Fixed Scientific Notation and Engineering Notation to be more correct

This commit is contained in:
Aktanusa
2018-07-19 21:27:34 -04:00
parent cd1ea8269b
commit 7310905ae2
3 changed files with 74 additions and 10 deletions

View File

@@ -540,7 +540,7 @@ CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Engineering Notation', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
/******** /********
* Data * * Data *
@@ -649,8 +649,8 @@ CM.Disp.Beautify = function(num, frac) {
negative = true; negative = true;
} }
if (CM.Config.Scale == 4) { if (CM.Config.Scale == 3) {
if (num > 9) { if (num >= 10) {
var count = 0; var count = 0;
while (num >= 10) { while (num >= 10) {
count++; count++;
@@ -658,6 +658,38 @@ CM.Disp.Beautify = function(num, frac) {
} }
answer = Math.round(num * 1000) / 1000 + 'E+' + count; answer = Math.round(num * 1000) / 1000 + 'E+' + count;
} }
else if (num < 1 && num != 0) {
var count = 0;
while (num < 1) {
count++;
num *= 10;
}
answer = Math.round(num * 1000) / 1000 + 'E-' + count;
}
else {
answer = Math.round(num * 1000) / 1000 + 'E+0';
}
}
else if (CM.Config.Scale == 4) {
if (num >= 1000) {
var count = 0;
while (num >= 1000) {
count++;
num /= 1000;
}
answer = Math.round(num * 1000) / 1000 + 'E+' + (count * 3);
}
else if (num < 1 && num != 0) {
var count = 0;
while (num < 1) {
count++;
num *= 1000;
}
answer = Math.round(num * 1000) / 1000 + 'E-' + (count * 3);
}
else {
answer = Math.round(num * 1000) / 1000 + 'E+0';
}
} }
else { else {
for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) { for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) {
@@ -667,9 +699,9 @@ CM.Disp.Beautify = function(num, frac) {
break; break;
} }
} }
else if (CM.Config.Scale > 1) { else if (CM.Config.Scale == 2) {
if (num >= Math.pow(1000, i + 2)) { if (num >= Math.pow(1000, i + 2)) {
answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000) + (CM.Config.Scale == 2 ? (' ' + CM.Disp.shortScale[i]) : ('E+' + ((i + 2) * 3))); answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000) + ' ' + CM.Disp.shortScale[i];
break; break;
} }
} }

View File

@@ -146,5 +146,5 @@ CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra
CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false};
CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.ConfigData.TimeFormat = {label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}};
CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Engineering Notation', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};

View File

@@ -97,8 +97,8 @@ CM.Disp.Beautify = function(num, frac) {
negative = true; negative = true;
} }
if (CM.Config.Scale == 4) { if (CM.Config.Scale == 3) {
if (num > 9) { if (num >= 10) {
var count = 0; var count = 0;
while (num >= 10) { while (num >= 10) {
count++; count++;
@@ -106,6 +106,38 @@ CM.Disp.Beautify = function(num, frac) {
} }
answer = Math.round(num * 1000) / 1000 + 'E+' + count; answer = Math.round(num * 1000) / 1000 + 'E+' + count;
} }
else if (num < 1 && num != 0) {
var count = 0;
while (num < 1) {
count++;
num *= 10;
}
answer = Math.round(num * 1000) / 1000 + 'E-' + count;
}
else {
answer = Math.round(num * 1000) / 1000 + 'E+0';
}
}
else if (CM.Config.Scale == 4) {
if (num >= 1000) {
var count = 0;
while (num >= 1000) {
count++;
num /= 1000;
}
answer = Math.round(num * 1000) / 1000 + 'E+' + (count * 3);
}
else if (num < 1 && num != 0) {
var count = 0;
while (num < 1) {
count++;
num *= 1000;
}
answer = Math.round(num * 1000) / 1000 + 'E-' + (count * 3);
}
else {
answer = Math.round(num * 1000) / 1000 + 'E+0';
}
} }
else { else {
for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) { for (var i = (CM.Disp.shortScale.length - 1); i >= 0; i--) {
@@ -115,9 +147,9 @@ CM.Disp.Beautify = function(num, frac) {
break; break;
} }
} }
else if (CM.Config.Scale > 1) { else if (CM.Config.Scale == 2) {
if (num >= Math.pow(1000, i + 2)) { if (num >= Math.pow(1000, i + 2)) {
answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000) + (CM.Config.Scale == 2 ? (' ' + CM.Disp.shortScale[i]) : ('E+' + ((i + 2) * 3))); answer = (Math.round(num / Math.pow(1000, i + 1)) / 1000) + ' ' + CM.Disp.shortScale[i];
break; break;
} }
} }