Version 2.031.5 and change to action (#641)
* Remove sourcemap comment * Bumped version and updated release notes * Updated CI to remove sourcemap comment * Fixed faulty command in action * Fixed fault command (again) * Fixed action * Update action * Action * Try 123512 * Try 123541 * Action? * Action * Better Action * Maybe? * Maybe * Please...
This commit is contained in:
2
.github/workflows/CI.yml
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.github/workflows/CI.yml
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@@ -17,7 +17,7 @@ jobs:
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run: |
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npm install
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npx webpack -o ./test --env production
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if cmp dist/CookieMonster.js test/CookieMonster.js; then
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if cmp <(head -n 2 dist/CookieMonster.js) <(head -n 2 test/CookieMonster.js); then
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echo '### SUCCESS: CookieMonster is correctly built! ###'
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else
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echo '### WARNING: CookieMonster.js does not seem to be correct. Make sure to run "npm run build" after saving all your changes! ###'
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2
.vscode/settings.json
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.vscode/settings.json
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@@ -1,2 +0,0 @@
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{
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}
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BIN
CookieMonster.js
BIN
CookieMonster.js
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dist/CookieMonster.js
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dist/CookieMonster.js
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dist/CookieMonster.js.map
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dist/CookieMonster.js.map
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package-lock.json
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4
package-lock.json
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@@ -1,12 +1,12 @@
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{
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"name": "cookiemonster-mod",
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"version": "2.031.4",
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"version": "2.031.5",
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"lockfileVersion": 2,
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"requires": true,
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"packages": {
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"": {
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"name": "cookiemonster-mod",
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"version": "2.031.4",
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"version": "2.031.5",
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"license": "MIT",
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"dependencies": {
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"@eastdesire/jscolor": "^2.4.5"
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@@ -1,6 +1,6 @@
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{
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"name": "cookiemonster-mod",
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"version": "2.031.4",
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"version": "2.031.5",
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"description": "Cookie Monster is an add-on that you can load into Cookie Clicker which offers a wide range of tools and statistics to enhance the game. It is not a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. This is a helper and everything is an option.",
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"main": "CookieMonster.js",
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"keywords": [
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@@ -12,10 +12,11 @@
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],
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"scripts": {
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"eslint_src": "eslint src",
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"build": "run-s eslint_src pack_prod",
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"build": "run-s eslint_src pack_prod remove_comment",
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"build_test": "run-s pack_dev",
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"pack_prod": "webpack --env production",
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"pack_dev": "webpack"
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"pack_dev": "webpack",
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"remove_comment": "sed -i '' -e '/\\/\\/# sourceMappingURL.*/d' dist/CookieMonster.js"
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},
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"repository": {
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"type": "git",
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@@ -15,36 +15,15 @@ export const ModDescription = `<div class="listing">
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/** Latest releasenotes of Cookie Monster to be displayed in the info section */
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export const LatestReleaseNotes = `<div class="listing">
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<b>The latest update (v 2.031.4) has introduced the following features:</b></br>
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- Added a changelog to the info tab and notification indicating a new version</br>
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- Warnings in tooltips are now based on the income after buying the upgrade</br>
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- A new warning and stat for Conjure Baked Goods in combination with Frenzy has been added</br>
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- User can now set a custom tooltip warning ("x times cps") in the settings</br>
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- Garden plots with plants that give cookies on harvest now display a tooltip with current and maximum reward</br>
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- The Harvest All button in the Garden now has a tooltip displaying the current reward </br>
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- The Ascend button can now display additional info (this can be turned off in the settings) </br>
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- The statistics page now displays the Heavenly Chips per second</br>
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- The statistics page now displays the CPS needed for the next level in Chain Cookies</br>
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- The statistics page now displays the cookies needed for optimal rewards for garden plants</br>
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- You can now set a Heavenly Chips target in the settings which will be counted down to in the statistics page</br>
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- The color picker in the settings has been updated to its latest version</br>
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- The overlay of seconds/percentage of timers is now toggle able and more readable</br>
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- You can now toggle to disable bulk-buying from buying less than the selected amount (i.e., buying 7 of a building by pressing the buy 10 when you don't have enough for 10)</br>
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- CookieMonster now uses the Modding API provided by the base game</br>
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- There is a new option that allows the decoupling of the base game volume setting and the volumes of sounds created by the mod</br>
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- The tab title now displays a "!" if a Golden Cookie or Reindeer can spawn</br>
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- PP calculation can now be set to: 1) Exclude the 1st, 2nd or 3rd most optimal building (if you never want to buy that it), 2) Always consider optimal buildings that cost below "xx seconds of CPS" (toggleable in the settings), 3) Ignore any building or upgrade that is not purchasable at the moment</br>
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The latest update (v 2.031.5) sees a total rehaul of the backend of the mod. It does not introduce any new functions, this is planned for the next release.</br>
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We believe we have fixed all bugs related to this new code, but if you find any bugs, please report them on the GitHub!</br>
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</br>
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<b>Besides, this update fixes the following bugs:</b></br>
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- Fixed some upgrade tooltips which did not display the full effect of buying the upgrades</br>
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- Fixed not always being able to sell when "blocking bulk buy"</br>
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- Fixed heavenly chips per second display</br>
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- Fixed small display bug when pressing shift and hovering over garden plots</br>
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- Fixed some bugs with the display of numbers and formatting of them</br>
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</br>
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<b>This update fixes the following bugs:</b></br>
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- Minigames with enhanced tooltips will now also show these if the minigames were not loaded when CookieMonster was loaded</br>
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- Sound, Flashes and Notifications will no longer play when the mod is initializing</br>
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- The color picker should now update its display consistently</br>
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- Fixed some typo's</br>
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- Fixed a game breaking bug when the player had not purchased any upgrades</br>
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- Fixed a number of console errors thrown by CM</br>
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- Fixed the integration with mods that provide additional content, they should now no longer break CookieMonster</br>
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- The Timer bar will now disappear correctly when the Golden Switch has been activated</br>
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- Fixed errors in the calculation of the Chain Cookies and Wrinkler stats</br>
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- Fixed buy warnings showing incorrectly</br>
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</div>
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`;
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