Fix loading if no previous save is found
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js
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dist/CookieMonsterDev.js.map
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dist/CookieMonsterDev.js.map
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@@ -4,6 +4,7 @@ import CMDrawHook from '../Disp/DrawHook';
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import CMClickHook from '../Main/ClickHook';
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import InitializeCookieMonster from '../Main/Initialization';
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import CMLoopHook from '../Main/LoopHook';
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import load from './load';
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/**
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* This creates a init function for the CM object. Per Game code/comments:
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@@ -30,5 +31,10 @@ export default function init() {
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Game.registerHook('click', CMClickHook);
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Game.registerHook('draw', CMDrawHook);
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Game.registerHook('logic', CMLoopHook);
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// Load default settings if no previous saveData is found
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if (typeof Game.modSaveData.cookieMonsterMod === 'undefined') {
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load('{}');
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}
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}
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}
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@@ -13,11 +13,18 @@ import InitData from '../Sim/InitializeData/InitData';
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*/
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export default function load(str) {
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InitData();
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// Load saveData
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saveAndLoadingFunctions.loadMod('cookieMonsterMod', str, settings, headers, CMLoopHook);
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// Update display
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UpdateColours();
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// Notify of update
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if (
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typeof Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.version !== 'undefined' &&
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Game.mods.cookieMonsterFramework.saveData.cookieMonsterMod.version !==
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`${VersionMajor}.${VersionMinor}`
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`${VersionMajor}.${VersionMinor}`
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) {
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if (Game.prefs.popups)
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Game.Popup(
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