Renamed ToolWrink to TooltipWrink
This commit is contained in:
@@ -1073,7 +1073,7 @@ CM.ConfigData.ToolWarnConjureFrenzy = {type: 'bool', group: 'Tooltip', label: ['
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CM.ConfigData.ToolWarnEdifice = {type: 'bool', group: 'Tooltip', label: ['Tooltip Edifice Warning OFF', 'Tooltip Edifice Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for "Spontaneous Edifice" to possibly give you your most expensive building', toggle: true};
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CM.ConfigData.ToolWarnEdifice = {type: 'bool', group: 'Tooltip', label: ['Tooltip Edifice Warning OFF', 'Tooltip Edifice Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for "Spontaneous Edifice" to possibly give you your most expensive building', toggle: true};
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CM.ConfigData.ToolWarnPos = {type: 'bool', group: 'Tooltip', label: ['Tooltip Warning Position (Left)', 'Tooltip Warning Position (Bottom)'], desc: 'Placement of the warning boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnPos();}};
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CM.ConfigData.ToolWarnPos = {type: 'bool', group: 'Tooltip', label: ['Tooltip Warning Position (Left)', 'Tooltip Warning Position (Bottom)'], desc: 'Placement of the warning boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnPos();}};
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CM.ConfigData.TooltipGrim = {type: 'bool', group: 'Tooltip', label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
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CM.ConfigData.TooltipGrim = {type: 'bool', group: 'Tooltip', label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
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CM.ConfigData.ToolWrink = {type: 'bool', group: 'Tooltip', label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
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CM.ConfigData.TooltipWrink = {type: 'bool', group: 'Tooltip', label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
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CM.ConfigData.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
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CM.ConfigData.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
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CM.ConfigData.TooltipPlots = {type: 'bool', group: 'Tooltip', label: ['Garden Plots Tooltip OFF', 'Garden Plots Tooltip ON'], desc: 'Shows a tooltip for plants that have a cookie reward.', toggle: true};
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CM.ConfigData.TooltipPlots = {type: 'bool', group: 'Tooltip', label: ['Garden Plots Tooltip OFF', 'Garden Plots Tooltip ON'], desc: 'Shows a tooltip for plants that have a cookie reward.', toggle: true};
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CM.ConfigData.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true};
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CM.ConfigData.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true};
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@@ -1160,7 +1160,7 @@ CM.Data.ConfigDefault = {
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ToolWarnEdifice: 1,
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ToolWarnEdifice: 1,
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ToolWarnPos: 1,
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ToolWarnPos: 1,
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TooltipGrim:1,
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TooltipGrim:1,
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ToolWrink: 1,
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TooltipWrink: 1,
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TooltipLump: 1,
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TooltipLump: 1,
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TooltipPlots: 1,
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TooltipPlots: 1,
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DragonAuraInfo: 1,
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DragonAuraInfo: 1,
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@@ -2937,7 +2937,7 @@ CM.Disp.ToggleToolWarnPos = function() {
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* TODO: Change this code to be the same as other tooltips. (i.d., create tooltip with type "w")
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* TODO: Change this code to be the same as other tooltips. (i.d., create tooltip with type "w")
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*/
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*/
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CM.Disp.CheckWrinklerTooltip = function() {
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CM.Disp.CheckWrinklerTooltip = function() {
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if (CM.Options.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) { // Latter is set by CM.Main.AddWrinklerAreaDetect
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if (CM.Options.TooltipWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) { // Latter is set by CM.Main.AddWrinklerAreaDetect
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var showingTooltip = false;
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var showingTooltip = false;
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for (var i in Game.wrinklers) {
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for (var i in Game.wrinklers) {
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var me = Game.wrinklers[i];
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var me = Game.wrinklers[i];
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@@ -2975,7 +2975,7 @@ CM.Disp.CheckWrinklerTooltip = function() {
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* TODO: Change this code to be the same as other tooltips. Fit this into CM.Disp.UpdateTooltip()
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* TODO: Change this code to be the same as other tooltips. Fit this into CM.Disp.UpdateTooltip()
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*/
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*/
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CM.Disp.UpdateWrinklerTooltip = function() {
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CM.Disp.UpdateWrinklerTooltip = function() {
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if (CM.Options.ToolWrink == 1 && l('CMTooltipWrinkler') != null) {
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if (CM.Options.TooltipWrink == 1 && l('CMTooltipWrinkler') != null) {
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var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
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var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
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var toSuck = 1.1;
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var toSuck = 1.1;
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if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
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if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
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@@ -189,7 +189,7 @@ CM.ConfigData.ToolWarnConjureFrenzy = {type: 'bool', group: 'Tooltip', label: ['
