Fix building tooltips not updating correctly #893
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js.map
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dist/CookieMonsterDev.js.map
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@@ -26,6 +26,19 @@ import * as Create from '../CreateTooltip';
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* This function adds extra info to the Building tooltips
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* This function adds extra info to the Building tooltips
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*/
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*/
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export default function Building() {
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export default function Building() {
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let target;
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if (Game.buyMode === 1) {
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LastTargetTooltipBuilding = target;
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} else {
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target = LastTargetTooltipBuilding;
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}
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if (Game.buyBulk === 1) target = CacheObjects1;
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else if (Game.buyBulk === 10) target = CacheObjects10;
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else if (Game.buyBulk === 100) target = CacheObjects100;
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TooltipPrice = Game.Objects[TooltipName].bulkPrice;
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TooltipBonusIncome = target[TooltipName].bonus;
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if (
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipBuildUpgrade === 1 &&
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipBuildUpgrade === 1 &&
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Game.buyMode === 1
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Game.buyMode === 1
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@@ -33,19 +46,6 @@ export default function Building() {
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const tooltipBox = l('CMTooltipBorder');
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const tooltipBox = l('CMTooltipBorder');
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Create.TooltipCreateCalculationSection(tooltipBox);
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Create.TooltipCreateCalculationSection(tooltipBox);
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let target;
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if (Game.buyMode === 1) {
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LastTargetTooltipBuilding = target;
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} else {
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target = LastTargetTooltipBuilding;
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}
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if (Game.buyBulk === 1) target = CacheObjects1;
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else if (Game.buyBulk === 10) target = CacheObjects10;
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else if (Game.buyBulk === 100) target = CacheObjects100;
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TooltipPrice = Game.Objects[TooltipName].bulkPrice;
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TooltipBonusIncome = target[TooltipName].bonus;
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if (
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if (
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipBuildUpgrade ===
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipBuildUpgrade ===
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1 &&
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1 &&
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