Allow pp based on "less than x secs of CPS" #149

This commit is contained in:
Daniël van Noord
2021-02-21 16:21:43 +01:00
parent 9ead87dd16
commit 69f972fac2
4 changed files with 45 additions and 41 deletions

View File

@@ -649,31 +649,51 @@ CM.Cache.CachePP = function() {
CM.Cache.CacheUpgradePP();
};
/**
* This functions return the colour assosciated with the given pp value
* It is called by CM.Cache.CacheBuildingsPP(), CM.Cache.CacheBuildingsBulkPP() and CM.Cache.CacheUpgradePP()
* @params {object} obj The obj of which the pp value should be checked
* @params {number} price The price of the object
* @returns {string} color The colour assosciated with the pp value
*/
CM.Cache.ColourOfPP = function(me, price) {
let color = '';
// Colour based on PP
if (me.pp <= 0 || me.pp === Infinity) color = CM.Disp.colorGray;
else if (me.pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (me.pp === CM.Cache.min) color = CM.Disp.colorGreen;
else if (me.pp === CM.Cache.max) color = CM.Disp.colorRed;
else if (me.pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (me.pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
// Colour based on price in terms of CPS
if (Number(CM.Options.PPSecondsLowerLimit) !== 0) {
if (price / CM.Cache.AvgCPS < Number(CM.Options.PPSecondsLowerLimit)) color = CM.Disp.colorBlue
}
return color
};
/**
* This functions caches the PP of each building it saves all date in CM.Cache.Objects...
* It is called by CM.Cache.CachePP()
*/
CM.Cache.CacheBuildingsPP = function() {
CM.Cache.min = -1;
CM.Cache.max = -1;
CM.Cache.mid = -1;
CM.Cache.min = Infinity;
CM.Cache.max = 1;
// Calculate PP and colors when compared to purchase of optimal building in single-purchase mode
if (CM.Options.ColorPPBulkMode === 0) {
for (let i of Object.keys(CM.Cache.Objects1)) {
if (Game.cookiesPs) {
CM.Cache.Objects1[i].pp = (Math.max(Game.Objects[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
} else CM.Cache.Objects1[i].pp = (Game.Objects[i].getPrice() / CM.Cache.Objects1[i].bonus);
if (CM.Cache.min === -1 || CM.Cache.Objects1[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects1[i].pp;
if (CM.Cache.max === -1 || CM.Cache.Objects1[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects1[i].pp;
if (CM.Cache.Objects1[i].pp < CM.Cache.min) CM.Cache.min = CM.Cache.Objects1[i].pp;
if (CM.Cache.Objects1[i].pp > CM.Cache.max) CM.Cache.max = CM.Cache.Objects1[i].pp;
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (let i of Object.keys(CM.Cache.Objects1)) {
let color = '';
if (CM.Cache.Objects1[i].pp === CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Objects1[i].pp === CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Objects1[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Objects1[i].color = color;
CM.Cache.Objects1[i].color = CM.Cache.ColourOfPP(CM.Cache.Objects1[i], Game.Objects[i].getPrice());
}
// Calculate PP of bulk-buy modes
CM.Cache.CacheBuildingsBulkPP('Objects10');
@@ -691,12 +711,7 @@ CM.Cache.CacheBuildingsPP = function() {
}
CM.Cache.mid = ((CM.Cache.max - CM.Cache.min) / 2) + CM.Cache.min;
for (let i of Object.keys(CM.Cache.Objects1)) {
let color = '';
if (CM.Cache[target][i].pp === CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].pp === CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache[target][i].color = color;
CM.Cache[target][i].color = CM.Cache.ColourOfPP(CM.Cache[target][i], Game.Objects[i].bulkPrice);
}
}
};
@@ -712,15 +727,7 @@ CM.Cache.CacheBuildingsBulkPP = function(target) {
CM.Cache[target][i].pp = (Math.max(CM.Cache[target][i].price - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
} else CM.Cache[target][i].pp = (CM.Cache[target][i].price / CM.Cache[target][i].bonus);
let color = '';
if (CM.Cache[target][i].pp <= 0 || CM.Cache[target][i].pp === Infinity) color = CM.Disp.colorGray;
else if (CM.Cache[target][i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache[target][i].pp === CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache[target][i].pp === CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache[target][i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache[target][i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache[target][i].color = color;
CM.Cache[target][i].color = CM.Cache.ColourOfPP(CM.Cache[target][i], CM.Cache[target][i].price);
}
};
@@ -734,15 +741,8 @@ CM.Cache.CacheUpgradePP = function() {
CM.Cache.Upgrades[i].pp = (Math.max(Game.Upgrades[i].getPrice() - (Game.cookies + CM.Disp.GetWrinkConfigBank()), 0) / Game.cookiesPs) + (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
} else CM.Cache.Upgrades[i].pp = (Game.Upgrades[i].getPrice() / CM.Cache.Upgrades[i].bonus);
if (isNaN(CM.Cache.Upgrades[i].pp)) CM.Cache.Upgrades[i].pp = Infinity;
let color = '';
if (CM.Cache.Upgrades[i].pp <= 0 || CM.Cache.Upgrades[i].pp === Infinity) color = CM.Disp.colorGray;
else if (CM.Cache.Upgrades[i].pp < CM.Cache.min) color = CM.Disp.colorBlue;
else if (CM.Cache.Upgrades[i].pp === CM.Cache.min) color = CM.Disp.colorGreen;
else if (CM.Cache.Upgrades[i].pp === CM.Cache.max) color = CM.Disp.colorRed;
else if (CM.Cache.Upgrades[i].pp > CM.Cache.max) color = CM.Disp.colorPurple;
else if (CM.Cache.Upgrades[i].pp > CM.Cache.mid) color = CM.Disp.colorOrange;
else color = CM.Disp.colorYellow;
CM.Cache.Upgrades[i].color = color;
CM.Cache.Upgrades[i].color = CM.Cache.ColourOfPP(CM.Cache.Upgrades[i], Game.Upgrades[i].getPrice());
}
};