diff --git a/CookieMonster.js b/CookieMonster.js index 20556f6..d0801c9 100644 --- a/CookieMonster.js +++ b/CookieMonster.js @@ -39,6 +39,9 @@ CM.Cache.RemakeIncome = function() { // Simulate Building Buys for 10 amount CM.Sim.BuyBuildings(10, 'Objects10'); + + // Simulate Building Buys for 100 amount + CM.Sim.BuyBuildings(100, 'Objects100'); } CM.Cache.RemakeBuildingsBCI = function() { @@ -77,19 +80,19 @@ CM.Cache.RemakeUpgradeBCI = function() { } } -CM.Cache.RemakeBuildings10BCI = function() { - for (var i in CM.Cache.Objects10) { - CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10); - CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus; +CM.Cache.RemakeBuildingsOtherBCI = function(amount, target) { + for (var i in CM.Cache[target]) { + CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount); + CM.Cache[target][i].bci = CM.Cache[target][i].price / CM.Cache[target][i].bonus; var color = ''; - if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray; - else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue; - else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; - else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed; - else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple; - else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; + if (CM.Cache[target][i].bci <= 0 || CM.Cache[target][i].bci == 'Infinity') color = CM.Disp.colorGray; + else if (CM.Cache[target][i].bci < CM.Disp.min) color = CM.Disp.colorBlue; + else if (CM.Cache[target][i].bci == CM.Disp.min) color = CM.Disp.colorGreen; + else if (CM.Cache[target][i].bci == CM.Disp.max) color = CM.Disp.colorRed; + else if (CM.Cache[target][i].bci > CM.Disp.max) color = CM.Disp.colorPurple; + else if (CM.Cache[target][i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else color = CM.Disp.colorYellow; - CM.Cache.Objects10[i].color = color; + CM.Cache[target][i].color = color; } } @@ -101,7 +104,10 @@ CM.Cache.RemakeBCI = function() { CM.Cache.RemakeUpgradeBCI(); // Buildings for 10 amount - CM.Cache.RemakeBuildings10BCI(); + CM.Cache.RemakeBuildingsOtherBCI(10, 'Objects10'); + + // Buildings for 100 amount + CM.Cache.RemakeBuildingsOtherBCI(100, 'Objects100'); } CM.Cache.RemakeLucky = function() { @@ -136,35 +142,34 @@ CM.Cache.RemakeChain = function() { CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout); - var base = 0; - if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) { - base = CM.Cache.ChainReward; - } - else { - base = CM.Cache.ChainWrathReward; - } - if (maxPayout < base) { + if (maxPayout < CM.Cache.ChainReward) { CM.Cache.Chain = 0; } else { - CM.Cache.Chain = CM.Cache.NextNumber(base) / 0.25; + CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25; + } + if (maxPayout < CM.Cache.ChainWrathReward) { + CM.Cache.Chain = 0; + } + else { + CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25; } CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7); CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7); - if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) { - base = CM.Cache.ChainFrenzyReward; - } - else { - base = CM.Cache.ChainFrenzyWrathReward; - } - if ((maxPayout * 7) < base) { + if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) { CM.Cache.ChainFrenzy = 0; } else { - CM.Cache.ChainFrenzy = CM.Cache.NextNumber(base) / 0.25; + CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25; + } + if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) { + CM.Cache.ChainFrenzy = 0; + } + else { + CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25; } } @@ -175,13 +180,33 @@ CM.Cache.RemakeSeaSpec = function() { } } -CM.Cache.RemakeSellAllTotal = function() { - var sellTotal = 0; - for (var i in Game.Objects) { - var me = Game.Objects[i]; - sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount); +CM.Cache.RemakeSellForChoEgg = function() { + if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) { + var sellTotal = 0; + for (var i in Game.Objects) { + var me = Game.Objects[i]; + sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0); + } } - CM.Cache.SellAllTotal = sellTotal; + else { + var highestBuilding = ''; + for (var i in Game.Objects) { + if (Game.Objects[i].amount > 0) highestBuilding = i; + } + var sellTotal = 0; + for (var i in Game.Objects) { + var me = Game.Objects[i]; + var amount = 0; + if (i == highestBuilding) { + amount = me.amount - 1; + } + else { + amount = me.amount; + } + sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1); + } + } + CM.Cache.SellForChoEgg = sellTotal; } CM.Cache.Lucky = 0; @@ -190,12 +215,14 @@ CM.Cache.LuckyFrenzy = 0; CM.Cache.LuckyRewardFrenzy = 0; CM.Cache.SeaSpec = 0; CM.Cache.Chain = 0; +CM.Cache.ChainWrath = 0; CM.Cache.ChainReward = 0; CM.Cache.ChainWrathReward = 0; CM.Cache.ChainFrenzy = 0; +CM.Cache.ChainFrenzyWrath = 0; CM.Cache.ChainFrenzyReward = 0; CM.Cache.ChainFrenzyWrathReward = 0; -CM.Cache.SellAllTotal = 0; +CM.Cache.SellForChoEgg = 0; /********** * Config * @@ -239,7 +266,7 @@ CM.LoadConfig = function() { } } else { // Colors - for (var j in CM.ConfigDefault.StatsPref) { + for (var j in CM.ConfigDefault.Colors) { if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') { mod = true; CM.Config[i][j] = CM.ConfigDefault[i][j]; @@ -267,6 +294,18 @@ CM.RestoreDefault = function() { Game.UpdateMenu(); } +CM.ToggleConfig = function(config) { + CM.ToggleConfigUp(config); + if (CM.ConfigData[config].toggle) { + if (CM.Config[config] == 0) { + l(CM.ConfigPrefix + config).className = 'option off'; + } + else { + l(CM.ConfigPrefix + config).className = 'option'; + } + } +} + CM.ToggleConfigUp = function(config) { CM.Config[config]++; if (CM.Config[config] == CM.ConfigData[config].label.length) { @@ -301,32 +340,33 @@ CM.ToggleStatsConfig = function(config) { CM.SaveConfig(CM.Config); } -CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}}; -CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}}; -CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}}; -CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}}; -CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}}; -CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}}; -CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'}; -CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'}; +CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}}; +CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}}; +CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}}; +CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; +CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}}; +CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best BCI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best BCI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst BCI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst BCI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst BCI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst BCI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity BCI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; +CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true}; +CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; for (var i = 0; i < 101; i++) { CM.ConfigData.Volume.label[i] = i + '%'; } CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'}; -CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}}; -CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'}; -CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'}; -CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'}; -CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}}; -CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}}; -CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'}; -CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'}; -CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'}; -CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'}; -CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}}; -CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}}; +CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; +CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true}; +CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}}; +CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true}; +CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true}; +CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}}; +CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; +CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true}; +CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; +CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; +CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; +CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; +CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; /******** * Data * @@ -666,11 +706,11 @@ CM.Disp.ToggleTimerBarPos = function() { CM.Disp.UpdateTimerBar = function() { if (CM.Config.TimerBar == 1) { - // label width: 83 timer width: 26 div margin: 20 + // label width: 83, timer width: 26, div margin: 20 var maxWidth = CM.Disp.TimerBar.offsetWidth - 129; var count = 0; - if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0) { + if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) { CM.Disp.TimerBarGC.style.display = ''; l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px'; if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) { @@ -712,7 +752,7 @@ CM.Disp.UpdateTimerBar = function() { } else if (Game.frenzyPower == 15) { l('CMTimerBarFrenType').textContent = 'Dragon Harvest'; - l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple; + l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown; } else { l('CMTimerBarFrenType').textContent = 'Blood Frenzy'; @@ -734,7 +774,7 @@ CM.Disp.UpdateTimerBar = function() { } else { l('CMTimerBarCFType').textContent = 'Dragonflight'; - l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple; + l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink; } l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px'; l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps); @@ -781,9 +821,19 @@ CM.Disp.UpdateBotTimerBarDisplay = function() { } CM.Disp.UpdateBuildings = function() { - if (CM.Config.BuildColor == 1) { - for (var i in CM.Cache.Objects) { - l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache.Objects[i].color]; + if (CM.Config.BuildColor == 1 && Game.buyMode == 1) { + var target = ''; + if (Game.buyBulk == 10) { + target = 'Objects10' + } + else if (Game.buyBulk == 100) { + target = 'Objects100' + } + else { + target = 'Objects' + } + for (var i in CM.Cache[target]) { + l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color]; } } else { @@ -805,7 +855,7 @@ CM.Disp.CreateUpgradeBar = function() { var placeholder = document.createElement('div'); var legend = document.createElement('div'); - legend.style.minWidth = '320px'; + legend.style.minWidth = '330px'; legend.style.marginBottom = '4px'; var title = document.createElement('div'); title.className = 'name'; @@ -897,7 +947,6 @@ CM.Disp.UpdateUpgrades = function() { l('upgrade' + i).appendChild(div); } if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++; - else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++; else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++; else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++; else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++; @@ -919,13 +968,13 @@ CM.Disp.UpdateUpgrades = function() { CM.Disp.UpdateColors = function() { var str = ''; for (var i = 0; i < CM.Disp.colors.length; i++) { - str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }'; + str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n'; } for (var i = 0; i < CM.Disp.colors.length; i++) { - str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }'; + str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n'; } for (var i = 0; i < CM.Disp.colors.length; i++) { - str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }'; + str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n'; } CM.Disp.Css.textContent = str; CM.Disp.UpdateBuildings(); // Class has been already set @@ -972,6 +1021,28 @@ CM.Disp.PlaySound = function(url) { } } +CM.Disp.CreateFavicon = function() { + CM.Disp.Favicon = document.createElement('link'); + CM.Disp.Favicon.id = 'CMFavicon'; + CM.Disp.Favicon.rel = 'shortcut icon'; + CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico'; + document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon); +} + +CM.Disp.UpdateFavicon = function() { + if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') { + if (Game.goldenCookie.wrath) { + CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico'; + } + else { + CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico'; + } + } + else { + CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico'; + } +} + CM.Disp.CreateGCTimer = function() { CM.Disp.GCTimer = document.createElement('div'); CM.Disp.GCTimer.style.width = '96px'; @@ -1005,6 +1076,7 @@ CM.Disp.ToggleGCTimer = function() { CM.Disp.CheckGoldenCookie = function() { if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) { CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display; + CM.Disp.UpdateFavicon(); if (l('goldenCookie').style.display != 'none') { if (CM.Config.GCTimer == 1) { CM.Disp.GCTimer.style.display = 'block'; @@ -1045,9 +1117,12 @@ CM.Disp.UpdateTitle = function() { titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']'; } } - else { + else if (!Game.Has('Golden switch [off]')) { titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']'; } + else { + titleGC = '[GS]' + } if (Game.season=='christmas') { addSP = true; if (l('seasonPopup').style.display != 'none') { @@ -1070,11 +1145,11 @@ CM.Disp.UpdateTitle = function() { CM.Disp.CreateResetTooltip = function() { CM.Disp.ResetTooltipPlaceholder = document.createElement('div'); var resetTitleDesc = document.createElement('div'); - resetTitleDesc.style.minWidth = '260px'; + resetTitleDesc.style.minWidth = '340px'; resetTitleDesc.style.marginBottom = '4px'; var div = document.createElement('div'); div.style.textAlign = 'left'; - div.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset'; + div.textContent = 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset'; resetTitleDesc.appendChild(div); CM.Disp.ResetTooltipPlaceholder.appendChild(resetTitleDesc); } @@ -1082,11 +1157,11 @@ CM.Disp.CreateResetTooltip = function() { CM.Disp.CreateChoEggTooltip = function() { CM.Disp.ChoEggTooltipPlaceholder = document.createElement('div'); var choEggTitleDesc = document.createElement('div'); - choEggTitleDesc.style.minWidth = '240px'; + choEggTitleDesc.style.minWidth = '310px'; choEggTitleDesc.style.marginBottom = '4px'; var div = document.createElement('div'); div.style.textAlign = 'left'; - div.textContent = 'The amount of cookies you would get from selling all buildings, popping all wrinklers, and then buying Chocolate egg'; + div.textContent = 'The amount of cookies you would get from selling all buildings with Earth Shatterer aura (if possible), popping all wrinklers, and then buying Chocolate egg'; choEggTitleDesc.appendChild(div); CM.Disp.ChoEggTooltipPlaceholder.appendChild(choEggTitleDesc); } @@ -1111,9 +1186,14 @@ CM.Disp.AddMenuPref = function(title) { var div = document.createElement('div'); div.className = 'listing'; var a = document.createElement('a'); - a.className = 'option'; + if (CM.ConfigData[config].toggle && CM.Config[config] == 0) { + a.className = 'option off'; + } + else { + a.className = 'option'; + } a.id = CM.ConfigPrefix + config; - a.onclick = function() {CM.ToggleConfigUp(config);}; + a.onclick = function() {CM.ToggleConfig(config);}; a.textContent = CM.Disp.GetConfigDisplay(config); div.appendChild(a); var label = document.createElement('label'); @@ -1199,6 +1279,7 @@ CM.Disp.AddMenuPref = function(title) { frag.appendChild(url('SeaSoundURL')); frag.appendChild(listing('GCTimer')); frag.appendChild(listing('Title')); + frag.appendChild(listing('Favicon')); frag.appendChild(header('Tooltip')); frag.appendChild(listing('Tooltip')); @@ -1279,7 +1360,23 @@ CM.Disp.AddMenuStats = function(title) { var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; - var luckyCur = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13; + var luckyCurBase = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13; + var luckyRewardMax = CM.Cache.LuckyReward; + var luckyRewardMaxWrath = CM.Cache.LuckyReward; + var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy; + var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy; + var luckyCur = luckyCurBase; + var luckyCurWrath = luckyCurBase; + if (Game.hasAura('Ancestral Metamorphosis')) { + luckyRewardMax *= 1.1; + luckyRewardFrenzyMax *= 1.1; + luckyCur *= 1.1; + } + if (Game.hasAura('Unholy Dominion')) { + luckyRewardMaxWrath *= 1.1; + luckyRewardFrenzyMaxWrath *= 1.1; + luckyCurWrath *= 1.1; + } var luckyReqFrag = document.createDocumentFragment(); var luckyReqSpan = document.createElement('span'); @@ -1305,9 +1402,9 @@ CM.Disp.AddMenuStats = function(title) { luckyReqFrenFrag.appendChild(luckyReqFrenSmall); } stats.appendChild(listing('\"Lucky!\" Cookies Required (Frenzy)', luckyReqFrenFrag)); - stats.appendChild(listing('\"Lucky!\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.LuckyReward)))); - stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.LuckyRewardFrenzy)))); - stats.appendChild(listing('\"Lucky!\" Reward (CUR)', document.createTextNode(Beautify(luckyCur)))); + stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(luckyRewardMax) + ' / ' + Beautify(luckyRewardMaxWrath)))); + stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode(Beautify(luckyRewardFrenzyMax) + ' / ' + Beautify(luckyRewardFrenzyMaxWrath)))); + stats.appendChild(listing('\"Lucky!\" Reward (CUR) (Golden / Wrath)', document.createTextNode(Beautify(luckyCur) + ' / ' + Beautify(luckyCurWrath)))); } stats.appendChild(header('Chain Cookies', 'Chain')); @@ -1316,10 +1413,29 @@ CM.Disp.AddMenuStats = function(title) { var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; + var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen; + var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; + var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen; + var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; + + var chainRewardMax = CM.Cache.ChainReward; + var chainWrathRewardMax = CM.Cache.ChainWrathReward; + var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward; + var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward; var chainCurMax = Math.min(Game.cookiesPs * 60 * 60 * 6, Game.cookies * 0.25); var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax); var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax); - + if (Game.hasAura('Ancestral Metamorphosis')) { + chainRewardMax *= 1.1; + chainFrenzyRewardMax *= 1.1; + chainCur *= 1.1; + } + if (Game.hasAura('Unholy Dominion')) { + chainWrathRewardMax *= 1.1; + chainFrenzyWrathRewardMax *= 1.1; + chainCurWrath *= 1.1; + } + var chainReqFrag = document.createDocumentFragment(); var chainReqSpan = document.createElement('span'); chainReqSpan.style.fontWeight = 'bold'; @@ -1332,6 +1448,18 @@ CM.Disp.AddMenuStats = function(title) { chainReqFrag.appendChild(chainReqSmall); } stats.appendChild(listing('\"Chain\" Cookies Required', chainReqFrag)); + var chainWrathReqFrag = document.createDocumentFragment(); + var chainWrathReqSpan = document.createElement('span'); + chainWrathReqSpan.style.fontWeight = 'bold'; + chainWrathReqSpan.className = CM.Disp.colorTextPre + chainWrathColor; + chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrath); + chainWrathReqFrag.appendChild(chainWrathReqSpan); + if (chainWrathTime != '') { + var chainWrathReqSmall = document.createElement('small'); + chainWrathReqSmall.textContent = ' (' + chainWrathTime + ')'; + chainWrathReqFrag.appendChild(chainWrathReqSmall); + } + stats.appendChild(listing('\"Chain\" Cookies Required (Wrath)', chainWrathReqFrag)); var chainReqFrenFrag = document.createDocumentFragment(); var chainReqFrenSpan = document.createElement('span'); chainReqFrenSpan.style.fontWeight = 'bold'; @@ -1344,30 +1472,36 @@ CM.Disp.AddMenuStats = function(title) { chainReqFrenFrag.appendChild(chainReqFrenSmall); } stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy)', chainReqFrenFrag)); - stats.appendChild(listing('\"Chain\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.ChainReward)))); - stats.appendChild(listing('\"Chain\" Reward (MAX) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainWrathReward)))); - stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyReward)))); - stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyWrathReward)))); - stats.appendChild(listing('\"Chain\" Reward (CUR)', document.createTextNode(Beautify(chainCur)))); - stats.appendChild(listing('\"Chain\" Reward (CUR) (Wrath)', document.createTextNode(Beautify(chainCurWrath)))); + var chainWrathReqFrenFrag = document.createDocumentFragment(); + var chainWrathReqFrenFrag = document.createDocumentFragment(); + var chainWrathReqFrenSpan = document.createElement('span'); + chainWrathReqFrenSpan.style.fontWeight = 'bold'; + chainWrathReqFrenSpan.className = CM.Disp.colorTextPre + chainWrathColorFrenzy; + chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrath); + chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSpan); + if (chainWrathTimeFrenzy != '') { + var chainWrathReqFrenSmall = document.createElement('small'); + chainWrathReqFrenSmall.textContent = ' (' + chainWrathTimeFrenzy + ')'; + chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSmall); + } + stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy) (Wrath)', chainWrathReqFrenFrag)); + stats.appendChild(listing('\"Chain\" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(chainRewardMax) + ' / ' + Beautify(chainWrathRewardMax)))); + stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax)))); + stats.appendChild(listing('\"Chain\" Reward (CUR) (Golden / Wrath)', document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath)))); } - // Useless for now; cleanup later - /*stats.appendChild(header('Heavenly Chips', 'HC')); - if (CM.Config.StatsPref.HC) { - var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset); - var neededCook = Game.HowManyCookiesReset(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset); + stats.appendChild(header('Prestige', 'Prestige')); + if (CM.Config.StatsPref.Prestige) { + var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset)); + var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset); - var hcMaxFrag = document.createDocumentFragment(); - hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC))); - stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag)); - var hcCurFrag = document.createDocumentFragment(); - // Remove all chip stats? - //hcCurFrag.appendChild(document.createTextNode(Beautify(Game.heavenlyChipsEarned))); - //stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag)); - stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook)))); - stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)))); - // Unneeded? + stats.appendChild(listing('Prestige Level (CUR / MAX)', document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePres)))); + var cookiesNextFrag = document.createDocumentFragment(); + cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook))); + var cookiesNextSmall = document.createElement('small'); + cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')'; + cookiesNextFrag.appendChild(cookiesNextSmall); + stats.appendChild(listing('Cookies To Next Level', cookiesNextFrag)); var resetTitleFrag = document.createDocumentFragment(); resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income ')) var resetTitleSpan = document.createElement('span'); @@ -1394,20 +1528,20 @@ CM.Disp.AddMenuStats = function(title) { resetSmall.textContent = ' (' + (increase / 100) + '% of income)'; resetFrag.appendChild(resetSmall); } - //stats.appendChild(listing(resetTitleFrag, resetFrag)); - }*/ + stats.appendChild(listing(resetTitleFrag, resetFrag)); + } var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below if (Game.cpsSucked > 0) { stats.appendChild(header('Wrinklers', 'Wrink')); if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg)) { - var totalSucked = 0; + var totalSucked = 0; // Used in Chocolate Egg calculation below also for (var i in Game.wrinklers) { var sucked = Game.wrinklers[i].sucked; var toSuck = 1.1; if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05; - if (Game.wrinklers[i].type==1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed + if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers sucked *= toSuck; if (Game.Has('Wrinklerspawn')) sucked *= 1.05; totalSucked += sucked; @@ -1530,15 +1664,20 @@ CM.Disp.AddMenuStats = function(title) { choEggTitleSpan.style.verticalAlign = 'bottom'; choEggTitleSpan.textContent = '?'; choEggTitleFrag.appendChild(choEggTitleSpan); - var choEggTotal = Game.cookies + CM.Cache.SellAllTotal; + var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg; if (Game.cpsSucked > 0) { - choEggTotal += sucked; + choEggTotal += totalSucked; } choEggTotal *= 0.05; stats.appendChild(listing(choEggTitleFrag, document.createTextNode(Beautify(choEggTotal)))); - } + } } } + + stats.appendChild(header('Miscellaneous', 'Misc')); + if (CM.Config.StatsPref.Misc) { + stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); + } l('menu').insertBefore(stats, l('menu').childNodes[2]); } @@ -1571,7 +1710,7 @@ CM.Disp.UpdateTooltipLocation = function() { } // Kept for future possible use if the code changes again /*else if (!Game.onCrate && !Game.OnAscend && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) { - //Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px'; + Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px'; }*/ } @@ -1661,36 +1800,38 @@ CM.Disp.AddTooltipUpgrade = function() { } } -CM.Disp.AddTooltipBuildExtra = function() { - for (var i in Game.Objects) { - var me = Game.Objects[i]; - l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;}; - l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;}; - l('buttonSell-' + me.id).onmouseover = function() {CM.Disp.TooltipSell = true;}; - l('buttonSell-' + me.id).onmouseout = function() {CM.Disp.TooltipSell = false;}; - l('buttonSellAll-' + me.id).onmouseover = function() {CM.Disp.TooltipSellAll = true;}; - l('buttonSellAll-' + me.id).onmouseout = function() {CM.Disp.TooltipSellAll = false;}; - } -} - CM.Disp.Tooltip = function(type, name) { if (type == 'b') { l('tooltip').innerHTML = Game.Objects[name].tooltip(); if (CM.Config.TooltipAmor == 1) { - var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].amount); + var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount); var amortizeAmount = buildPrice - Game.Objects[name].totalCookies; if (amortizeAmount > 0) { l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far').join('so far
' + Beautify(amortizeAmount) + ' ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')'); } } - if (CM.Disp.TooltipBuy10) { - l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price)); + if (Game.buyMode == 1) { + var target = ''; + var change = false; + if (Game.buyBulk == 10) { + target = 'Objects10'; + change = true; + } + else if (Game.buyBulk == 100) { + target = 'Objects100'; + change = true; + } + if (change) { + l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache[target][name].price)); + } } - if (CM.Disp.TooltipSell) { - l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, 1))); - } - if (CM.Disp.TooltipSellAll) { - l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].amount))); + else if (Game.buyMode == -1) { + if (Game.buyBulk == -1) { + l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0))); + } + else { + l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0))); + } } } else { // Upgrades @@ -1702,7 +1843,7 @@ CM.Disp.Tooltip = function(type, name) { area.id = 'CMTooltipArea'; l('tooltip').appendChild(area); - if (CM.Config.Tooltip == 1) { + if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) { l('tooltip').firstChild.style.paddingBottom = '4px'; var tooltip = document.createElement('div'); tooltip.style.border = '1px solid'; @@ -1749,23 +1890,24 @@ CM.Disp.UpdateTooltip = function() { var price; var bonus; if (CM.Disp.tooltipType == 'b') { - if (!CM.Disp.TooltipBuy10) { - bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus; - price = Game.Objects[CM.Disp.tooltipName].getPrice(); - if (CM.Config.Tooltip == 1) { - l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color; - l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2); - l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color; - } + var target = ''; + if (Game.buyMode == 1 && Game.buyBulk == 10) { + target = 'Objects10'; + price = CM.Cache[target][CM.Disp.tooltipName].price; + } + else if (Game.buyMode == 1 && Game.buyBulk == 100) { + target = 'Objects100'; + price = CM.Cache[target][CM.Disp.tooltipName].price; } else { - bonus = CM.Cache.Objects10[CM.Disp.tooltipName].bonus; - price = CM.Cache.Objects10[CM.Disp.tooltipName].price; - if (CM.Config.Tooltip == 1) { - l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color; - l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects10[CM.Disp.tooltipName].bci, 