Fixed GC rewards not considering garden buffs

This commit is contained in:
Daniel van Noord
2020-11-28 16:20:44 +01:00
parent a6863bc8e6
commit 78888e784c
2 changed files with 21 additions and 15 deletions

View File

@@ -215,28 +215,30 @@ CM.Cache.RemakePP = function() {
}
CM.Cache.RemakeLucky = function() {
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 60 * 15) / 0.15;
var GCmult = CM.Sim.eff('goldenCookieGain')
CM.Cache.Lucky = (CM.Cache.NoGoldSwitchCookiesPS * 900) / 0.15;
var cpsBuffMult = CM.Sim.getCPSBuffMult();
if (cpsBuffMult > 0) {
CM.Cache.Lucky /= cpsBuffMult;
} else {
CM.Cache.Lucky = 0;
}
CM.Cache.LuckyReward = (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyReward = GCmult * (CM.Cache.Lucky * 0.15) + 13;
CM.Cache.LuckyFrenzy = CM.Cache.Lucky * 7;
CM.Cache.LuckyRewardFrenzy = (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.LuckyRewardFrenzy = GCmult * (CM.Cache.LuckyFrenzy * 0.15) + 13;
CM.Cache.Conjure = CM.Cache.Lucky * 2;
CM.Cache.ConjureReward = CM.Cache.Conjure * 0.15;
}
CM.Cache.MaxChainMoni = function(digit, maxPayout) {
var GCmult = CM.Sim.eff('goldenCookieGain')
var chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
var moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * GCmult), maxPayout));
var nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * GCmult), maxPayout));
while (nextMoni < maxPayout) {
chain++;
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit), maxPayout));
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * GCmult), maxPayout));
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * GCmult), maxPayout));
}
return moni;
}
@@ -3749,6 +3751,8 @@ CM.Sim.CalculateGains = function() {
// Include minigame effects
var effs={};
for (var i in CM.Cache.Objects) {
// TODO Store minigames and effects in Cache
// Include possibility of new/modded building and new/modded minigames
if (CM.Sim.Objects[i].minigameLoaded && CM.Sim.Objects[i].minigame.effs) {
var myEffs = CM.Sim.Objects[i].minigame.effs;
for (var ii in myEffs) {
@@ -3834,7 +3838,7 @@ CM.Sim.CalculateGains = function() {
else if (godLvl == 2) milkMult *= 1.05;
else if (godLvl == 3) milkMult *= 1.03;
}
// TODO Store minigame buffs?
milkMult *= CM.Sim.eff('milk');
var catMult = 1;