Merge pull request #590 from DanielNoord/feature/heavenly

Number of functions related to Stats page and registration to CCRepo
This commit is contained in:
Daniël van Noord
2021-02-21 00:17:45 +01:00
committed by GitHub
6 changed files with 163 additions and 104 deletions

File diff suppressed because one or more lines are too long

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@@ -1,5 +1,5 @@
{ {
"name": "cookie-monster", "name": "cookiemonster-mod",
"version": "2.031.4", "version": "2.031.4",
"description": "Cookie Monster is an add-on that you can load into Cookie Clicker which offers a wide range of tools and statistics to enhance the game. It is not a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. This is a helper and everything is an option.", "description": "Cookie Monster is an add-on that you can load into Cookie Clicker which offers a wide range of tools and statistics to enhance the game. It is not a cheat interface although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. This is a helper and everything is an option.",
"main": "CookieMonster.js", "main": "CookieMonster.js",
@@ -40,5 +40,12 @@
"devDependencies": { "devDependencies": {
"eslint": "^7.19.0", "eslint": "^7.19.0",
"terser": "^5.6.0-beta" "terser": "^5.6.0-beta"
},
"ccrepo": {
"icon": [
10,
0
],
"name": "Cookie Monster"
} }
} }

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@@ -19,6 +19,7 @@ CM.Cache.InitCache = function() {
CM.Cache.CacheMissingUpgrades(); CM.Cache.CacheMissingUpgrades();
CM.Cache.CacheSeaSpec(); CM.Cache.CacheSeaSpec();
CM.Cache.InitCookiesDiff(); CM.Cache.InitCookiesDiff();
CM.Cache.HeavenlyChipsDiff = new CMAvgQueue(5); // Used by CM.Cache.CacheHeavenlyChipsPS()
CM.Cache.CacheAvgCPS(); CM.Cache.CacheAvgCPS();
CM.Cache.CacheIncome(); CM.Cache.CacheIncome();
CM.Cache.CacheBuildingsPrices(); CM.Cache.CacheBuildingsPrices();
@@ -34,18 +35,55 @@ CM.Cache.LoopCache = function() {
// Update Wrinkler Bank // Update Wrinkler Bank
CM.Cache.CacheWrinklers(); CM.Cache.CacheWrinklers();
// Calculate PP
CM.Cache.CachePP(); CM.Cache.CachePP();
// Cache average CPS
CM.Cache.CacheCurrWrinklerCPS(); CM.Cache.CacheCurrWrinklerCPS();
CM.Cache.CacheAvgCPS(); CM.Cache.CacheAvgCPS();
CM.Cache.CacheHeavenlyChipsPS();
let cookiesToNext = Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) + 1) - (Game.cookiesEarned + Game.cookiesReset); let cookiesToNext = Game.HowManyCookiesReset(Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned)) + 1) - (Game.cookiesEarned + Game.cookiesReset);
CM.Cache.TimeTillNextPrestige = CM.Disp.FormatTime(cookiesToNext / CM.Cache.AvgCPS); CM.Cache.TimeTillNextPrestige = CM.Disp.FormatTime(cookiesToNext / CM.Cache.AvgCPS);
}; };
/********
* Section: Helper functions */
/**
* @class
* @classdesc This is a class used to store values used to calculate average over time (mostly cps)
* @var {number} maxLength The maximum length of the value-storage
* @var {[]} queue The values stored
* @method addLatest(newValue) Appends newValue to the value storage
* @method calcAverage(timePeriod) Returns the average over the specified timeperiod
*/
class CMAvgQueue {
constructor(maxLength) {
this.maxLength = maxLength;
this.queue = [];
}
addLatest (newValue) {
if (this.queue.push(newValue) > this.maxLength) {
this.queue.shift();
}
}
/**
* This functions returns the average of the values in the queue
* @param {number} timePeriod The period in seconds to computer average over
* @returns {number} ret The average