2); - l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color; - } + target = 'Objects'; + price = Game.Objects[CM.Disp.tooltipName].getPrice(); + } + bonus = CM.Cache[target][CM.Disp.tooltipName].bonus; + if (CM.Config.Tooltip == 1 && Game.buyMode == 1) { + l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; + l('CMTooltipBCI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].bci, 2); + l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; } } else { // Upgrades @@ -1777,7 +1919,7 @@ CM.Disp.UpdateTooltip = function() { l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; } } - if (CM.Config.Tooltip == 1) { + if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { l('CMTooltipIncome').textContent = Beautify(bonus, 2); var increase = Math.round(bonus / Game.cookiesPs * 10000); @@ -1801,7 +1943,7 @@ CM.Disp.UpdateTooltip = function() { } var caut = warn * 7; var amount = Game.cookies - price; - if (amount < warn || amount < caut) { + if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if (CM.Config.ToolWarnCautPos == 0) { CM.Disp.TooltipWarnCaut.style.right = '0px'; } @@ -1908,7 +2050,7 @@ CM.Disp.UpdateWrinklerTooltip = function() { var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked; var toSuck = 1.1; if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05; - if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed + if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers sucked *= toSuck; if (Game.Has('Wrinklerspawn')) sucked *= 1.05; l('CMTooltipWrinkler').textContent = Beautify(sucked); @@ -1961,16 +2103,18 @@ CM.Disp.colorOrange = 'Orange'; CM.Disp.colorRed = 'Red'; CM.Disp.colorPurple = 'Purple'; CM.Disp.colorGray = 'Gray'; -CM.Disp.colors = [ CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray]; +CM.Disp.colorPink = 'Pink'; +CM.Disp.colorBrown = 'Brown'; +CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown]; CM.Disp.lastGoldenCookieState = 'none'; CM.Disp.lastAscendState = -1; +CM.Disp.lastBuyMode = -1; +CM.Disp.lastBuyBulk = -1; CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y']; CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec']; CM.Disp.TooltipBuy10 = false; -CM.Disp.TooltipSell = false; -CM.Disp.TooltipSellAll = false; CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinkler = -1; @@ -2071,7 +2215,7 @@ CM.Loop = function() { CM.Cache.RemakeLucky(); CM.Cache.RemakeChain(); CM.Cache.RemakeSeaSpec(); - CM.Cache.RemakeSellAllTotal(); + CM.Cache.RemakeSellForChoEgg(); CM.Disp.UpdateBotBarOther(); CM.Disp.UpdateBuildings(); @@ -2079,6 +2223,20 @@ CM.Loop = function() { CM.Sim.DoSims = 0; } + + // Update Buildings Color for different buy/sell modes + var updateBuildings = false; + if (CM.Disp.lastBuyMode != Game.buyMode) { + CM.Disp.lastBuyMode = Game.buyMode; + updateBuildings = true; + } + if (CM.Disp.lastBuyBulk != Game.buyBulk) { + CM.Disp.lastBuyBulk = Game.buyBulk; + updateBuildings = true; + } + if (updateBuildings) { + CM.Disp.UpdateBuildings(); + } // Redraw timers CM.Disp.UpdateBotBarTime(); @@ -2126,60 +2284,99 @@ CM.DelayInit = function() { CM.Disp.CreateTimerBar(); CM.Disp.CreateUpgradeBar(); CM.Disp.CreateWhiteScreen(); + CM.Disp.CreateFavicon(); CM.Disp.CreateGCTimer(); CM.Disp.CreateResetTooltip(); CM.Disp.CreateChoEggTooltip(); CM.Disp.CreateTooltipWarnCaut(); CM.Disp.AddTooltipBuild(); - //CM.Disp.AddTooltipBuildExtra(); // The extra per building was removed CM.Disp.AddWrinklerAreaDetect(); CM.ReplaceNative(); Game.CalculateGains(); CM.LoadConfig(); // Must be after all things are created! CM.Disp.lastAscendState = Game.OnAscend; + CM.Disp.lastBuyMode = Game.buyMode; + CM.Disp.lastBuyBulk = Game.buyBulk; if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!'); - else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1, 1); + else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1); Game.Win('Third-party'); } -CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}}; +CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}}; CM.ConfigPrefix = 'CMConfig'; CM.VersionMajor = '2'; -CM.VersionMinor = '2'; +CM.VersionMinor = '3'; /******* * Sim * *******/ -CM.Sim.BuildingGetPrice = function(basePrice, start, increase) { - var totalPrice = 0; - var count = 0; - while(count < increase) { - var price = basePrice * Math.pow(Game.priceIncrease, start + count); +CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) { + /*var price=0; + for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) { + price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free)); + } + if (Game.Has('Season savings')) price *= 0.99; + if (Game.Has('Santa\'s dominion')) price *= 0.99; + if (Game.Has('Faberge egg')) price *= 0.99; + if (Game.Has('Divine discount')) price *= 0.99; + if (Game.hasAura('Fierce Hoarder')) price *= 0.98; + return Math.ceil(price);*/ + + var moni = 0; + for (var i = 0; i < increase; i++) { + var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); if (Game.Has('Season savings')) price *= 0.99; if (Game.Has('Santa\'s dominion')) price *= 0.99; if (Game.Has('Faberge egg')) price *= 0.99; if (Game.Has('Divine discount')) price *= 0.99; if (Game.hasAura('Fierce Hoarder')) price *= 0.98; - totalPrice += Math.ceil(price); - count++; + price = Math.ceil(price); + moni+=price; + start++; } - return totalPrice; + return moni; } -CM.Sim.BuildingSell = function(basePrice, start, amount) { - var totalMoni = 0; - while (amount > 0) { - var giveBack = 0.5; - if (Game.hasAura('Earth Shatterer')) giveBack = 0.85; - totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * giveBack); - start--; - amount--; +CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) { + /*var price=0; + for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) { + price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free)); } - return totalMoni; + if (Game.Has('Season savings')) price*=0.99; + if (Game.Has('Santa\'s dominion')) price*=0.99; + if (Game.Has('Faberge egg')) price*=0.99; + if (Game.Has('Divine discount')) price*=0.99; + if (Game.hasAura('Fierce Hoarder')) price*=0.98; + if (Game.hasAura('Earth Shatterer') || emuAura) { + price *= 0.85; + } + else { + price *= 0.5; + } + return Math.ceil(price);*/ + + var moni=0; + for (var i = 0; i < amount; i++) { + var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); + if (Game.Has('Season savings')) price *= 0.99; + if (Game.Has('Santa\'s dominion')) price *= 0.99; + if (Game.Has('Faberge egg')) price *= 0.99; + if (Game.Has('Divine discount')) price *= 0.99; + if (Game.hasAura('Fierce Hoarder')) price *= 0.98; + price = Math.ceil(price); + var giveBack = 0.5; + if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85; + price = Math.floor(price * giveBack); + if (start > 0) { + moni += price; + start--; + } + } + return moni; } CM.Sim.Has = function(what) { @@ -2382,9 +2579,11 @@ CM.Sim.CheckOtherAchiev = function() { if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++; if (CM.Sim.Has('Antigrandmas')) grandmas++; if (CM.Sim.Has('Rainbow grandmas')) grandmas++; + if (CM.Sim.Has('Banker grandmas')) grandmas++; + if (CM.Sim.Has('Priestess grandmas')) grandmas++; + if (CM.Sim.Has('Witch grandmas')) grandmas++; if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder'); - // Redo? var buildingsOwned = 0; var mathematician = 1; var base10 = 1; @@ -2396,7 +2595,7 @@ CM.Sim.CheckOtherAchiev = function() { if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0; } if (!CM.Sim.HasAchiev('Base 10')) { - if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0; + if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id) * 10) base10 = 0; } } if (minAmount >= 1) CM.Sim.Win('One with everything'); @@ -2527,10 +2726,35 @@ CM.Sim.ResetBonus = function() { if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void'); if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?'); + if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) { + CM.Sim.Upgrades['Heavenly chip secret'].bought = 1; + CM.Sim.UpgradesOwned++; + } + if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) { + CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1; + CM.Sim.UpgradesOwned++; + } + if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) { + CM.Sim.Upgrades['Heavenly bakery'].bought = 1; + CM.Sim.UpgradesOwned++; + } + if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) { + CM.Sim.Upgrades['Heavenly confectionery'].bought = 1; + CM.Sim.UpgradesOwned++; + } + if (CM.Sim.Upgrades['Heavenly key'].bought == 0) { + CM.Sim.Upgrades['Heavenly key'].bought = 1; + CM.Sim.UpgradesOwned++; + } + + CM.Sim.prestige = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset)); + var lastAchievementsOwned = CM.Sim.AchievementsOwned; CM.Sim.CalculateGains(); + CM.Sim.CheckOtherAchiev(); + if (lastAchievementsOwned != CM.Sim.AchievementsOwned) { CM.Sim.CalculateGains(); } diff --git a/README.md b/README.md index 93ab40b..192e2a7 100644 --- a/README.md +++ b/README.md @@ -30,7 +30,7 @@ Note: For this index, **lower is better**, meaning a building with a BCI of 1 is ## What it doesn't do -Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster: +Most likely you'll find items in gray like Golden Cookie upgrades, clicking upgrades, season upgrades – everything that doesn't earn you a direct bonus to your income will display as gray. This means the following upgrades are **not** taken into account by Cookie Monster: * Plastic mouse * Iron mouse @@ -119,7 +119,7 @@ Before submitting a bug, make sure to give a shot at the latest version of the a ```javascript javascript: (function () { - Game.LoadMod('https://raw.githubusercontent.com/Aktanusa/CookieMonster/dev/CookieMonster.js'); + Game.LoadMod('https://cdn.rawgit.com/Aktanusa/CookieMonster/dev/CookieMonster.js'); }()); ``` @@ -132,4 +132,6 @@ All suggestions are