Updated Cache to use Objects1
This commit is contained in:
25
src/Disp.js
25
src/Disp.js
@@ -405,12 +405,10 @@ CM.Disp.CreateBotBar = function() {
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* It is called by CM.Loop()
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*/
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CM.Disp.UpdateBotBar = function() {
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if (CM.Options.BotBar == 1 && CM.Cache.Objects) {
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if (CM.Options.BotBar == 1 && CM.Cache.Objects1) {
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var count = 0;
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for (let i of Object.keys(CM.Cache.Objects)) {
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var target = 'Objects';
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if (Game.buyBulk == 10) {target = 'Objects10';}
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if (Game.buyBulk == 100) {target = 'Objects100';}
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for (let i of Object.keys(CM.Cache.Objects1)) {
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let target = `Objects${Game.buyBulk}`
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count++;
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CM.Disp.BotBar.firstChild.firstChild.childNodes[0].childNodes[count].childNodes[1].textContent = Game.Objects[i].amount;
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CM.Disp.BotBar.firstChild.firstChild.childNodes[1].childNodes[count].textContent = Beautify(CM.Cache[target][i].bonus, 2);
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@@ -715,9 +713,7 @@ CM.Disp.UpdateBotTimerBarPosition = function() {
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* And by changes in CM.Options.BuildColor, CM.Options.SortBuild & CM.ConfigData.BulkBuildColor
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*/
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CM.Disp.UpdateBuildings = function() {
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let target = 'Objects';
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if (Game.buyBulk == 10 && CM.Options.BulkBuildColor == 1) target = 'Objects10';
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else if (Game.buyBulk == 100 && CM.Options.BulkBuildColor == 1) target = 'Objects100';
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let target = `Objects${Game.buyBulk}`
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if (Game.buyMode == 1) {
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if (CM.Options.BuildColor == 1) {
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for (let i of Object.keys(CM.Cache[target])) {
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@@ -730,7 +726,7 @@ CM.Disp.UpdateBuildings = function() {
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}
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}
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else if (Game.buyMode == -1) {
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for (let i of Object.keys(CM.Cache.Objects)) {
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for (let i of Object.keys(CM.Cache.Objects1)) {
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var o = Game.Objects[i];
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l('productPrice' + o.id).style.color = '';
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/*
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@@ -763,9 +759,9 @@ CM.Disp.UpdateBuildings = function() {
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Game.Objects[arr[x].name].l.style.gridRow = (x + 2) + "/" + (x + 2);
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}
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} else {
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let arr = Object.keys(CM.Cache.Objects).map(k =>
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let arr = Object.keys(CM.Cache.Objects1).map(k =>
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{
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var o = CM.Cache.Objects[k];
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var o = CM.Cache.Objects1[k];
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o.name = k;
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o.id = Game.Objects[k].id;
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return o;
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@@ -1455,12 +1451,7 @@ CM.Disp.UpdateTooltipBuilding = function() {
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let tooltipBox = l('CMTooltipBorder');
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CM.Disp.TooltipCreateCalculationSection(tooltipBox);
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var target = '';
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// TODO: Change the Cache code and variables to use Objects1, Objectes10, Objects100
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// That would depreciate this target setting code
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if (Game.buyMode == 1 && Game.buyBulk == 10) target = 'Objects10';
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else if (Game.buyMode == 1 && Game.buyBulk == 100) target = 'Objects100';
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else target = 'Objects';
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let target = `Objects${Game.buyBulk}`
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CM.Disp.TooltipPrice = Game.Objects[CM.Disp.tooltipName].bulkPrice;
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CM.Disp.TooltipBonusIncome = CM.Cache[target][CM.Disp.tooltipName].bonus;
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