Updated Cache to use Objects1
This commit is contained in:
56
src/Cache.js
56
src/Cache.js
@@ -360,7 +360,7 @@ CM.Cache.NextNumber = function(base) {
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CM.Cache.RemakeBuildingsPrices = function() {
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for (let i of Object.keys(Game.Objects)) {
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CM.Cache.Objects[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
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CM.Cache.Objects1[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 1);
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CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 10);
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CM.Cache.Objects100[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i], Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, 100);
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}
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@@ -368,7 +368,7 @@ CM.Cache.RemakeBuildingsPrices = function() {
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CM.Cache.RemakeIncome = function() {
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// Simulate Building Buys for 1 amount
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CM.Sim.BuyBuildings(1, 'Objects');
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CM.Sim.BuyBuildings(1, 'Objects1');
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// Simulate Upgrade Buys
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CM.Sim.BuyUpgrades();
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@@ -386,24 +386,24 @@ CM.Cache.RemakeBuildingsPP = function() {
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CM.Cache.mid = -1;
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// Calculate PP and colors when compared to purchase of single optimal building
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if (CM.Options.ColorPPBulkMode == 0) {
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for (let i of Object.keys(CM.Cache.Objects)) {
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//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
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for (let i of Object.keys(CM.Cache.Objects1)) {
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//CM.Cache.Objects1[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus;
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if (Game.cookiesPs) {
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CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
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CM.Cache.Objects1[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
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} else {
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CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
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CM.Cache.Objects1[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
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}
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if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
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if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
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if (CM.Cache.min == -1 || CM.Cache.Objects1[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects1[i].pp;
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if (CM.Cache.max == -1 || CM.Cache.Objects1[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects1[i].pp;
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}
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CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
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for (let i of Object.keys(CM.Cache.Objects)) {
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for (let i of Object.keys(CM.Cache.Objects1)) {
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let color = '';
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if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
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if (CM.Cache.Objects1[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Objects1[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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else if (CM.Cache.Objects1[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
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else color = CM.Disp.colorYellow;
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CM.Cache.Objects[i].color = color;
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CM.Cache.Objects1[i].color = color;
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}
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// Buildings for 10 amount
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CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
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@@ -414,30 +414,30 @@ CM.Cache.RemakeBuildingsPP = function() {
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// Calculate PP and colors when compared to purchase of selected bulk mode
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else {
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if (Game.buyBulk == 1) {
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for (let i of Object.keys(CM.Cache.Objects)) {
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//CM.Cache.Objects[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus;
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for (let i of Object.keys(CM.Cache.Objects1)) {
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//CM.Cache.Objects1[i].pp = Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus;
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if (Game.cookiesPs) {
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CM.Cache.Objects[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
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CM.Cache.Objects1[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
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} else {
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CM.Cache.Objects[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects[i].bonus);
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CM.Cache.Objects1[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
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}
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if (CM.Cache.min == -1 || CM.Cache.Objects[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects[i].pp;
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if (CM.Cache.max == -1 || CM.Cache.Objects[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects[i].pp;
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if (CM.Cache.min == -1 || CM.Cache.Objects1[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects1[i].pp;
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if (CM.Cache.max == -1 || CM.Cache.Objects1[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects1[i].pp;
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}
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CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
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for (let i of Object.keys(CM.Cache.Objects)) {
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for (let i of Object.keys(CM.Cache.Objects1)) {
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let color = '';
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if (CM.Cache.Objects[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Objects[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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else if (CM.Cache.Objects[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
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if (CM.Cache.Objects1[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Objects1[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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else if (CM.Cache.Objects1[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
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else color = CM.Disp.colorYellow;
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CM.Cache.Objects[i].color = color;
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CM.Cache.Objects1[i].color = color;
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}
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CM.Cache.RemakeBuildingsOtherPP(10, 'Objects10');
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CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
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}
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else if (Game.buyBulk == 10) {
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for (let i of Object.keys(CM.Cache.Objects)) {
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for (let i of Object.keys(CM.Cache.Objects1)) {
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if (Game.cookiesPs) {
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CM.Cache.Objects10[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects10[i].bonus);
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} else {
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@@ -447,7 +447,7 @@ CM.Cache.RemakeBuildingsPP = function() {
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if (CM.Cache.max == -1 || CM.Cache.Objects10[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects10[i].pp;
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}
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CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
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for (let i of Object.keys(CM.Cache.Objects)) {
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for (let i of Object.keys(CM.Cache.Objects1)) {
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let color = '';
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if (CM.Cache.Objects10[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Objects10[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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@@ -459,7 +459,7 @@ CM.Cache.RemakeBuildingsPP = function() {
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CM.Cache.RemakeBuildingsOtherPP(100, 'Objects100');
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}
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else if (Game.buyBulk == 100) {
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for (let i of Object.keys(CM.Cache.Objects)) {
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for (let i of Object.keys(CM.Cache.Objects1)) {
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if (Game.cookiesPs) {
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CM.Cache.Objects100[i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache.Objects100[i].bonus);
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} else {
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@@ -469,7 +469,7 @@ CM.Cache.RemakeBuildingsPP = function() {
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if (CM.Cache.max == -1 || CM.Cache.Objects100[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects100[i].pp;
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}
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CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
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for (let i of Object.keys(CM.Cache.Objects)) {
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for (let i of Object.keys(CM.Cache.Objects1)) {
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let color = '';
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if (CM.Cache.Objects100[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Objects100[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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