Use framework for Options menu
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@@ -1,49 +1,10 @@
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import saveFramework from '@cookiemonsterteam/cookiemonsterframework/src/saveDataFunctions/saveFramework';
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import settings from '../Data/settings';
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import { saveAndLoadingFunctions } from '@cookiemonsterteam/cookiemonsterframework/src/index';
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/** Functions related to toggling or changing an individual setting */
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/** Used to name certain DOM or outside facing elements and refer to them */
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export const ConfigPrefix = 'CMConfig';
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/**
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* This function toggles options by incrementing them with 1 and handling changes
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* It is called by the onclick event of options of the "bool" type
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* @param {string} config The name of the option
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*/
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export function ToggleConfig(config) {
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings[config] += 1;
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings[config] ===
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settings[config].label.length
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) {
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings[config] = 0;
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if (settings[config].toggle) l(ConfigPrefix + config).className = 'option off';
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} else l(ConfigPrefix + config).className = 'option';
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if (typeof settings[config].func !== 'undefined') {
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settings[config].func();
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}
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saveFramework();
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}
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/**
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* This function sets the value of the specified volume-option and updates the display in the options menu
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* It is called by the oninput and onchange event of "vol" type options
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* @param {string} config The name of the option
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*/
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export function ToggleConfigVolume(config) {
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if (l(`slider${config}`) !== null) {
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l(`slider${config}right`).innerHTML = `${l(`slider${config}`).value}%`;
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings[config] = Math.round(
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l(`slider${config}`).value,
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);
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}
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saveFramework();
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}
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/**
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* This function toggles header options by incrementing them with 1 and handling changes
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* It is called by the onclick event of the +/- next to headers
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@@ -53,5 +14,5 @@ export function ToggleHeader(config) {
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.headers[config] += 1;
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if (Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.headers[config] > 1)
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.headers[config] = 0;
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saveFramework();
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saveAndLoadingFunctions.saveFramework();
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}
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