Updated beta to Version 2.0041.1
This commit is contained in:
@@ -67,6 +67,12 @@ CM.Cache.RemakeWrinkBank = function() {
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if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers
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sucked *= toSuck;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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if (Game.hasGod) {
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var godLvl = Game.hasGod('scorn');
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if (godLvl == 1) sucked *= 1.15;
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else if (godLvl == 2) sucked *= 1.1;
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else if (godLvl == 3) sucked *= 1.05;
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}
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totalSucked += sucked;
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}
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CM.Cache.WrinkBank = totalSucked;
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@@ -97,9 +103,9 @@ CM.Cache.RemakeUpgradePP = function() {
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for (var i in CM.Cache.Upgrades) {
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//CM.Cache.Upgrades[i].pp = Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus;
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CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
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if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = 'Infinity';
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if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
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var color = '';
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if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == 'Infinity') color = CM.Disp.colorGray;
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if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp == Infinity) color = CM.Disp.colorGray;
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else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
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else if (CM.Cache.Upgrades[i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache.Upgrades[i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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@@ -115,7 +121,7 @@ CM.Cache.RemakeBuildingsOtherPP = function(amount, target) {
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//CM.Cache[target][i].pp = CM.Cache[target][i].price / CM.Cache[target][i].bonus;
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CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
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var color = '';
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if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == 'Infinity') color = CM.Disp.colorGray;
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if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp == Infinity) color = CM.Disp.colorGray;
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else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
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else if (CM.Cache[target][i].pp == CM.Cache.min) color = CM.Disp.colorGreen;
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else if (CM.Cache[target][i].pp == CM.Cache.max) color = CM.Disp.colorRed;
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@@ -175,7 +181,7 @@ CM.Cache.RemakeChain = function() {
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CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25;
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}
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if (maxPayout < CM.Cache.ChainWrathReward) {
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CM.Cache.Chain = 0;
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CM.Cache.ChainWrath = 0;
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}
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else {
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CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25;
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@@ -192,7 +198,7 @@ CM.Cache.RemakeChain = function() {
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CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25;
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}
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if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) {
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CM.Cache.ChainFrenzy = 0;
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CM.Cache.ChainFrenzyWrath = 0;
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}
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else {
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CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25;
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@@ -257,7 +263,7 @@ CM.Cache.UpdateAvgCPS = function() {
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if (CM.Cache.lastDate != -1) {
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var timeDiff = currDate - CM.Cache.lastDate
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var bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
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var wrinkDiffAvg = (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies) / timeDiff;
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var wrinkDiffAvg = Math.max(0, (CM.Cache.WrinkBank - CM.Cache.lastWrinkCookies)) / timeDiff;
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var choEggDiffAvg = Math.max(0,(choEggTotal - CM.Cache.lastChoEgg)) / timeDiff;
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var clicksDiffAvg = (Game.cookieClicks - CM.Cache.lastClicks) / timeDiff;
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for (var i = 0; i < timeDiff; i++) {
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@@ -295,8 +301,10 @@ CM.Cache.UpdateAvgCPS = function() {
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}
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CM.Cache.AvgCPS = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0)) / cpsLength;
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if (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')) {
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CM.Cache.AvgCPSChoEgg = (totalGainBank + (CM.Config.CalcWrink ? totalGainWrink : 0) + totalGainChoEgg) / cpsLength;
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var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg'));
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if (choEgg || CM.Config.CalcWrink == 0) {
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CM.Cache.AvgCPSChoEgg = (totalGainBank + totalGainWrink + (choEgg ? totalGainChoEgg : 0)) / cpsLength;
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}
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else {
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CM.Cache.AvgCPSChoEgg = CM.Cache.AvgCPS;
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@@ -492,6 +500,7 @@ CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left
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CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
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CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
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CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
