@@ -4007,11 +4007,13 @@ CM.Sim.InitialBuildingData = function(buildingName) {
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}
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}
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/* Similar to the previous function, but for upgrades.
|
/* Similar to the previous function, but for upgrades.
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||||||
* Note: currently no static data is used by Cookie Monster,
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|
||||||
* so this function just returns an empty object.
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|
||||||
*/
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*/
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||||||
CM.Sim.InitUpgrade = function(upgradeName) {
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CM.Sim.InitUpgrade = function(upgradeName) {
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return {};
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var me = Game.Upgrades[upgradeName];
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||||||
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var you = {};
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||||||
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you.pool = me.pool;
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||||||
|
you.name = me.name;
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||||||
|
return you;
|
||||||
}
|
}
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||||||
|
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||||||
/* Similar to the previous function, but for achievements.
|
/* Similar to the previous function, but for achievements.
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||||||
|
|||||||
@@ -167,11 +167,13 @@ CM.Sim.InitialBuildingData = function(buildingName) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Similar to the previous function, but for upgrades.
|
/* Similar to the previous function, but for upgrades.
|
||||||
* Note: currently no static data is used by Cookie Monster,
|
|
||||||
* so this function just returns an empty object.
|
|
||||||
*/
|
*/
|
||||||
CM.Sim.InitUpgrade = function(upgradeName) {
|
CM.Sim.InitUpgrade = function(upgradeName) {
|
||||||
return {};
|
var me = Game.Upgrades[upgradeName];
|
||||||
|
var you = {};
|
||||||
|
you.pool = me.pool;
|
||||||
|
you.name = me.name;
|
||||||
|
return you;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Similar to the previous function, but for achievements.
|
/* Similar to the previous function, but for achievements.
|
||||||
|
|||||||
Reference in New Issue
Block a user