Fix calculation error due to timing being off by a little bit (happens more often on slower computers) (Issue #200)
This commit is contained in:
@@ -2565,10 +2565,10 @@ CM.ReplaceNative = function() {
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Beautify = CM.Disp.Beautify;
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Beautify = CM.Disp.Beautify;
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CM.Backup.CalculateGains = Game.CalculateGains;
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CM.Backup.CalculateGains = Game.CalculateGains;
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eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('var day').join('CM.Sim.DateCentury = Date.now();var day'));
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Game.CalculateGains = function() {
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Game.CalculateGains = function() {
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CM.Backup.CalculateGains();
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CM.Backup.CalculateGainsMod();
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CM.Sim.DoSims = 1;
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CM.Sim.DoSims = 1;
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CM.Sim.Date = Date.now();
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}
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}
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CM.Backup.tooltip = {};
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CM.Backup.tooltip = {};
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@@ -3008,9 +3008,9 @@ CM.Sim.CalculateGains = function() {
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else if (godLvl == 3) mult *= 1.05;
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else if (godLvl == 3) mult *= 1.05;
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var godLvl = Game.hasGod('ages');
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var godLvl = Game.hasGod('ages');
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if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
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if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
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else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
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else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
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else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
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else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
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var godLvl = Game.hasGod('decadence');
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var godLvl = Game.hasGod('decadence');
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if (godLvl == 1) buildMult *= 0.93;
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if (godLvl == 1) buildMult *= 0.93;
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@@ -3079,7 +3079,7 @@ CM.Sim.CalculateGains = function() {
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if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
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if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
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if (CM.Sim.Has('Century egg')) {
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if (CM.Sim.Has('Century egg')) {
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// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
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// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
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var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
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var day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
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day = Math.min(day, 100);
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day = Math.min(day, 100);
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CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
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CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
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eggMult *= CM.Cache.CentEgg;
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eggMult *= CM.Cache.CentEgg;
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@@ -7,10 +7,10 @@ CM.ReplaceNative = function() {
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Beautify = CM.Disp.Beautify;
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Beautify = CM.Disp.Beautify;
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CM.Backup.CalculateGains = Game.CalculateGains;
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CM.Backup.CalculateGains = Game.CalculateGains;
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eval('CM.Backup.CalculateGainsMod = ' + Game.CalculateGains.toString().split('ages\');').join('ages\');CM.Sim.DateAges = Date.now();').split('var day').join('CM.Sim.DateCentury = Date.now();var day'));
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Game.CalculateGains = function() {
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Game.CalculateGains = function() {
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CM.Backup.CalculateGains();
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CM.Backup.CalculateGainsMod();
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CM.Sim.DoSims = 1;
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CM.Sim.DoSims = 1;
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CM.Sim.Date = Date.now();
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}
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}
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CM.Backup.tooltip = {};
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CM.Backup.tooltip = {};
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@@ -195,9 +195,9 @@ CM.Sim.CalculateGains = function() {
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else if (godLvl == 3) mult *= 1.05;
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else if (godLvl == 3) mult *= 1.05;
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var godLvl = Game.hasGod('ages');
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var godLvl = Game.hasGod('ages');
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if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 3)) * Math.PI * 2);
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if (godLvl == 1) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 3)) * Math.PI * 2);
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else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 12)) * Math.PI*2);
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else if (godLvl == 2) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 12)) * Math.PI*2);
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else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.Date / 1000 / (60 * 60 * 24)) * Math.PI*2);
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else if (godLvl == 3) mult *= 1 + 0.15 * Math.sin((CM.Sim.DateAges / 1000 / (60 * 60 * 24)) * Math.PI*2);
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var godLvl = Game.hasGod('decadence');
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var godLvl = Game.hasGod('decadence');
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if (godLvl == 1) buildMult *= 0.93;
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if (godLvl == 1) buildMult *= 0.93;
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@@ -266,7 +266,7 @@ CM.Sim.CalculateGains = function() {
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if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
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if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
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if (CM.Sim.Has('Century egg')) {
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if (CM.Sim.Has('Century egg')) {
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// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
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// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
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var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
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var day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
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day = Math.min(day, 100);
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day = Math.min(day, 100);
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CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
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CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
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eggMult *= CM.Cache.CentEgg;
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eggMult *= CM.Cache.CentEgg;
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