Fix imports after changes to folder structure
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@@ -13,8 +13,8 @@ export default function createMenuInfo() {
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);
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.headers.infoMenu) {
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menuDiv.appendChild(menuFunctions.createInfoListing(ModDescription));
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menuDiv.appendChild(menuFunctions.createInfoListing(LatestReleaseNotes));
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menuDiv.appendChild(menuFunctions.listings.createInfoListing(ModDescription));
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menuDiv.appendChild(menuFunctions.listings.createInfoListing(LatestReleaseNotes));
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}
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return menuDiv;
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@@ -4,7 +4,6 @@ import CMDrawHook from '../Disp/DrawHook';
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import CMClickHook from '../Main/ClickHook';
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import InitializeCookieMonster from '../Main/Initialization';
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import CMLoopHook from '../Main/LoopHook';
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import { isInitializing } from './Variables'; // eslint-disable-line no-unused-vars
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/**
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* This creates a init function for the CM object. Per Game code/comments:
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@@ -13,11 +12,11 @@ import { isInitializing } from './Variables'; // eslint-disable-line no-unused-v
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* It starts the further initialization of CookieMonster and registers hooks
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*/
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export default function init() {
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isInitializing = true;
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let proceed = true;
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// Load Cookie Monster Mod Framework and register mod
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initFunctions.initModFramework();
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window.cookieMonsterFrameworkData.isInitializing = true;
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initFunctions.registerMod('cookieMonsterMod');
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if (Game.version !== Number(VersionMajor)) {
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@@ -31,7 +30,6 @@ export default function init() {
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Game.registerHook('click', CMClickHook);
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Game.registerHook('draw', CMDrawHook);
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Game.registerHook('logic', CMLoopHook);
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isInitializing = false;
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}
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window.cookieMonsterFrameworkData.isInitializing = false;
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}
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@@ -1,4 +1,4 @@
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import loadMod from '@cookiemonsterteam/cookiemonsterframework/src/saveDataFunctions/loadMod';
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import { saveAndLoadingFunctions } from '@cookiemonsterteam/cookiemonsterframework/src/index';
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import headers from '../Data/headers';
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import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
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@@ -13,7 +13,7 @@ import InitData from '../Sim/InitializeData/InitData';
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*/
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export default function load(str) {
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InitData();
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loadMod('cookieMonsterMod', str, settings, headers, CMLoopHook);
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saveAndLoadingFunctions.loadMod('cookieMonsterMod', str, settings, headers, CMLoopHook);
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UpdateColours();
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.version !==
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