*/
calcAverage (timePeriod) {
if (timePeriod > this.maxLength) timePeriod = this.maxLength;
if (timePeriod > this.queue.length) timePeriod = this.queue.length;
let ret = 0;
for (let i = this.queue.length - 1; i >= 0 && i > this.queue.length - 1 - timePeriod; i--) {
ret += this.queue[i];
}
return ret / timePeriod;
}
}
/******** /********
* Section: Functions related to Dragon Auras */ * Section: Functions related to Dragon Auras */
@@ -201,7 +239,7 @@ CM.Cache.MaxChainCookieReward = function(digit, maxPayout, mult) {
let chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10); let chain = 1 + Math.max(0, Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10);
while (nextMoni < maxPayout) { while (nextMoni < maxPayout) {
moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout)); moni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain) * digit * mult), maxPayout));
// TODO: Calculate Cookies or cps needed for next level of chain. Related to issue #580 // TODO: Calculate Cookies or cps needed for next level of chain. See issue #29
nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout)); nextMoni = Math.max(digit, Math.min(Math.floor(1 / 9 * Math.pow(10, chain + 1) * digit * mult), maxPayout));
totalFromChain += moni; totalFromChain += moni;
chain++; chain++;
@@ -303,44 +341,37 @@ CM.Cache.CacheSeaSpec = function() {
} }
}; };
/**
* This functions caches the heavenly chips per second in the last five seconds
* It is called by CM.Cache.LoopCache()
* @global {number} CM.Cache.HCPerSecond The Heavenly Chips per second in the last five seconds
*/
CM.Cache.CacheHeavenlyChipsPS = function() {
let currDate = Math.floor(Date.now() / 1000);
// Only calculate every new second
if ((Game.T / Game.fps) % 1 === 0) {
let chipsOwned = Game.HowMuchPrestige(Game.cookiesReset);
let ascendNowToOwn = Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned));
let ascendNowToGet = ascendNowToOwn - Math.floor(chipsOwned);
// Add recent gains to AvgQueue's
let timeDiff = currDate - CM.Cache.lastHeavenlyCheck;
let heavenlyChipsDiffAvg = Math.max(0, (ascendNowToGet - CM.Cache.lastHeavenlyChips)) / timeDiff;
for (let i = 0; i < timeDiff; i++) {
CM.Cache.HeavenlyChipsDiff.addLatest(heavenlyChipsDiffAvg);
}
// Store current data for next loop
CM.Cache.lastHeavenlyCheck = currDate;
CM.Cache.lastHeavenlyChips = ascendNowToGet;
// Get average gain over period of 5 seconds
CM.Cache.HCPerSecond = CM.Cache.HeavenlyChipsDiff.calcAverage(5);
}
}
/******** /********
* Section: Functions related to Caching CPS */ * Section: Functions related to caching CPS */
/**
* @class
* @classdesc This is a class used to store values used to calculate average over time (mostly cps)
* @var {number} maxLength The maximum length of the value-storage
* @var {[]} queue The values stored
* @method addLatest(newValue) Appends newValue to the value storage
* @method calcAverage(timePeriod) Returns the average over the specified timeperiod
*/
class CMAvgQueue {
constructor(maxLength) {
this.maxLength = maxLength;
this.queue = [];
}
addLatest (newValue) {
if (this.queue.push(newValue) > this.maxLength) {
this.queue.shift();
}
}
/**
* This functions returns the average of the values in the queue
* @param {number} timePeriod The period in seconds to computer average over
* @returns {number} ret The average
*/
calcAverage (timePeriod) {
if (timePeriod > this.maxLength) timePeriod = this.maxLength;
if (timePeriod > this.queue.length) timePeriod = this.queue.length;
let ret = 0;