welcome, even the smallest ones. * **[Raving_Kumquat](http://cookieclicker.wikia.com/wiki/User:Raving_Kumquat)**: Original author * **[Maxime Fabre](https://github.com/Anahkiasen)**: Previous maintainer * **Alderi Tokori**: ROI calculations (unused now) +* **[Alhifar](https://github.com/Alhifar)**: Missed Golden Cookie Stat +* **[BlackenedGem](https://github.com/BlackenedGem)**: Golden/Wrath Cookie Favicons * **[Aktanusa](https://github.com/Aktanusa)**: Current maintainer \ No newline at end of file diff --git a/src/Cache.js b/src/Cache.js index 2c7aa26..eb7eecc 100644 --- a/src/Cache.js +++ b/src/Cache.js @@ -19,6 +19,9 @@ CM.Cache.RemakeIncome = function() { // Simulate Building Buys for 10 amount CM.Sim.BuyBuildings(10, 'Objects10'); + + // Simulate Building Buys for 100 amount + CM.Sim.BuyBuildings(100, 'Objects100'); } CM.Cache.RemakeBuildingsBCI = function() { @@ -57,19 +60,19 @@ CM.Cache.RemakeUpgradeBCI = function() { } } -CM.Cache.RemakeBuildings10BCI = function() { - for (var i in CM.Cache.Objects10) { - CM.Cache.Objects10[i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, 10); - CM.Cache.Objects10[i].bci = CM.Cache.Objects10[i].price / CM.Cache.Objects10[i].bonus; +CM.Cache.RemakeBuildingsOtherBCI = function(amount, target) { + for (var i in CM.Cache[target]) { + CM.Cache[target][i].price = CM.Sim.BuildingGetPrice(Game.Objects[i].basePrice, Game.Objects[i].amount, Game.Objects[i].free, amount); + CM.Cache[target][i].bci = CM.Cache[target][i].price / CM.Cache[target][i].bonus; var color = ''; - if (CM.Cache.Objects10[i].bci <= 0 || CM.Cache.Objects10[i].bci == 'Infinity') color = CM.Disp.colorGray; - else if (CM.Cache.Objects10[i].bci < CM.Disp.min) color = CM.Disp.colorBlue; - else if (CM.Cache.Objects10[i].bci == CM.Disp.min) color = CM.Disp.colorGreen; - else if (CM.Cache.Objects10[i].bci == CM.Disp.max) color = CM.Disp.colorRed; - else if (CM.Cache.Objects10[i].bci > CM.Disp.max) color = CM.Disp.colorPurple; - else if (CM.Cache.Objects10[i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; + if (CM.Cache[target][i].bci <= 0 || CM.Cache[target][i].bci == 'Infinity') color = CM.Disp.colorGray; + else if (CM.Cache[target][i].bci < CM.Disp.min) color = CM.Disp.colorBlue; + else if (CM.Cache[target][i].bci == CM.Disp.min) color = CM.Disp.colorGreen; + else if (CM.Cache[target][i].bci == CM.Disp.max) color = CM.Disp.colorRed; + else if (CM.Cache[target][i].bci > CM.Disp.max) color = CM.Disp.colorPurple; + else if (CM.Cache[target][i].bci > CM.Disp.mid) color = CM.Disp.colorOrange; else color = CM.Disp.colorYellow; - CM.Cache.Objects10[i].color = color; + CM.Cache[target][i].color = color; } } @@ -81,7 +84,10 @@ CM.Cache.RemakeBCI = function() { CM.Cache.RemakeUpgradeBCI(); // Buildings for 10 amount - CM.Cache.RemakeBuildings10BCI(); + CM.Cache.RemakeBuildingsOtherBCI(10, 'Objects10'); + + // Buildings for 100 amount + CM.Cache.RemakeBuildingsOtherBCI(100, 'Objects100'); } CM.Cache.RemakeLucky = function() { @@ -116,35 +122,34 @@ CM.Cache.RemakeChain = function() { CM.Cache.ChainWrathReward = CM.Cache.MaxChainMoni(6, maxPayout); - var base = 0; - if (CM.Cache.ChainReward > CM.Cache.ChainWrathReward) { - base = CM.Cache.ChainReward; - } - else { - base = CM.Cache.ChainWrathReward; - } - if (maxPayout < base) { + if (maxPayout < CM.Cache.ChainReward) { CM.Cache.Chain = 0; } else { - CM.Cache.Chain = CM.Cache.NextNumber(base) / 0.25; + CM.Cache.Chain = CM.Cache.NextNumber(CM.Cache.ChainReward) / 0.25; + } + if (maxPayout < CM.Cache.ChainWrathReward) { + CM.Cache.Chain = 0; + } + else { + CM.Cache.ChainWrath = CM.Cache.NextNumber(CM.Cache.ChainWrathReward) / 0.25; } CM.Cache.ChainFrenzyReward = CM.Cache.MaxChainMoni(7, maxPayout * 7); CM.Cache.ChainFrenzyWrathReward = CM.Cache.MaxChainMoni(6, maxPayout * 7); - if (CM.Cache.ChainFrenzyReward > CM.Cache.ChainFrenzyWrathReward) { - base = CM.Cache.ChainFrenzyReward; - } - else { - base = CM.Cache.ChainFrenzyWrathReward; - } - if ((maxPayout * 7) < base) { + if ((maxPayout * 7) < CM.Cache.ChainFrenzyReward) { CM.Cache.ChainFrenzy = 0; } else { - CM.Cache.ChainFrenzy = CM.Cache.NextNumber(base) / 0.25; + CM.Cache.ChainFrenzy = CM.Cache.NextNumber(CM.Cache.ChainFrenzyReward) / 0.25; + } + if ((maxPayout * 7) < CM.Cache.ChainFrenzyWrathReward) { + CM.Cache.ChainFrenzy = 0; + } + else { + CM.Cache.ChainFrenzyWrath = CM.Cache.NextNumber(CM.Cache.ChainFrenzyWrathReward) / 0.25; } } @@ -155,13 +160,33 @@ CM.Cache.RemakeSeaSpec = function() { } } -CM.Cache.RemakeSellAllTotal = function() { - var sellTotal = 0; - for (var i in Game.Objects) { - var me = Game.Objects[i]; - sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.amount); +CM.Cache.RemakeSellForChoEgg = function() { + if (Game.hasAura('Earth Shatterer') || Game.dragonLevel < 9) { + var sellTotal = 0; + for (var i in Game.Objects) { + var me = Game.Objects[i]; + sellTotal += CM.Sim.BuildingSell(me.basePrice, me.amount, me.free, me.amount, 0); + } } - CM.Cache.SellAllTotal = sellTotal; + else { + var highestBuilding = ''; + for (var i in Game.Objects) { + if (Game.Objects[i].amount > 0) highestBuilding = i; + } + var sellTotal = 0; + for (var i in Game.Objects) { + var me = Game.Objects[i]; + var amount = 0; + if (i == highestBuilding) { + amount = me.amount - 1; + } + else { + amount = me.amount; + } + sellTotal += CM.Sim.BuildingSell(me.basePrice, amount, me.free, amount, 1); + } + } + CM.Cache.SellForChoEgg = sellTotal; } CM.Cache.Lucky = 0; @@ -170,10 +195,12 @@ CM.Cache.LuckyFrenzy = 0; CM.Cache.LuckyRewardFrenzy = 0; CM.Cache.SeaSpec = 0; CM.Cache.Chain = 0; +CM.Cache.ChainWrath = 0; CM.Cache.ChainReward = 0; CM.Cache.ChainWrathReward = 0; CM.Cache.ChainFrenzy = 0; +CM.Cache.ChainFrenzyWrath = 0; CM.Cache.ChainFrenzyReward = 0; CM.Cache.ChainFrenzyWrathReward = 0; -CM.Cache.SellAllTotal = 0; +CM.Cache.SellForChoEgg = 0; diff --git a/src/Config.js b/src/Config.js index b657414..e0d2678 100644 --- a/src/Config.js +++ b/src/Config.js @@ -40,7 +40,7 @@ CM.LoadConfig = function() { } } else { // Colors - for (var j in CM.ConfigDefault.StatsPref) { + for (var j in CM.ConfigDefault.Colors) { if (typeof CM.Config[i][j] === 'undefined' || typeof CM.Config[i][j] != 'string') { mod = true; CM.Config[i][j] = CM.ConfigDefault[i][j]; @@ -68,6 +68,18 @@ CM.RestoreDefault = function() { Game.UpdateMenu(); } +CM.ToggleConfig = function(config) { + CM.ToggleConfigUp(config); + if (CM.ConfigData[config].toggle) { + if (CM.Config[config] == 0) { + l(CM.ConfigPrefix + config).className = 'option off'; + } + else { + l(CM.ConfigPrefix + config).className = 'option'; + } + } +} + CM.ToggleConfigUp = function(config) { CM.Config[config]++; if (CM.Config[config] == CM.ConfigData[config].label.length) { @@ -102,30 +114,31 @@ CM.ToggleStatsConfig = function(config) { CM.SaveConfig(CM.Config); } -CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', func: function() {CM.Disp.ToggleBotBar();}}; -CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', func: function() {CM.Disp.ToggleTimerBar();}}; -CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', func: function() {CM.Disp.ToggleTimerBarPos();}}; -CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', func: function() {CM.Disp.UpdateBuildings();}}; -CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', func: function() {CM.Disp.ToggleUpBarColor();}}; -CM.ConfigData.Colors = {desc: {Blue: 'Color for better than best BCI building', Green: 'Color for best BCI building', Yellow: 'Color for between best and worst BCI buildings closer to best', Orange: 'Color for between best and worst BCI buildings closer to worst', Red: 'Color for worst BCI building', Purple: 'Color for worse than worst BCI building', Gray: 'Color for negative or infinity BCI'}, func: function() {CM.Disp.UpdateColors();}}; -CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup'}; -CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup'}; +CM.ConfigData.BotBar = {label: ['Bottom Bar OFF', 'Bottom Bar ON'], desc: 'Building Information', toggle: true, func: function() {CM.Disp.ToggleBotBar();}}; +CM.ConfigData.TimerBar = {label: ['Timer Bar OFF', 'Timer Bar ON'], desc: 'Timers of Golden Cookie, Season Popup, Frenzy (Normal, Clot, Elder), Click Frenzy', toggle: true, func: function() {CM.Disp.ToggleTimerBar();}}; +CM.ConfigData.TimerBarPos = {label: ['Timer Bar Position (Top Left)', 'Timer Bar Position (Bottom)'], desc: 'Placement of the Timer Bar', toggle: false, func: function() {CM.Disp.ToggleTimerBarPos();}}; +CM.ConfigData.BuildColor = {label: ['Building Colors OFF', 'Building Colors ON'], desc: 'Color code buildings', toggle: true, func: function() {CM.Disp.UpdateBuildings();}}; +CM.ConfigData.UpBarColor = {label: ['Upgrade Bar/Colors OFF', 'Upgrade Bar/Colors ON'], desc: 'Color code upgrades and add a counter', toggle: true, func: function() {CM.Disp.ToggleUpBarColor();}}; +CM.ConfigData.Colors = {desc: {Blue: 'Color Blue. Used to show better than best BCI building, for Click Frenzy bar, and for various labels', Green: 'Color Green. Used to show best BCI building, for Blood Frenzy bar, and for various labels', Yellow: 'Color Yellow. Used to show between best and worst BCI buildings closer to best, for Frenzy bar, and for various labels', Orange: 'Color Orange. Used to show between best and worst BCI buildings closer to worst, for Next Reindeer bar, and for various labels', Red: 'Color Red. Used to show worst BCI building, for Clot bar, and for various labels', Purple: 'Color Purple. Used to show worse than worst BCI building, for Next Cookie bar, and for various labels', Gray: 'Color Gray. Used to show negative or infinity BCI, and for Next Cookie/Next Reindeer bar', Pink: 'Color Pink. Used for Dragonflight bar', Brown: 'Color Brown. Used for Dragon Harvest bar'}, func: function() {CM.Disp.UpdateColors();}}; +CM.ConfigData.Flash = {label: ['Flash OFF', 'Flash ON'], desc: 'Flash screen on Golden Cookie/Season Popup', toggle: true}; +CM.ConfigData.Sound = {label: ['Sounds OFF', 'Sounds ON'], desc: 'Play a sound on Golden Cookie/Season Popup', toggle: true}; CM.ConfigData.Volume = {label: [], desc: 'Volume of the sound'}; for (var i = 0; i < 101; i++) { CM.ConfigData.Volume.label[i] = i + '%'; } CM.ConfigData.GCSoundURL = {label: 'Golden Cookie Sound URL:', desc: 'URL of the sound to be played when a Golden Cookie spawns'}; CM.ConfigData.SeaSoundURL = {label: 'Season Special Sound URL:', desc: 'URL of the sound to be played when a Season Special spawns'}; -CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', func: function() {CM.Disp.ToggleGCTimer();}}; -CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers'}; -CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades'}; -CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip'}; -CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', func: function() {CM.Disp.ToggleToolWarnCaut();}}; -CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', func: function() {CM.Disp.ToggleToolWarnCautPos();}}; -CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying'}; -CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it'}; -CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!'