Handle "Wrinkler ambergris" in CPS calculations (#1250)
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dist/CookieMonster.js
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dist/CookieMonster.js
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dist/CookieMonster.js.map
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dist/CookieMonster.js.map
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js.map
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package-lock.json
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package-lock.json
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@@ -1,12 +1,12 @@
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{
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{
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"name": "@cookiemonsterteam/cookiemonster-mod",
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"name": "@cookiemonsterteam/cookiemonster-mod",
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"version": "2.053.10",
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"version": "2.058.0",
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"lockfileVersion": 3,
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"lockfileVersion": 3,
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"requires": true,
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"requires": true,
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"packages": {
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"packages": {
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"": {
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"": {
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"name": "@cookiemonsterteam/cookiemonster-mod",
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"name": "@cookiemonsterteam/cookiemonster-mod",
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"version": "2.053.10",
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"version": "2.058.0",
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"license": "MIT",
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"license": "MIT",
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"dependencies": {
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"dependencies": {
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"@cookiemonsterteam/cookiemonsterframework": "0.2.3",
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"@cookiemonsterteam/cookiemonsterframework": "0.2.3",
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@@ -1,6 +1,6 @@
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{
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{
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"name": "@cookiemonsterteam/cookiemonster-mod",
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"name": "@cookiemonsterteam/cookiemonster-mod",
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"version": "2.053.10",
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"version": "2.058.0",
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"description": "Cookie Monster is an add-on that you can load into Cookie Clicker which offers a wide range of tools and statistics to enhance the game. It is not a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. This is a helper and everything is an option.",
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"description": "Cookie Monster is an add-on that you can load into Cookie Clicker which offers a wide range of tools and statistics to enhance the game. It is not a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. This is a helper and everything is an option.",
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"main": "CookieMonster.js",
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"main": "CookieMonster.js",
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"keywords": [
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"keywords": [
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@@ -76,6 +76,8 @@ export default function CalculateGains() {
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if (SimHas('Dragon scale')) mult *= 1.03;
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if (SimHas('Dragon scale')) mult *= 1.03;
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if (SimHas('Wrinkler ambergris')) mult *= 1.06;
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// Check effect of chosen Gods
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// Check effect of chosen Gods
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let buildMult = 1;
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let buildMult = 1;
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if (SimHasGod) {
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if (SimHasGod) {
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