for (let i = this.queue.length - 1; i >= 0 && i > this.queue.length - 1 - timePeriod; i--) {
ret += this.queue[i];
}
return ret / timePeriod;
}
}
/** /**
* This functions caches creates the CMAvgQueue used by CM.Cache.CacheAvgCPS() to calculate CPS * This functions caches creates the CMAvgQueue used by CM.Cache.CacheAvgCPS() to calculate CPS
@@ -372,7 +403,7 @@ CM.Cache.CacheAvgCPS = function() {
choEggTotal *= 0.05; choEggTotal *= 0.05;
// Add recent gains to AvgQueue's // Add recent gains to AvgQueue's
let timeDiff = currDate - CM.Cache.lastDate; let timeDiff = currDate - CM.Cache.lastCPSCheck;
let bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff; let bankDiffAvg = Math.max(0, (Game.cookies - CM.Cache.lastCookies)) / timeDiff;
let wrinkDiffAvg = Math.max(0, (CM.Cache.WrinklersTotal - CM.Cache.lastWrinkCookies)) / timeDiff; let wrinkDiffAvg = Math.max(0, (CM.Cache.WrinklersTotal - CM.Cache.lastWrinkCookies)) / timeDiff;
let wrinkFattestDiffAvg = Math.max(0, (CM.Cache.WrinklersFattest[0] - CM.Cache.lastWrinkFattestCookies)) / timeDiff; let wrinkFattestDiffAvg = Math.max(0, (CM.Cache.WrinklersFattest[0] - CM.Cache.lastWrinkFattestCookies)) / timeDiff;
@@ -387,7 +418,7 @@ CM.Cache.CacheAvgCPS = function() {
} }
// Store current data for next loop // Store current data for next loop
CM.Cache.lastDate = currDate; CM.Cache.lastCPSCheck = currDate;
CM.Cache.lastCookies = Game.cookies; CM.Cache.lastCookies = Game.cookies;
CM.Cache.lastWrinkCookies = CM.Cache.WrinklersTotal; CM.Cache.lastWrinkCookies = CM.Cache.WrinklersTotal;
CM.Cache.lastWrinkFattestCookies = CM.Cache.WrinklersFattest[0]; CM.Cache.lastWrinkFattestCookies = CM.Cache.WrinklersFattest[0];
@@ -654,7 +685,7 @@ CM.Cache.CacheBuildingsPP = function() {
for (let i of Object.keys(CM.Cache[target])) { for (let i of Object.keys(CM.Cache[target])) {
if (Game.cookiesPs) { if (Game.cookiesPs) {
CM.Cache[target][i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache[target][i].bonus); CM.Cache[target][i].pp = (Math.max(Game.Objects[i].bulkPrice - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].bulkPrice / CM.Cache[target][i].bonus);
} else CM.CM.Cache[target][i].pp = (Game.Objects[i].bulkPrice / CM.Cache[target][i].bonus); } else CM.Cache[target][i].pp = (Game.Objects[i].bulkPrice / CM.Cache[target][i].bonus);
if (CM.Cache.min === -1 || CM.Cache[target][i].pp < CM.Cache.min) CM.Cache.min = CM.Cache[target][i].pp; if (CM.Cache.min === -1 || CM.Cache[target][i].pp < CM.Cache.min) CM.Cache.min = CM.Cache[target][i].pp;
if (CM.Cache.max === -1 || CM.Cache[target][i].pp > CM.Cache.max) CM.Cache.max = CM.Cache[target][i].pp; if (CM.Cache.max === -1 || CM.Cache[target][i].pp > CM.Cache.max) CM.Cache.max = CM.Cache[target][i].pp;
} }

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@@ -223,7 +223,7 @@ CM.Data.Config.TooltipWrink = {type: 'bool', group: 'Tooltip', label: ['Wrinkler
CM.Data.Config.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true}; CM.Data.Config.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
CM.Data.Config.TooltipPlots = {type: 'bool', group: 'Tooltip', label: ['Garden Plots Tooltip OFF', 'Garden Plots Tooltip ON'], desc: 'Shows a tooltip for plants that have a cookie reward.', toggle: true}; CM.Data.Config.TooltipPlots = {type: 'bool', group: 'Tooltip', label: ['Garden Plots Tooltip OFF', 'Garden Plots Tooltip ON'], desc: 'Shows a tooltip for plants that have a cookie reward.', toggle: true};
