Fortune Cookie checker function and added to the main loop
This commit is contained in:
10
src/Disp.js
10
src/Disp.js
@@ -869,6 +869,15 @@ CM.Disp.CheckGoldenCookie = function() {
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}
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}
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CM.Disp.CheckTickerFortune = function() {
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if (CM.Disp.lastTickerFortuneState != (Game.TickerEffect && Game.TickerEffect.type == 'fortune')) {
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CM.Disp.lastTickerFortuneState = (Game.TickerEffect && Game.TickerEffect.type == 'fortune');
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if (CM.Disp.lastTickerFortuneState) {
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CM.Disp.Flash(3, 'FortuneFlash');
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CM.Disp.PlaySound(CM.Config.FortuneSoundURL, 'FortuneSound', 'FortuneVolume');
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}
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}
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}
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CM.Disp.CheckSeasonPopup = function() {
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if (CM.Disp.lastSeasonPopupState != Game.shimmerTypes['reindeer'].spawned) {
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@@ -2030,6 +2039,7 @@ CM.Disp.colorBrown = 'Brown';
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CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown];
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CM.Disp.buffColors = {'Frenzy': CM.Disp.colorYellow, 'Dragon Harvest': CM.Disp.colorBrown, 'Elder frenzy': CM.Disp.colorGreen, 'Clot': CM.Disp.colorRed, 'Click frenzy': CM.Disp.colorBlue, 'Dragonflight': CM.Disp.colorPink};
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CM.Disp.lastGoldenCookieState = 0;
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CM.Disp.lastTickerFortuneState = 0;
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CM.Disp.lastSeasonPopupState = 0;
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CM.Disp.lastGardenNextStep = 0;
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CM.Disp.goldenShimmer;
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