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CM.ConfigData.ToolWarnEdifice = {type: 'bool', group: 'Tooltip', label: ['Tooltip Edifice Warning OFF', 'Tooltip Edifice Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for "Spontaneous Edifice" to possibly give you your most expensive building', toggle: true};
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CM.ConfigData.ToolWarnEdifice = {type: 'bool', group: 'Tooltip', label: ['Tooltip Edifice Warning OFF', 'Tooltip Edifice Warning ON'], desc: 'A warning when buying if it will put the bank under the amount needed for "Spontaneous Edifice" to possibly give you your most expensive building', toggle: true};
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CM.ConfigData.ToolWarnPos = {type: 'bool', group: 'Tooltip', label: ['Tooltip Warning Position (Left)', 'Tooltip Warning Position (Bottom)'], desc: 'Placement of the warning boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnPos();}};
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CM.ConfigData.ToolWarnPos = {type: 'bool', group: 'Tooltip', label: ['Tooltip Warning Position (Left)', 'Tooltip Warning Position (Bottom)'], desc: 'Placement of the warning boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnPos();}};
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CM.ConfigData.TooltipGrim = {type: 'bool', group: 'Tooltip', label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
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CM.ConfigData.TooltipGrim = {type: 'bool', group: 'Tooltip', label: ['Grimoire Tooltip Information OFF', 'Grimoire Tooltip Information ON'], desc: 'Extra information in tooltip for grimoire', toggle: true};
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CM.ConfigData.ToolWrink = {type: 'bool', group: 'Tooltip', label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
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CM.ConfigData.TooltipWrink = {type: 'bool', group: 'Tooltip', label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true};
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CM.ConfigData.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
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CM.ConfigData.TooltipLump = {type: 'bool', group: 'Tooltip', label: ['Sugar Lump Tooltip OFF', 'Sugar Lump Tooltip ON'], desc: 'Shows the current Sugar Lump type in Sugar lump tooltip.', toggle: true};
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CM.ConfigData.TooltipPlots = {type: 'bool', group: 'Tooltip', label: ['Garden Plots Tooltip OFF', 'Garden Plots Tooltip ON'], desc: 'Shows a tooltip for plants that have a cookie reward.', toggle: true};
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CM.ConfigData.TooltipPlots = {type: 'bool', group: 'Tooltip', label: ['Garden Plots Tooltip OFF', 'Garden Plots Tooltip ON'], desc: 'Shows a tooltip for plants that have a cookie reward.', toggle: true};
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CM.ConfigData.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true};
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CM.ConfigData.DragonAuraInfo = {type: 'bool', group: 'Tooltip', label: ['Extra Dragon Aura Info OFF', 'Extra Dragon Aura Info ON'], desc: 'Shows information about changes in CPS and costs in the dragon aura interface.', toggle: true};
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@@ -276,7 +276,7 @@ CM.Data.ConfigDefault = {
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ToolWarnEdifice: 1,
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ToolWarnEdifice: 1,
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ToolWarnPos: 1,
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ToolWarnPos: 1,
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TooltipGrim:1,
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TooltipGrim:1,
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ToolWrink: 1,
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TooltipWrink: 1,
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TooltipLump: 1,
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TooltipLump: 1,
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TooltipPlots: 1,
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TooltipPlots: 1,
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DragonAuraInfo: 1,
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DragonAuraInfo: 1,
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@@ -1752,7 +1752,7 @@ CM.Disp.ToggleToolWarnPos = function() {
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* TODO: Change this code to be the same as other tooltips. (i.d., create tooltip with type "w")
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* TODO: Change this code to be the same as other tooltips. (i.d., create tooltip with type "w")
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*/
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*/
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CM.Disp.CheckWrinklerTooltip = function() {
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CM.Disp.CheckWrinklerTooltip = function() {
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if (CM.Options.ToolWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) { // Latter is set by CM.Main.AddWrinklerAreaDetect
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if (CM.Options.TooltipWrink == 1 && CM.Disp.TooltipWrinklerArea == 1) { // Latter is set by CM.Main.AddWrinklerAreaDetect
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var showingTooltip = false;
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var showingTooltip = false;
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for (var i in Game.wrinklers) {
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for (var i in Game.wrinklers) {
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var me = Game.wrinklers[i];
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var me = Game.wrinklers[i];
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@@ -1790,7 +1790,7 @@ CM.Disp.CheckWrinklerTooltip = function() {
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* TODO: Change this code to be the same as other tooltips. Fit this into CM.Disp.UpdateTooltip()
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* TODO: Change this code to be the same as other tooltips. Fit this into CM.Disp.UpdateTooltip()
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*/
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*/
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CM.Disp.UpdateWrinklerTooltip = function() {
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CM.Disp.UpdateWrinklerTooltip = function() {
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if (CM.Options.ToolWrink == 1 && l('CMTooltipWrinkler') != null) {
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if (CM.Options.TooltipWrink == 1 && l('CMTooltipWrinkler') != null) {
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var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
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var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked;
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var toSuck = 1.1;
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var toSuck = 1.1;
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if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
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if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05;
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