CM.Data.Config.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true}; CM.Data.Config.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true};
CM.Data.Config.TooltipAscendButton = {type: 'bool', group: 'Tooltip', label: ['Show Time Left Ascend Tooltip OFF', 'Show Time Left Ascend Tooltip ON'], desc: 'Shows the time left in the ascend tooltip until next heavenly cookie.', toggle: true}; CM.Data.Config.TooltipAscendButton = {type: 'bool', group: 'Tooltip', label: ['Show Extra Info Ascend Tooltip OFF', 'Show Extra Info Ascend Tooltip ON'], desc: 'Shows additional info in the ascend tooltip', toggle: true};
// Statistics // Statistics
CM.Data.Config.Stats = {type: 'bool', group: 'Statistics', label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; CM.Data.Config.Stats = {type: 'bool', group: 'Statistics', label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true};
@@ -232,12 +232,14 @@ CM.Data.Config.UpStats = {type: 'bool', group: 'Statistics', label: ['Statistics
CM.Data.Config.TimeFormat = {type: 'bool', group: 'Statistics', label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false}; CM.Data.Config.TimeFormat = {type: 'bool', group: 'Statistics', label: ['Time XXd, XXh, XXm, XXs', 'Time XX:XX:XX:XX:XX'], desc: 'Change the time format', toggle: false};
CM.Data.Config.DetailedTime = {type: 'bool', group: 'Statistics', label: ['Detailed Time OFF', 'Detailed Time ON'], desc: 'Change how time is displayed in certain statistics and tooltips', toggle: true, func: function() {CM.Disp.ToggleDetailedTime();}}; CM.Data.Config.DetailedTime = {type: 'bool', group: 'Statistics', label: ['Detailed Time OFF', 'Detailed Time ON'], desc: 'Change how time is displayed in certain statistics and tooltips', toggle: true, func: function() {CM.Disp.ToggleDetailedTime();}};
CM.Data.Config.GrimoireBar = {type: 'bool', group: 'Statistics', label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true}; CM.Data.Config.GrimoireBar = {type: 'bool', group: 'Statistics', label: ['Grimoire Magic Meter Timer OFF', 'Grimoire Magic Meter Timer ON'], desc: 'A timer on how long before the Grimoire magic meter is full', toggle: true};
CM.Data.Config.HeavenlyChipsTarget = {type: 'numscale', group: 'Statistics', label: 'Heavenly Chips Target: ', desc: 'Use this to set a Heavenly Chips target that will be counted towards in the "prestige" statsistics sections', min: 1, max: Infinity};
CM.Data.Config.ShowMissedGC = {type: 'bool', group: 'Statistics', label: ['Missed GC OFF', 'Missed GC ON'], desc: 'Show a stat in the statistics screen that counts how many Golden Cookies you have missed', toggle: true};
// Notation // Notation
CM.Data.Config.Scale = {type: 'bool', group: 'Notation', label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Short Scale (Abbreviated)', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.Data.Config.Scale = {type: 'bool', group: 'Notation', label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Short Scale (Abbreviated)', 'Scientific Notation', 'Engineering Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.Data.Config.ScaleDecimals = {type: 'bool', group: 'Notation', label: ['1 decimals', '2 decimals', '3 decimals'], desc: 'Set the number of decimals used when applicable', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.Data.Config.ScaleDecimals = {type: 'bool', group: 'Notation', label: ['1 decimals', '2 decimals', '3 decimals'], desc: 'Set the number of decimals used when applicable', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.Data.Config.ScaleSeparator = {type: 'bool', group: 'Notation', label: ['. for decimals (Standard)', '. for thousands'], desc: 'Set the separator used for decimals and thousands', toggle: false, func: function() {CM.Disp.RefreshScale();}}; CM.Data.Config.ScaleSeparator = {type: 'bool', group: 'Notation', label: ['. for decimals (Standard)', '. for thousands'], desc: 'Set the separator used for decimals and thousands', toggle: false, func: function() {CM.Disp.RefreshScale();}};
