Fix building tooltips not updating correctly #893

This commit is contained in:
Daniël van Noord
2021-07-25 14:54:38 +02:00
parent d0ddc93f7c
commit 51713afaea
3 changed files with 15 additions and 15 deletions

View File

@@ -26,6 +26,19 @@ import * as Create from '../CreateTooltip';
* This function adds extra info to the Building tooltips
*/
export default function Building() {
let target;
if (Game.buyMode === 1) {
LastTargetTooltipBuilding = target;
} else {
target = LastTargetTooltipBuilding;
}
if (Game.buyBulk === 1) target = CacheObjects1;
else if (Game.buyBulk === 10) target = CacheObjects10;
else if (Game.buyBulk === 100) target = CacheObjects100;
TooltipPrice = Game.Objects[TooltipName].bulkPrice;
TooltipBonusIncome = target[TooltipName].bonus;
if (
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipBuildUpgrade === 1 &&
Game.buyMode === 1
@@ -33,19 +46,6 @@ export default function Building() {
const tooltipBox = l('CMTooltipBorder');
Create.TooltipCreateCalculationSection(tooltipBox);
let target;
if (Game.buyMode === 1) {
LastTargetTooltipBuilding = target;
} else {
target = LastTargetTooltipBuilding;
}
if (Game.buyBulk === 1) target = CacheObjects1;
else if (Game.buyBulk === 10) target = CacheObjects10;
else if (Game.buyBulk === 100) target = CacheObjects100;
TooltipPrice = Game.Objects[TooltipName].bulkPrice;
TooltipBonusIncome = target[TooltipName].bonus;
if (
Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.settings.TooltipBuildUpgrade ===
1 &&