maxPayout) {
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var GCmult = CM.Sim.eff('goldenCookieGain')
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CM.Cache.MaxChainMoni = function(digit, maxPayout, mult) {
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// TODO wrathMult
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var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
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var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * GCmult), maxPayout));
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var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * GCmult), maxPayout));
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var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
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var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
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while (nextMoni < maxPayout) {
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chain++;
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * GCmult), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * GCmult), maxPayout));
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moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
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nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
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}
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return moni;
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}
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@@ -256,9 +279,12 @@ CM.Cache.RemakeChain = function() {
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maxPayout = 0;
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}
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CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout);
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var goldenMult = CM.Cache.GoldenCookiesMult;
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var wrathMult = CM.Cache.WrathCookiesMult;
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CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout);
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CM.Cache.ChainReward = CM.Cache.MaxChainMoni(7, maxPayout, goldenMult);
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CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout, wrathMult);
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if (maxPayout < CM.Cache.ChainReward) {
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CM.Cache.Chain = 0;
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@@ -273,9 +299,9 @@ CM.Cache.RemakeChain = function() {
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CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.5;
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}
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CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7);
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CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7, goldenMult);
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CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7);
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CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7, wrathMult);
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if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) {
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CM.Cache.ChainFrenzy = 0;
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@@ -445,6 +471,8 @@ CM.Cache.max = -1;
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CM.Cache.mid = -1;
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CM.Cache.WrinkBank = -1;
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CM.Cache.WrinkGodBank = -1;
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CM.Cache.GoldenCookiesMult = 1;
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CM.Cache.WrathCookiesMult = 1;
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CM.Cache.NoGoldSwitchCookiesPS = 0;
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CM.Cache.Lucky = 0;
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CM.Cache.LuckyReward = 0;
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33
src/Disp.js
33
src/Disp.js
@@ -1579,23 +1579,8 @@ CM.Disp.AddMenuStats = function(title) {
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var luckyRewardMaxWrath = CM.Cache.LuckyReward;
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var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy;
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var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy;
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var luckyCur = luckyCurBase;
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var luckyCurWrath = luckyCurBase;
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// Old way
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if (Game.hasAura('Ancestral Metamorphosis')) {
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luckyRewardMax *= 1.1;
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luckyRewardFrenzyMax *= 1.1;
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luckyCur *= 1.1;
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}
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/*luckyRewardMax *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
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luckyRewardFrenzyMax *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;
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luckyCur *= 1 + Game.auraMult('Ancestral Metamorphosis') * 0.1;*/
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// Old way
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if (Game.hasAura('Unholy Dominion')) {
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luckyRewardMaxWrath *= 1.1;
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luckyRewardFrenzyMaxWrath *= 1.1;
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luckyCurWrath *= 1.1;
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}
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var luckyCur = CM.Cache.GoldenCookiesMult * luckyCurBase;
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var luckyCurWrath = CM.Cache.WrathCookiesMult * luckyCurBase;
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var luckySplit = luckyRewardMax != luckyRewardMaxWrath;
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var luckyReqFrag = document.createDocumentFragment();
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@@ -1643,18 +1628,8 @@ CM.Disp.AddMenuStats = function(title) {
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var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward;
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var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward;
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var chainCurMax = Math.min(CM.Cache.NoGoldSwitchCookiesPS * 60 * 60 * 6, (Game.cookies + CM.Disp.GetWrinkConfigBank()) * 0.5);
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var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax);
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var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax);
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if (Game.hasAura('Ancestral Metamorphosis')) {
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chainRewardMax *= 1.1;
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chainFrenzyRewardMax *= 1.1;
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chainCur *= 1.1;
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}
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if (Game.hasAura('Unholy Dominion')) {
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chainWrathRewardMax *= 1.1;
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chainFrenzyWrathRewardMax *= 1.1;
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chainCurWrath *= 1.1;
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}
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var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax, CM.Cache.GoldenCookiesMult);
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var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax, CM.Cache.WrathCookiesMult);
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var chainReqFrag = document.createDocumentFragment();
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var chainReqSpan = document.createElement('span');
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@@ -132,6 +132,7 @@ CM.Loop = function() {
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CM.Cache.RemakeIncome();
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CM.Sim.NoGoldSwitchCookiesPS(); // Needed first
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CM.Cache.RemakeGoldenAndWrathCookiesMults();
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CM.Cache.RemakeLucky();
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CM.Cache.RemakeChain();
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