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CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
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CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
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CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
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@@ -508,25 +517,55 @@ CM.Data.ValCookies = ['Pure heart biscuits', 'Ardent heart biscuits', 'Sour hear
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********/
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CM.Disp.FormatTime = function(time, format) {
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if (time == 'Infinity') return time;
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if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
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time = Math.ceil(time);
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var d = Math.floor(time / 86400);
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var h = Math.floor(time % 86400 / 3600);
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var m = Math.floor(time % 3600 / 60);
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var s = Math.floor(time % 60);
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var str = '';
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if (d > 0) {
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str += d + (format ? (d == 1 ? ' day' : ' days') : 'd') + ', ';
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if (time == Infinity) return time;
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if (CM.Config.TimeFormat) {
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if (time > 3155760000) return 'XX:XX:XX:XX:XX';
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time = Math.ceil(time);
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var y = Math.floor(time / 31557600);
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var d = Math.floor(time % 31557600 / 86400);
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var h = Math.floor(time % 86400 / 3600);
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var m = Math.floor(time % 3600 / 60);
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var s = Math.floor(time % 60);
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var str = '';
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if (y < 10) {
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str += '0';
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}
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str += y + ':';
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if (d < 10) {
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str += '0';
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}
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str += d + ':';
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if (h < 10) {
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str += '0';
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}
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str += h + ':';
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if (m < 10) {
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str += '0';
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}
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str += m + ':';
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if (s < 10) {
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str += '0';
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}
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str += s;
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} else {
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if (time > 777600000) return format ? 'Over 9000 days!' : '>9000d';
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time = Math.ceil(time);
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var d = Math.floor(time / 86400);
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var h = Math.floor(time % 86400 / 3600);
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var m = Math.floor(time % 3600 / 60);
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var s = Math.floor(time % 60);
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var str = '';
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if (d > 0) {
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str += d + (format ? (d == 1 ? ' day' : ' days') : 'd') + ', ';
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}
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if (str.length > 0 || h > 0) {
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str += h + (format ? (h == 1 ? ' hour' : ' hours') : 'h') + ', ';
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}
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if (str.length > 0 || m > 0) {
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str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
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}
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str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
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}
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if (str.length > 0 || h > 0) {
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str += h + (format ? (h == 1 ? ' hour' : ' hours') : 'h') + ', ';
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}
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if (str.length > 0 || m > 0) {
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str += m + (format ? (m == 1 ? ' minute' : ' minutes') : 'm') + ', ';
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}
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str += s + (format ? (s == 1 ? ' second' : ' seconds') : 's');
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return str;
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}
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@@ -535,7 +574,12 @@ CM.Disp.GetTimeColor = function(price, bank, cps) {
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var text;
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if (bank >= price) {
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color = CM.Disp.colorGreen;
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text = 'Done!';
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if (CM.Config.TimeFormat) {
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text = '00:00:00:00:00';
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}
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else {
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text = 'Done!';
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}
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}
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else {
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var time = (price - bank) / cps;
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@@ -1519,6 +1563,7 @@ CM.Disp.AddMenuPref = function(title) {
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frag.appendChild(header('Statistics'));
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frag.appendChild(listing('Stats'));
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frag.appendChild(listing('UpStats'));
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frag.appendChild(listing('TimeFormat'));
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frag.appendChild(listing('SayTime'));
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frag.appendChild(header('Other'));
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@@ -1872,7 +1917,7 @@ CM.Disp.AddMenuStats = function(title) {
