Fix imports after changes to folder structure

This commit is contained in:
Daniël van Noord
2021-07-20 18:08:53 +02:00
parent 82c872ef18
commit 8c118b6aef
3 changed files with 6 additions and 8 deletions

View File

@@ -4,7 +4,6 @@ import CMDrawHook from '../Disp/DrawHook';
import CMClickHook from '../Main/ClickHook';
import InitializeCookieMonster from '../Main/Initialization';
import CMLoopHook from '../Main/LoopHook';
import { isInitializing } from './Variables'; // eslint-disable-line no-unused-vars
/**
* This creates a init function for the CM object. Per Game code/comments:
@@ -13,11 +12,11 @@ import { isInitializing } from './Variables'; // eslint-disable-line no-unused-v
* It starts the further initialization of CookieMonster and registers hooks
*/
export default function init() {
isInitializing = true;
let proceed = true;
// Load Cookie Monster Mod Framework and register mod
initFunctions.initModFramework();
window.cookieMonsterFrameworkData.isInitializing = true;
initFunctions.registerMod('cookieMonsterMod');
if (Game.version !== Number(VersionMajor)) {
@@ -31,7 +30,6 @@ export default function init() {
Game.registerHook('click', CMClickHook);
Game.registerHook('draw', CMDrawHook);
Game.registerHook('logic', CMLoopHook);
isInitializing = false;
}
window.cookieMonsterFrameworkData.isInitializing = false;
}