CM.Data.Config.ScaleCutoff = {type: 'numscale', group: 'Notation', label: 'Notation Cut-off Point', desc: 'The number from which CookieMonster will start formatting numbers based on chosen scale. Standard is 999,999. Setting this above 999,999,999 might break certain notations.', min: 1, max: 999999999}; CM.Data.Config.ScaleCutoff = {type: 'numscale', group: 'Notation', label: 'Notation Cut-off Point: ', desc: 'The number from which CookieMonster will start formatting numbers based on chosen scale. Standard is 999,999. Setting this above 999,999,999 might break certain notations', min: 1, max: 999999999};
// Miscellaneous // Miscellaneous
CM.Data.Config.GCTimer = {type: 'bool', group: 'Miscellaneous', label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; CM.Data.Config.GCTimer = {type: 'bool', group: 'Miscellaneous', label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}};
@@ -321,6 +323,8 @@ CM.Data.ConfigDefault = {
TimeFormat: 0, TimeFormat: 0,
DetailedTime: 1, DetailedTime: 1,
GrimoireBar: 1, GrimoireBar: 1,
HeavenlyChipsTarget: 1,
ShowMissedGC: 1,
Scale: 2, Scale: 2,
ScaleDecimals: 2, ScaleDecimals: 2,
ScaleSeparator: 0, ScaleSeparator: 0,

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@@ -2342,7 +2342,9 @@ CM.Disp.AddMenuStats = function(title) {
} }
if (fortunes.length != 0) stats.appendChild(CM.Disp.CreateStatsListing("basic", 'Fortune Upgrades Left to Buy', CM.Disp.CreateStatsMissDisp(fortunes))); if (fortunes.length != 0) stats.appendChild(CM.Disp.CreateStatsListing("basic", 'Fortune Upgrades Left to Buy', CM.Disp.CreateStatsMissDisp(fortunes)));
} }
if (CM.Options.ShowMissedGC) {
stats.appendChild(CM.Disp.CreateStatsListing("basic", 'Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); stats.appendChild(CM.Disp.CreateStatsListing("basic", 'Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks))));
}
if (Game.prefs.autosave) { if (Game.prefs.autosave) {
let timer = document.createElement('span'); let timer = document.createElement('span');
timer.id = 'CMStatsAutosaveTimer'; timer.id = 'CMStatsAutosaveTimer';
@@ -2367,7 +2369,7 @@ CM.Disp.AddMenuStats = function(title) {
*/ */
CM.Disp.CreateStatsHeader = function(text, config) { CM.Disp.CreateStatsHeader = function(text, config) {
let div = document.createElement('div'); let div = document.createElement('div');
div.className = 'listing'; div.className = 'title';
div.style.padding = '5px 16px'; div.style.padding = '5px 16px';
div.style.opacity = '0.7'; div.style.opacity = '0.7';
div.style.fontSize = '17px'; div.style.fontSize = '17px';
@@ -2408,6 +2410,7 @@ CM.Disp.CreateStatsListing = function(type, name, text, placeholder) {
div.appendChild(listingName); div.appendChild(listingName);
if (type === "withTooltip") { if (type === "withTooltip") {
div.className = 'listing'; div.className = 'listing';
div.appendChild(document.createTextNode(' '));
let tooltip = document.createElement('span'); let tooltip = document.createElement('span');