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stats.appendChild(listing(listingQuest('Chocolate Egg Cookies', 'ChoEggTooltipPlaceholder'), document.createTextNode(Beautify(CM.Cache.lastChoEgg))));
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}
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if (centEgg) {
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stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round(CM.Cache.CentEgg * 100) / 100) + '%')));
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stats.appendChild(listing('Century Egg Multiplier', document.createTextNode((Math.round((CM.Cache.CentEgg - 1) * 10000) / 100) + '%')));
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}
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}
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}
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@@ -2261,6 +2306,12 @@ CM.Disp.UpdateWrinklerTooltip = function() {
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if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers
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sucked *= toSuck;
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if (Game.Has('Wrinklerspawn')) sucked *= 1.05;
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if (Game.hasGod) {
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var godLvl = Game.hasGod('scorn');
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if (godLvl == 1) sucked *= 1.15;
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else if (godLvl == 2) sucked *= 1.1;
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else if (godLvl == 3) sucked *= 1.05;
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}
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l('CMTooltipWrinkler').textContent = Beautify(sucked);
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}
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}
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@@ -2342,7 +2393,7 @@ CM.ReplaceNative = function() {
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Game.CalculateGains = function() {
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CM.Backup.CalculateGains();
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CM.Sim.DoSims = 1;
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CM.Sim.Date = new Date().getTime();
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CM.Sim.Date = Date.now();
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}
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CM.Backup.tooltip = {};
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@@ -2532,10 +2583,10 @@ CM.DelayInit = function() {
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Game.Win('Third-party');
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}
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CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 1, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
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CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, BulkBuildColor: 0, UpBarColor: 1, CalcWrink: 0, CPSMode: 1, AvgCPSHist: 2, AvgClicksHist: 2, ToolWarnCautBon: 0, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWrink: 1, Stats: 1, UpStats: 1, TimeFormat: 0, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}};
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CM.ConfigPrefix = 'CMConfig';
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CM.VersionMajor = '2.002';
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CM.VersionMajor = '2.0041';
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CM.VersionMinor = '1';
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/*******
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@@ -2557,14 +2608,9 @@ CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) {
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var moni = 0;
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for (var i = 0; i < increase; i++) {
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var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
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if (Game.Has('Season savings')) price *= 0.99;
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if (Game.Has('Santa\'s dominion')) price *= 0.99;
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if (Game.Has('Faberge egg')) price *= 0.99;
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if (Game.Has('Divine discount')) price *= 0.99;
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if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
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if (Game.hasBuff('Everything must go')) price *= 0.95;
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price = Game.modifyBuildingPrice(null, price);
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price = Math.ceil(price);
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moni+=price;
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moni += price;
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start++;
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}
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return moni;
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@@ -2591,12 +2637,7 @@ CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) {
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var moni=0;
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for (var i = 0; i < amount; i++) {
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var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
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if (Game.Has('Season savings')) price *= 0.99;
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if (Game.Has('Santa\'s dominion')) price *= 0.99;
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if (Game.Has('Faberge egg')) price *= 0.99;
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if (Game.Has('Divine discount')) price *= 0.99;
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if (Game.hasAura('Fierce Hoarder')) price *= 0.98;
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if (Game.hasBuff('Everything must go')) price *= 0.95;
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price = Game.modifyBuildingPrice(null, price);
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price = Math.ceil(price);
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var giveBack = 0.5;
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if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85;
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@@ -2626,7 +2667,7 @@ CM.Sim.Win = function(what) {
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eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
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eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game').join('CM.Sim'));
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eval('CM.Sim.GetHeavenlyMultiplier = ' + Game.GetHeavenlyMultiplier.toString().split('Game.Has').join('CM.Sim.Has').split('Game.hasAura').join('CM.Sim.hasAura'));
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CM.Sim.hasAura = function(what) {
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if (Game.dragonAuras[CM.Sim.dragonAura].name == what || Game.dragonAuras[CM.Sim.dragonAura2].name == what)
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@@ -2688,6 +2729,7 @@ CM.Sim.CopyData = function() {
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var me = Game.Objects[i];
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var you = CM.Sim.Objects[i];
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you.amount = me.amount;
