Fix imports after changes to folder structure
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@@ -1,4 +1,4 @@
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import loadMod from '@cookiemonsterteam/cookiemonsterframework/src/saveDataFunctions/loadMod';
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import { saveAndLoadingFunctions } from '@cookiemonsterteam/cookiemonsterframework/src/index';
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import headers from '../Data/headers';
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import { VersionMajor, VersionMinor } from '../Data/Moddata.ts';
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@@ -13,7 +13,7 @@ import InitData from '../Sim/InitializeData/InitData';
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*/
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export default function load(str) {
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InitData();
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loadMod('cookieMonsterMod', str, settings, headers, CMLoopHook);
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saveAndLoadingFunctions.loadMod('cookieMonsterMod', str, settings, headers, CMLoopHook);
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UpdateColours();
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.version !==
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