tooltip.onmouseout = function() { Game.tooltip.hide(); }; tooltip.onmouseout = function() { Game.tooltip.hide(); };
@@ -2424,7 +2427,6 @@ CM.Disp.CreateStatsListing = function(type, name, text, placeholder) {
tooltip.style.verticalAlign = 'bottom'; tooltip.style.verticalAlign = 'bottom';
tooltip.textContent = '?'; tooltip.textContent = '?';
div.appendChild(tooltip); div.appendChild(tooltip);
div.appendChild(document.createTextNode(' '));
} }
div.appendChild(document.createTextNode(': ')); div.appendChild(document.createTextNode(': '));
div.appendChild(text); div.appendChild(text);
@@ -2693,6 +2695,17 @@ CM.Disp.CreateStatsPrestigeSection = function() {
section.appendChild(CM.Disp.CreateStatsListing("withTooltip", 'Heavenly Chips (CUR / MAX)', document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips)), 'HeavenChipMaxTooltipPlaceholder')); section.appendChild(CM.Disp.CreateStatsListing("withTooltip", 'Heavenly Chips (CUR / MAX)', document.createTextNode(Beautify(Game.heavenlyChips) + ' / ' + Beautify((possiblePresMax - Game.prestige) + Game.heavenlyChips)), 'HeavenChipMaxTooltipPlaceholder'));
section.appendChild(CM.Disp.CreateStatsListing("basic", 'Heavenly Chips Per Second (last 5 seconds)', document.createTextNode(Beautify(CM.Cache.HCPerSecond, 2))));
let HCTarget = Number(CM.Options.HeavenlyChipsTarget)
if (!isNaN(HCTarget)) {
let CookiesTillTarget = HCTarget - Math.floor(Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned))
if (CookiesTillTarget > 0) {
section.appendChild(CM.Disp.CreateStatsListing("basic", 'Heavenly Chips To Target Set In Settings (CUR)', document.createTextNode(Beautify(CookiesTillTarget))));
section.appendChild(CM.Disp.CreateStatsListing("basic", 'Time To Target (CUR, Current 5 Second Average)', document.createTextNode(CM.Disp.FormatTime(CookiesTillTarget / CM.Cache.HCPerSecond))));
}
}
let resetBonus = CM.Sim.ResetBonus(possiblePresMax); let resetBonus = CM.Sim.ResetBonus(possiblePresMax);
let resetFrag = document.createDocumentFragment(); let resetFrag = document.createDocumentFragment();
resetFrag.appendChild(document.createTextNode(Beautify(resetBonus))); resetFrag.appendChild(document.createTextNode(Beautify(resetBonus)));

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@@ -197,9 +197,13 @@ CM.Main.ReplaceNative = function() {
// Since the Ascend Tooltip is not actually a tooltip we need to add our additional info here... // Since the Ascend Tooltip is not actually a tooltip we need to add our additional info here...
CM.Backup.Logic = Game.Logic; CM.Backup.Logic = Game.Logic;
eval('CM.Backup.LogicMod = ' + Game.Logic.toString() CM.Backup.LogicMod = new Function(
.split('document.title').join('CM.Disp.Title') `return ${Game.Logic.toString()
.split("' more cookies</b> for the next level.<br>';").join("` more cookies</b> for the next level.<br>${CM.Options.TooltipAscendButton ? `<div class='line'></div>You need ${CM.Cache.TimeTillNextPrestige} for the next level.<br>` : ``}`;")); .split('document.title')
.join('CM.Disp.Title')
.split("' more cookies</b> for the next level.<br>';")
.join("` more cookies</b> for the next level.<br>${CM.Options.TooltipAscendButton ? `<div class='line'></div>It takes ${CM.Cache.TimeTillNextPrestige} to reach the next level and you are making ${Beautify(CM.Cache.HCPerSecond, 2)} chips on average in the last 5 seconds.<br>` : ``}`;")}`,
)();
Game.Logic = function() { Game.Logic = function() {
CM.Backup.LogicMod(); CM.Backup.LogicMod();
// Update Title // Update Title