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you.level = me.level;
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}
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// Upgrades
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@@ -2733,11 +2775,41 @@ CM.Sim.CalculateGains = function() {
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if (CM.Sim.Has('An itchy sweater')) mult *= 1.01;
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if (CM.Sim.Has('Santa\'s dominion')) mult *= 1.2;
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var buildMult=1;
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if (Game.hasGod) {
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var godLvl = Game.hasGod('asceticism');
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if (godLvl == 1) mult *= 1.15;
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else if (godLvl == 2) mult *= 1.1;
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else if (godLvl == 3) mult *= 1.05;
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var godLvl = Game.hasGod('ages');
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if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
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else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
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else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
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var godLvl = Game.hasGod('decadence');
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if (godLvl == 1) buildMult *= 0.93;
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else if (godLvl == 2) buildMult *= 0.95;
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else if (godLvl == 3) buildMult *= 0.98;
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var godLvl = Game.hasGod('industry');
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if (godLvl == 1) buildMult *= 1.1;
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else if (godLvl == 2) buildMult *= 1.05;
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else if (godLvl == 3) buildMult *= 1.03;
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var godLvl = Game.hasGod('labor');
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if (godLvl == 1) buildMult *= 0.97;
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else if (godLvl == 2) buildMult *= 0.98;
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else if (godLvl == 3) buildMult *= 0.99;
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}
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if (CM.Sim.Has('Santa\'s legacy')) mult *= 1 + (Game.santaLevel + 1) * 0.03;
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for (var i in CM.Sim.Objects) {
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var me = CM.Sim.Objects[i];
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CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
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var storedCps = (typeof(me.cps) == 'function' ? me.cps(me) : me.cps);
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if (Game.ascensionMode != 1) storedCps *= (1 + me.level * 0.01) * buildMult;
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CM.Sim.cookiesPs += me.amount * storedCps;
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}
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if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
|
||||
@@ -2745,6 +2817,12 @@ CM.Sim.CalculateGains = function() {
|
||||
var milkMult=1;
|
||||
if (CM.Sim.Has('Santa\'s milk and cookies')) milkMult *= 1.05;
|
||||
if (CM.Sim.hasAura('Breath of Milk')) milkMult *= 1.05;
|
||||
if (Game.hasGod) {
|
||||
var godLvl = Game.hasGod('mother');
|
||||
if (godLvl == 1) milkMult *= 1.1;
|
||||
else if (godLvl == 2) milkMult *= 1.06;
|
||||
else if (godLvl == 3) milkMult *= 1.03;
|
||||
}
|
||||
if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||
if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.125 * milkMult);
|
||||
if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.15 * milkMult);
|
||||
@@ -2753,6 +2831,8 @@ CM.Sim.CalculateGains = function() {
|
||||
if (CM.Sim.Has('Kitten accountants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten specialists')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten experts')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten consultants')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten assistants to the regional manager')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
|
||||
if (CM.Sim.Has('Kitten angels')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
|
||||
|
||||
var eggMult = 1;
|
||||
@@ -2771,7 +2851,7 @@ CM.Sim.CalculateGains = function() {
|
||||
if (CM.Sim.Has('Century egg')) {
|
||||
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
|
||||
var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
|
||||
day = Math.min(day,100);
|
||||
day = Math.min(day, 100);
|
||||
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
|
||||
eggMult *= CM.Cache.CentEgg;
|
||||
}
|
||||
@@ -2779,7 +2859,16 @@ CM.Sim.CalculateGains = function() {
|
||||
|
||||
if (CM.Sim.hasAura('Radiant Appetite')) mult *= 2;
|
||||
|
||||
if (Game.hasAura('Dragon\'s Fortune')) {
|
||||
var buffs = 0;
|
||||
for (var i in Game.buffs) {
|
||||
buffs++;
|
||||
}
|
||||
mult*=1+(0.07)*buffs;
|
||||
}
|
||||
|
||||
var rawCookiesPs = CM.Sim.cookiesPs * mult;
|
||||
|
||||
for (var i in Game.CpsAchievements) {
|
||||
if (rawCookiesPs >= Game.CpsAchievements[i].threshold) CM.Sim.Win(Game.CpsAchievements[i].name);
|
||||
}
|
||||
@@ -2796,7 +2885,7 @@ CM.Sim.CalculateGains = function() {
|
||||
if (CM.Sim.Has('Golden switch [off]')) {
|
||||
var goldenSwitchMult = 1.5;
|
||||
if (CM.Sim.Has('Residual luck')) {
|
||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate'];
|
||||
var upgrades = ['Get lucky', 'Lucky day', 'Serendipity', 'Heavenly luck', 'Lasting fortune', 'Decisive fate', 'Lucky digit', 'Lucky number', 'Lucky payout'];
|
||||
for (var i in upgrades) {
|
||||
if (CM.Sim.Has(upgrades[i])) goldenSwitchMult += 0.1;
|
||||
}
|
||||
@@ -2811,7 +2900,7 @@ CM.Sim.CalculateGains = function() {
|
||||
};
|
||||
|
||||
CM.Sim.CheckOtherAchiev = function() {
|
||||
var grandmas=0;
|
||||
var grandmas = 0;
|
||||
if (CM.Sim.Has('Farmer grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Worker grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Miner grandmas')) grandmas++;
|
||||
@@ -2824,6 +2913,7 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
if (CM.Sim.Has('Banker grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Priestess grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Witch grandmas')) grandmas++;
|
||||
if (CM.Sim.Has('Lucky grandmas')) grandmas++;
|
||||
if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
|
||||
|
||||
var buildingsOwned = 0;
|
||||
@@ -2847,11 +2937,12 @@ CM.Sim.CheckOtherAchiev = function() {
|
||||
if (minAmount >= 150) CM.Sim.Win('Centennial and a half');
|
||||
if (minAmount >= 200) CM.Sim.Win('Bicentennial');
|
||||
if (minAmount >= 250) CM.Sim.Win('Bicentennial and a half');
|
||||
if (minAmount >= 300) CM.Sim.Win('Tricentennial');
|
||||
|
||||
if (buildingsOwned >= 100) CM.Sim.Win('Builder');
|
||||
if (buildingsOwned >= 500) CM.Sim.Win('Architect');
|
||||
if (buildingsOwned >= 1000) CM.Sim.Win('Engineer');
|
||||
if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
|
||||
if (buildingsOwned >= 2000) CM.Sim.Win('Lord of Constructs');
|
||||
|
||||
if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
|
||||
if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
|
||||
|
||||
Reference in New Issue
Block a user