Created RIgidel mode #694
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@@ -1,4 +1,3 @@
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/* eslint-disable no-restricted-syntax */
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/* eslint-disable no-unused-vars */
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/** Functions related to the Dragon */
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@@ -52,28 +51,27 @@ export default function CacheDragonCost() {
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} else {
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let cost = 0;
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CopyData();
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for (const j of Object.keys(Game.Objects)) {
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Object.keys(Game.Objects).forEach((j) => {
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target = j;
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if (Game.Objects[target].amount < amount) {
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CacheCostDragonUpgrade = 'Not enough buildings to sell';
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break;
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} else {
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for (let i = 0; i < amount; i++) {
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let price =
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SimObjects[target].basePrice *
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Game.priceIncrease **
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Math.max(
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0,
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SimObjects[target].amount - 1 - SimObjects[target].free,
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);
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price = Game.modifyBuildingPrice(SimObjects[target], price);
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price = Math.ceil(price);
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cost += price;
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SimObjects[target].amount -= 1;
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}
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return;
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}
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for (let i = 0; i < amount; i++) {
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let price =
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SimObjects[target].basePrice *
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Game.priceIncrease **
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Math.max(
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0,
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SimObjects[target].amount - 1 - SimObjects[target].free,
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);
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price = Game.modifyBuildingPrice(SimObjects[target], price);
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price = Math.ceil(price);
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cost += price;
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SimObjects[target].amount -= 1;
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}
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CacheCostDragonUpgrade = `Cost to rebuy: ${Beautify(cost)}`;
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}
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});
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}
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}
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CacheLastDragonLevel = Game.dragonLevel;
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