}; -CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds'}; -CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', func: function() {CM.Disp.ToggleSayTime();}}; -CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', func: function() {CM.Disp.RefreshScale();}}; +CM.ConfigData.GCTimer = {label: ['Golden Cookie Timer OFF', 'Golden Cookie Timer ON'], desc: 'A timer on the Golden Cookie when it has been spawned', toggle: true, func: function() {CM.Disp.ToggleGCTimer();}}; +CM.ConfigData.Title = {label: ['Title OFF', 'Title ON'], desc: 'Update title with Golden Cookie/Season Popup timers', toggle: true}; +CM.ConfigData.Favicon = {label: ['Favicon OFF', 'Favicon ON'], desc: 'Update favicon with Golden/Wrath Cookie', toggle: true, func: function() {CM.Disp.UpdateFavicon();}}; +CM.ConfigData.Tooltip = {label: ['Tooltip Information OFF', 'Tooltip Information ON'], desc: 'Extra information in tooltip for buildings/upgrades', toggle: true}; +CM.ConfigData.TooltipAmor = {label: ['Tooltip Amortization Information OFF', 'Tooltip Amortization Information ON'], desc: 'Add amortization information to buildings tooltip', toggle: true}; +CM.ConfigData.ToolWarnCaut = {label: ['Tooltip Warning/Caution OFF', 'Tooltip Warning/Caution ON'], desc: 'A warning/caution when buying if it will put the bank under the amount needed for max "Lucky!"/"Lucky!" (Frenzy) rewards', toggle: true, func: function() {CM.Disp.ToggleToolWarnCaut();}}; +CM.ConfigData.ToolWarnCautPos = {label: ['Tooltip Warning/Caution Position (Left)', 'Tooltip Warning/Caution Position (Bottom)'], desc: 'Placement of the warning/caution boxes', toggle: false, func: function() {CM.Disp.ToggleToolWarnCautPos();}}; +CM.ConfigData.ToolWarnCautBon = {label: ['Calculate Tooltip Warning/Caution With Bonus CPS OFF', 'Calculate Tooltip Warning/Caution With Bonus CPS ON'], desc: 'Calculate the warning/caution with or without the bonus CPS you get from buying', toggle: true}; +CM.ConfigData.ToolWrink = {label: ['Wrinkler Tooltip OFF', 'Wrinkler Tooltip ON'], desc: 'Shows the amount of cookies a wrinkler will give when popping it', toggle: true}; +CM.ConfigData.Stats = {label: ['Statistics OFF', 'Statistics ON'], desc: 'Extra Cookie Monster statistics!', toggle: true}; +CM.ConfigData.UpStats = {label: ['Statistics Update Rate (Default)', 'Statistics Update Rate (1s)'], desc: 'Default Game rate is once every 5 seconds', toggle: false}; +CM.ConfigData.SayTime = {label: ['Format Time OFF', 'Format Time ON'], desc: 'Change how time is displayed in statistics', toggle: true, func: function() {CM.Disp.ToggleSayTime();}}; +CM.ConfigData.Scale = {label: ['Game\'s Setting Scale', 'Metric', 'Short Scale', 'Scientific Notation'], desc: 'Change how long numbers are handled', toggle: false, func: function() {CM.Disp.RefreshScale();}}; diff --git a/src/Disp.js b/src/Disp.js index 924bd32..4874ab3 100644 --- a/src/Disp.js +++ b/src/Disp.js @@ -328,11 +328,11 @@ CM.Disp.ToggleTimerBarPos = function() { CM.Disp.UpdateTimerBar = function() { if (CM.Config.TimerBar == 1) { - // label width: 83 timer width: 26 div margin: 20 + // label width: 83, timer width: 26, div margin: 20 var maxWidth = CM.Disp.TimerBar.offsetWidth - 129; var count = 0; - if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0) { + if (Game.goldenCookie.life <= 0 && Game.goldenCookie.toDie == 0 && !Game.Has('Golden switch [off]')) { CM.Disp.TimerBarGC.style.display = ''; l('CMTimerBarGCMinBar').style.width = Math.round(Math.max(0, Game.goldenCookie.minTime - Game.goldenCookie.time) * maxWidth / Game.goldenCookie.maxTime) + 'px'; if (Game.goldenCookie.minTime == Game.goldenCookie.maxTime) { @@ -374,7 +374,7 @@ CM.Disp.UpdateTimerBar = function() { } else if (Game.frenzyPower == 15) { l('CMTimerBarFrenType').textContent = 'Dragon Harvest'; - l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple; + l('CMTimerBarFrenBar').className = CM.Disp.colorBackPre + CM.Disp.colorBrown; } else { l('CMTimerBarFrenType').textContent = 'Blood Frenzy'; @@ -396,7 +396,7 @@ CM.Disp.UpdateTimerBar = function() { } else { l('CMTimerBarCFType').textContent = 'Dragonflight'; - l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPurple; + l('CMTimerBarCFBar').className = CM.Disp.colorBackPre + CM.Disp.colorPink; } l('CMTimerBarCFBar').style.width = Math.round(Game.clickFrenzy * maxWidth / Game.clickFrenzyMax) + 'px'; l('CMTimerBarCFTime').textContent = Math.ceil(Game.clickFrenzy / Game.fps); @@ -443,9 +443,19 @@ CM.Disp.UpdateBotTimerBarDisplay = function() { } CM.Disp.UpdateBuildings = function() { - if (CM.Config.BuildColor == 1) { - for (var i in CM.Cache.Objects) { - l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache.Objects[i].color]; + if (CM.Config.BuildColor == 1 && Game.buyMode == 1) { + var target = ''; + if (Game.buyBulk == 10) { + target = 'Objects10' + } + else if (Game.buyBulk == 100) { + target = 'Objects100' + } + else { + target = 'Objects' + } + for (var i in CM.Cache[target]) { + l('productPrice' + Game.Objects[i].id).style.color = CM.Config.Colors[CM.Cache[target][i].color]; } } else { @@ -467,7 +477,7 @@ CM.Disp.CreateUpgradeBar = function() { var placeholder = document.createElement('div'); var legend = document.createElement('div'); - legend.style.minWidth = '320px'; + legend.style.minWidth = '330px'; legend.style.marginBottom = '4px'; var title = document.createElement('div'); title.className = 'name'; @@ -559,7 +569,6 @@ CM.Disp.UpdateUpgrades = function() { l('upgrade' + i).appendChild(div); } if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++; - else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorBlue) blue++; else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorGreen) green++; else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorYellow) yellow++; else if (CM.Cache.Upgrades[me.name].color == CM.Disp.colorOrange) orange++; @@ -581,13 +590,13 @@ CM.Disp.UpdateUpgrades = function() { CM.Disp.UpdateColors = function() { var str = ''; for (var i = 0; i < CM.Disp.colors.length; i++) { - str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }'; + str += '.' + CM.Disp.colorTextPre + CM.Disp.colors[i] + ' { color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n'; } for (var i = 0; i < CM.Disp.colors.length; i++) { - str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }'; + str += '.' + CM.Disp.colorBackPre + CM.Disp.colors[i] + ' { background-color: ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n'; } for (var i = 0; i < CM.Disp.colors.length; i++) { - str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }'; + str += '.' + CM.Disp.colorBorderPre + CM.Disp.colors[i] + ' { border: 1px solid ' + CM.Config.Colors[CM.Disp.colors[i]] + '; }\n'; } CM.Disp.Css.textContent = str; CM.Disp.UpdateBuildings(); // Class has been already set @@ -634,6 +643,28 @@ CM.Disp.PlaySound = function(url) { } } +CM.Disp.CreateFavicon = function() { + CM.Disp.Favicon = document.createElement('link'); + CM.Disp.Favicon.id = 'CMFavicon'; + CM.Disp.Favicon.rel = 'shortcut icon'; + CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico'; + document.getElementsByTagName('head')[0].appendChild(CM.Disp.Favicon); +} + +CM.Disp.UpdateFavicon = function() { + if (CM.Config.Favicon == 1 && l('goldenCookie').style.display != 'none') { + if (Game.goldenCookie.wrath) { + CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/wrathCookie.ico'; + } + else { + CM.Disp.Favicon.href = 'http://aktanusa.github.io/CookieMonster/favicon/goldenCookie.ico'; + } + } + else { + CM.Disp.Favicon.href = 'http://orteil.dashnet.org/cookieclicker/favicon.ico'; + } +} + CM.Disp.CreateGCTimer = function() { CM.Disp.GCTimer = document.createElement('div'); CM.Disp.GCTimer.style.width = '96px'; @@ -667,6 +698,7 @@ CM.Disp.ToggleGCTimer = function() { CM.Disp.CheckGoldenCookie = function() { if (CM.Disp.lastGoldenCookieState != l('goldenCookie').style.display) { CM.Disp.lastGoldenCookieState = l('goldenCookie').style.display; + CM.Disp.UpdateFavicon(); if (l('goldenCookie').style.display != 'none') { if (CM.Config.GCTimer == 1) { CM.Disp.GCTimer.style.display = 'block'; @@ -707,9 +739,12 @@ CM.Disp.UpdateTitle = function() { titleGC = '[G ' + Math.ceil(Game.goldenCookie.life / Game.fps) + ']'; } } - else { + else if (!Game.Has('Golden switch [off]')) { titleGC = '[' + Math.ceil((Game.goldenCookie.maxTime - Game.goldenCookie.time) / Game.fps) + ']'; } + else { + titleGC = '[GS]' + } if (Game.season=='christmas') { addSP = true; if (l('seasonPopup').style.display != 'none') { @@ -732,11 +767,11 @@ CM.Disp.UpdateTitle = function() { CM.Disp.CreateResetTooltip = function() { CM.Disp.ResetTooltipPlaceholder = document.createElement('div'); var resetTitleDesc = document.createElement('div'); - resetTitleDesc.style.minWidth = '260px'; + resetTitleDesc.style.minWidth = '340px'; resetTitleDesc.style.marginBottom = '4px'; var div = document.createElement('div'); div.style.textAlign = 'left'; - div.textContent = 'The bonus income you would get from new heavenly chips/reset achievements if you have the same buildings/upgrades after reset'; + div.textContent = 'The bonus income you would get from new prestige levels at 100% of its potential and from reset achievements if you have the same buildings/upgrades after reset'; resetTitleDesc.appendChild(div); CM.Disp.ResetTooltipPlaceholder.appendChild(resetTitleDesc); } @@ -744,11 +779,11 @@ CM.Disp.CreateResetTooltip = function() { CM.Disp.CreateChoEggTooltip = function() { CM.Disp.ChoEggTooltipPlaceholder = document.createElement('div'); var choEggTitleDesc = document.createElement('div'); - choEggTitleDesc.style.minWidth = '240px'; + choEggTitleDesc.style.minWidth = '310px'; choEggTitleDesc.style.marginBottom = '4px'; var div = document.createElement('div'); div.style.textAlign = 'left'; - div.textContent = 'The amount of cookies you would get from selling all buildings, popping all wrinklers, and then buying Chocolate egg'; + div.textContent = 'The amount of cookies you would get from selling all buildings with Earth Shatterer aura (if possible), popping all wrinklers, and then buying Chocolate egg'; choEggTitleDesc.appendChild(div); CM.Disp.ChoEggTooltipPlaceholder.appendChild(choEggTitleDesc); } @@ -773,9 +808,14 @@ CM.Disp.AddMenuPref = function(title) { var div = document.createElement('div'); div.className = 'listing'; var a = document.createElement('a'); - a.className = 'option'; + if (CM.ConfigData[config].toggle && CM.Config[config] == 0) { + a.className = 'option off'; + } + else { + a.className = 'option'; + } a.id = CM.ConfigPrefix + config; - a.onclick = function() {CM.ToggleConfigUp(config);}; + a.onclick = function() {CM.ToggleConfig(config);}; a.textContent = CM.Disp.GetConfigDisplay(config); div.appendChild(a); var label = document.createElement('label'); @@ -861,6 +901,7 @@ CM.Disp.AddMenuPref = function(title) { frag.appendChild(url('SeaSoundURL')); frag.appendChild(listing('GCTimer')); frag.appendChild(listing('Title')); + frag.appendChild(listing('Favicon')); frag.appendChild(header('Tooltip')); frag.appendChild(listing('Tooltip')); @@ -941,7 +982,23 @@ CM.Disp.AddMenuStats = function(title) { var luckyTime = (Game.cookies < CM.Cache.Lucky) ? CM.Disp.FormatTime((CM.Cache.Lucky - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var luckyColorFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var luckyTimeFrenzy = (Game.cookies < CM.Cache.LuckyFrenzy) ? CM.Disp.FormatTime((CM.Cache.LuckyFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; - var luckyCur = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13; + var luckyCurBase = Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + 13; + var luckyRewardMax = CM.Cache.LuckyReward; + var luckyRewardMaxWrath = CM.Cache.LuckyReward; + var luckyRewardFrenzyMax = CM.Cache.LuckyRewardFrenzy; + var luckyRewardFrenzyMaxWrath = CM.Cache.LuckyRewardFrenzy; + var luckyCur = luckyCurBase; + var luckyCurWrath = luckyCurBase; + if (Game.hasAura('Ancestral Metamorphosis')) { + luckyRewardMax *= 1.1; + luckyRewardFrenzyMax *= 1.1; + luckyCur *= 1.1; + } + if (Game.hasAura('Unholy Dominion')) { + luckyRewardMaxWrath *= 1.1; + luckyRewardFrenzyMaxWrath *= 1.1; + luckyCurWrath *= 1.1; + } var luckyReqFrag = document.createDocumentFragment(); var luckyReqSpan = document.createElement('span'); @@ -967,9 +1024,9 @@ CM.Disp.AddMenuStats = function(title) { luckyReqFrenFrag.appendChild(luckyReqFrenSmall); } stats.appendChild(listing('\"Lucky!\" Cookies Required (Frenzy)', luckyReqFrenFrag)); - stats.appendChild(listing('\"Lucky!\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.LuckyReward)))); - stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.LuckyRewardFrenzy)))); - stats.appendChild(listing('\"Lucky!\" Reward (CUR)', document.createTextNode(Beautify(luckyCur)))); + stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(luckyRewardMax) + ' / ' + Beautify(luckyRewardMaxWrath)))); + stats.appendChild(listing('\"Lucky!\" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode(Beautify(luckyRewardFrenzyMax) + ' / ' + Beautify(luckyRewardFrenzyMaxWrath)))); + stats.appendChild(listing('\"Lucky!\" Reward (CUR) (Golden / Wrath)', document.createTextNode(Beautify(luckyCur) + ' / ' + Beautify(luckyCurWrath)))); } stats.appendChild(header('Chain Cookies', 'Chain')); @@ -978,10 +1035,29 @@ CM.Disp.AddMenuStats = function(title) { var chainTime = (Game.cookies < CM.Cache.Chain) ? CM.Disp.FormatTime((CM.Cache.Chain - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; var chainColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.colorRed : CM.Disp.colorGreen; var chainTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzy) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzy - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; + var chainWrathColor = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen; + var chainWrathTime = (Game.cookies < CM.Cache.ChainWrath) ? CM.Disp.FormatTime((CM.Cache.ChainWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; + var chainWrathColorFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.colorRed : CM.Disp.colorGreen; + var chainWrathTimeFrenzy = (Game.cookies < CM.Cache.ChainFrenzyWrath) ? CM.Disp.FormatTime((CM.Cache.ChainFrenzyWrath - Game.cookies) / (Game.cookiesPs * (1 - Game.cpsSucked))) : ''; + + var chainRewardMax = CM.Cache.ChainReward; + var chainWrathRewardMax = CM.Cache.ChainWrathReward; + var chainFrenzyRewardMax = CM.Cache.ChainFrenzyReward; + var chainFrenzyWrathRewardMax = CM.Cache.ChainFrenzyWrathReward; var chainCurMax = Math.min(Game.cookiesPs * 60 * 60 * 6, Game.cookies * 0.25); var chainCur = CM.Cache.MaxChainMoni(7, chainCurMax); var chainCurWrath = CM.Cache.MaxChainMoni(6, chainCurMax); - + if (Game.hasAura('Ancestral Metamorphosis')) { + chainRewardMax *= 1.1; + chainFrenzyRewardMax *= 1.1; + chainCur *= 1.1; + } + if (Game.hasAura('Unholy Dominion')) { + chainWrathRewardMax *= 1.1; + chainFrenzyWrathRewardMax *= 1.1; + chainCurWrath *= 1.1; + } + var chainReqFrag = document.createDocumentFragment(); var chainReqSpan = document.createElement('span'); chainReqSpan.style.fontWeight = 'bold'; @@ -994,6 +1070,18 @@ CM.Disp.AddMenuStats = function(title) { chainReqFrag.appendChild(chainReqSmall); } stats.appendChild(listing('\"Chain\" Cookies Required', chainReqFrag)); + var chainWrathReqFrag = document.createDocumentFragment(); + var chainWrathReqSpan = document.createElement('span'); + chainWrathReqSpan.style.fontWeight = 'bold'; + chainWrathReqSpan.className = CM.Disp.colorTextPre + chainWrathColor; + chainWrathReqSpan.textContent = Beautify(CM.Cache.ChainWrath); + chainWrathReqFrag.appendChild(chainWrathReqSpan); + if (chainWrathTime != '') { + var chainWrathReqSmall = document.createElement('small'); + chainWrathReqSmall.textContent = ' (' + chainWrathTime + ')'; + chainWrathReqFrag.appendChild(chainWrathReqSmall); + } + stats.appendChild(listing('\"Chain\" Cookies Required (Wrath)', chainWrathReqFrag)); var chainReqFrenFrag = document.createDocumentFragment(); var chainReqFrenSpan = document.createElement('span'); chainReqFrenSpan.style.fontWeight = 'bold'; @@ -1006,30 +1094,36 @@ CM.Disp.AddMenuStats = function(title) { chainReqFrenFrag.appendChild(chainReqFrenSmall); } stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy)', chainReqFrenFrag)); - stats.appendChild(listing('\"Chain\" Reward (MAX)', document.createTextNode(Beautify(CM.Cache.ChainReward)))); - stats.appendChild(listing('\"Chain\" Reward (MAX) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainWrathReward)))); - stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyReward)))); - stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Wrath)', document.createTextNode(Beautify(CM.Cache.ChainFrenzyWrathReward)))); - stats.appendChild(listing('\"Chain\" Reward (CUR)', document.createTextNode(Beautify(chainCur)))); - stats.appendChild(listing('\"Chain\" Reward (CUR) (Wrath)', document.createTextNode(Beautify(chainCurWrath)))); + var chainWrathReqFrenFrag = document.createDocumentFragment(); + var chainWrathReqFrenFrag = document.createDocumentFragment(); + var chainWrathReqFrenSpan = document.createElement('span'); + chainWrathReqFrenSpan.style.fontWeight = 'bold'; + chainWrathReqFrenSpan.className = CM.Disp.colorTextPre + chainWrathColorFrenzy; + chainWrathReqFrenSpan.textContent = Beautify(CM.Cache.ChainFrenzyWrath); + chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSpan); + if (chainWrathTimeFrenzy != '') { + var chainWrathReqFrenSmall = document.createElement('small'); + chainWrathReqFrenSmall.textContent = ' (' + chainWrathTimeFrenzy + ')'; + chainWrathReqFrenFrag.appendChild(chainWrathReqFrenSmall); + } + stats.appendChild(listing('\"Chain\" Cookies Required (Frenzy) (Wrath)', chainWrathReqFrenFrag)); + stats.appendChild(listing('\"Chain\" Reward (MAX) (Golden / Wrath)', document.createTextNode(Beautify(chainRewardMax) + ' / ' + Beautify(chainWrathRewardMax)))); + stats.appendChild(listing('\"Chain\" Reward (MAX) (Frenzy) (Golden / Wrath)', document.createTextNode(Beautify(chainFrenzyRewardMax) + ' / ' + Beautify(chainFrenzyWrathRewardMax)))); + stats.appendChild(listing('\"Chain\" Reward (CUR) (Golden / Wrath)', document.createTextNode(Beautify(chainCur) + ' / ' + Beautify(chainCurWrath)))); } - // Useless for now; cleanup later - /*stats.appendChild(header('Heavenly Chips', 'HC')); - if (CM.Config.StatsPref.HC) { - var possibleHC = Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset); - var neededCook = Game.HowManyCookiesReset(possibleHC + 1) - (Game.cookiesEarned + Game.cookiesReset); + stats.appendChild(header('Prestige', 'Prestige')); + if (CM.Config.StatsPref.Prestige) { + var possiblePres = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset)); + var neededCook = Game.HowManyCookiesReset(possiblePres + 1) - (Game.cookiesEarned + Game.cookiesReset); - var hcMaxFrag = document.createDocumentFragment(); - hcMaxFrag.appendChild(document.createTextNode(Beautify(possibleHC))); - stats.appendChild(listing('Heavenly Chips (MAX)', hcMaxFrag)); - var hcCurFrag = document.createDocumentFragment(); - // Remove all chip stats? - //hcCurFrag.appendChild(document.createTextNode(Beautify(Game.heavenlyChipsEarned))); - //stats.appendChild(listing('Heavenly Chips (CUR)', hcCurFrag)); - stats.appendChild(listing('Cookies To Next Chip', document.createTextNode(Beautify(neededCook)))); - stats.appendChild(listing('Time To Next Chip', document.createTextNode(CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)))); - // Unneeded? + stats.appendChild(listing('Prestige Level (CUR / MAX)', document.createTextNode(Beautify(Game.prestige) + ' / ' + Beautify(possiblePres)))); + var cookiesNextFrag = document.createDocumentFragment(); + cookiesNextFrag.appendChild(document.createTextNode(Beautify(neededCook))); + var cookiesNextSmall = document.createElement('small'); + cookiesNextSmall.textContent = ' (' + (CM.Disp.FormatTime(neededCook / (Game.cookiesPs * (1 - Game.cpsSucked)), 1)) + ')'; + cookiesNextFrag.appendChild(cookiesNextSmall); + stats.appendChild(listing('Cookies To Next Level', cookiesNextFrag)); var resetTitleFrag = document.createDocumentFragment(); resetTitleFrag.appendChild(document.createTextNode('Reset Bonus Income ')) var resetTitleSpan = document.createElement('span'); @@ -1056,20 +1150,20 @@ CM.Disp.AddMenuStats = function(title) { resetSmall.textContent = ' (' + (increase / 100) + '% of income)'; resetFrag.appendChild(resetSmall); } - //stats.appendChild(listing(resetTitleFrag, resetFrag)); - }*/ + stats.appendChild(listing(resetTitleFrag, resetFrag)); + } var choEgg = (Game.HasUnlocked('Chocolate egg') && !Game.Has('Chocolate egg')); // Needs to be done for the checking below if (Game.cpsSucked > 0) { stats.appendChild(header('Wrinklers', 'Wrink')); if (CM.Config.StatsPref.Wrink || (CM.Config.StatsPref.Sea && choEgg)) { - var totalSucked = 0; + var totalSucked = 0; // Used in Chocolate Egg calculation below also for (var i in Game.wrinklers) { var sucked = Game.wrinklers[i].sucked; var toSuck = 1.1; if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05; - if (Game.wrinklers[i].type==1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed + if (Game.wrinklers[i].type==1) toSuck *= 3; // Shiny wrinklers sucked *= toSuck; if (Game.Has('Wrinklerspawn')) sucked *= 1.05; totalSucked += sucked; @@ -1192,15 +1286,20 @@ CM.Disp.AddMenuStats = function(title) { choEggTitleSpan.style.verticalAlign = 'bottom'; choEggTitleSpan.textContent = '?'; choEggTitleFrag.appendChild(choEggTitleSpan); - var choEggTotal = Game.cookies + CM.Cache.SellAllTotal; + var choEggTotal = Game.cookies + CM.Cache.SellForChoEgg; if (Game.cpsSucked > 0) { - choEggTotal += sucked; + choEggTotal += totalSucked; } choEggTotal *= 0.05; stats.appendChild(listing(choEggTitleFrag, document.createTextNode(Beautify(choEggTotal)))); - } + } } } + + stats.appendChild(header('Miscellaneous', 'Misc')); + if (CM.Config.StatsPref.Misc) { + stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); + } l('menu').insertBefore(stats, l('menu').childNodes[2]); } @@ -1233,7 +1332,7 @@ CM.Disp.UpdateTooltipLocation = function() { } // Kept for future possible use if the code changes again /*else if (!Game.onCrate && !Game.OnAscend && CM.Config.TimerBar == 1 && CM.Config.TimerBarPos == 0) { - //Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px'; + Game.tooltip.tta.style.top = (parseInt(Game.tooltip.tta.style.top) + parseInt(CM.Disp.TimerBar.style.height)) + 'px'; }*/ } @@ -1323,36 +1422,38 @@ CM.Disp.AddTooltipUpgrade = function() { } } -CM.Disp.AddTooltipBuildExtra = function() { - for (var i in Game.Objects) { - var me = Game.Objects[i]; - l('buttonBuy10-' + me.id).onmouseover = function() {CM.Disp.TooltipBuy10 = true;}; - l('buttonBuy10-' + me.id).onmouseout = function() {CM.Disp.TooltipBuy10 = false;}; - l('buttonSell-' + me.id).onmouseover = function() {CM.Disp.TooltipSell = true;}; - l('buttonSell-' + me.id).onmouseout = function() {CM.Disp.TooltipSell = false;}; - l('buttonSellAll-' + me.id).onmouseover = function() {CM.Disp.TooltipSellAll = true;}; - l('buttonSellAll-' + me.id).onmouseout = function() {CM.Disp.TooltipSellAll = false;}; - } -} - CM.Disp.Tooltip = function(type, name) { if (type == 'b') { l('tooltip').innerHTML = Game.Objects[name].tooltip(); if (CM.Config.TooltipAmor == 1) { - var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].amount); + var buildPrice = CM.Sim.BuildingGetPrice(Game.Objects[name].basePrice, 0, Game.Objects[name].free, Game.Objects[name].amount); var amortizeAmount = buildPrice - Game.Objects[name].totalCookies; if (amortizeAmount > 0) { l('tooltip').innerHTML = l('tooltip').innerHTML.split('so far').join('so far
' + Beautify(amortizeAmount) + ' ' + (Math.floor(amortizeAmount) == 1 ? 'cookie' : 'cookies') + ' left to amortize (' + CM.Disp.GetTimeColor(buildPrice, Game.Objects[name].totalCookies, (Game.Objects[name].storedTotalCps * Game.globalCpsMult)).text + ')'); } } - if (CM.Disp.TooltipBuy10) { - l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache.Objects10[name].price)); + if (Game.buyMode == 1) { + var target = ''; + var change = false; + if (Game.buyBulk == 10) { + target = 'Objects10'; + change = true; + } + else if (Game.buyBulk == 100) { + target = 'Objects100'; + change = true; + } + if (change) { + l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join(Beautify(CM.Cache[target][name].price)); + } } - if (CM.Disp.TooltipSell) { - l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, 1))); - } - if (CM.Disp.TooltipSellAll) { - l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].amount))); + else if (Game.buyMode == -1) { + if (Game.buyBulk == -1) { + l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.Objects[name].amount, 0))); + } + else { + l('tooltip').innerHTML = l('tooltip').innerHTML.split(Beautify(Game.Objects[name].getPrice())).join('-' + Beautify(CM.Sim.BuildingSell(Game.Objects[name].basePrice, Game.Objects[name].amount, Game.Objects[name].free, Game.buyBulk, 0))); + } } } else { // Upgrades @@ -1364,7 +1465,7 @@ CM.Disp.Tooltip = function(type, name) { area.id = 'CMTooltipArea'; l('tooltip').appendChild(area); - if (CM.Config.Tooltip == 1) { + if (CM.Config.Tooltip == 1 && (type != 'b' || Game.buyMode == 1)) { l('tooltip').firstChild.style.paddingBottom = '4px'; var tooltip = document.createElement('div'); tooltip.style.border = '1px solid'; @@ -1411,23 +1512,24 @@ CM.Disp.UpdateTooltip = function() { var price; var bonus; if (CM.Disp.tooltipType == 'b') { - if (!CM.Disp.TooltipBuy10) { - bonus = CM.Cache.Objects[CM.Disp.tooltipName].bonus; - price = Game.Objects[CM.Disp.tooltipName].getPrice(); - if (CM.Config.Tooltip == 1) { - l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color; - l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects[CM.Disp.tooltipName].bci, 2); - l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects[CM.Disp.tooltipName].color; - } + var target = ''; + if (Game.buyMode == 1 && Game.buyBulk == 10) { + target = 'Objects10'; + price = CM.Cache[target][CM.Disp.tooltipName].price; + } + else if (Game.buyMode == 1 && Game.buyBulk == 100) { + target = 'Objects100'; + price = CM.Cache[target][CM.Disp.tooltipName].price; } else { - bonus = CM.Cache.Objects10[CM.Disp.tooltipName].bonus; - price = CM.Cache.Objects10[CM.Disp.tooltipName].price; - if (CM.Config.Tooltip == 1) { - l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color; - l('CMTooltipBCI').textContent = Beautify(CM.Cache.Objects10[CM.Disp.tooltipName].bci, 2); - l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Objects10[CM.Disp.tooltipName].color; - } + target = 'Objects'; + price = Game.Objects[CM.Disp.tooltipName].getPrice(); + } + bonus = CM.Cache[target][CM.Disp.tooltipName].bonus; + if (CM.Config.Tooltip == 1 && Game.buyMode == 1) { + l('CMTooltipBorder').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; + l('CMTooltipBCI').textContent = Beautify(CM.Cache[target][CM.Disp.tooltipName].bci, 2); + l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache[target][CM.Disp.tooltipName].color; } } else { // Upgrades @@ -1439,7 +1541,7 @@ CM.Disp.UpdateTooltip = function() { l('CMTooltipBCI').className = CM.Disp.colorTextPre + CM.Cache.Upgrades[Game.UpgradesInStore[CM.Disp.tooltipName].name].color; } } - if (CM.Config.Tooltip == 1) { + if (CM.Config.Tooltip == 1 && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { l('CMTooltipIncome').textContent = Beautify(bonus, 2); var increase = Math.round(bonus / Game.cookiesPs * 10000); @@ -1463,7 +1565,7 @@ CM.Disp.UpdateTooltip = function() { } var caut = warn * 7; var amount = Game.cookies - price; - if (amount < warn || amount < caut) { + if ((amount < warn || amount < caut) && (CM.Disp.tooltipType != 'b' || Game.buyMode == 1)) { if (CM.Config.ToolWarnCautPos == 0) { CM.Disp.TooltipWarnCaut.style.right = '0px'; } @@ -1570,7 +1672,7 @@ CM.Disp.UpdateWrinklerTooltip = function() { var sucked = Game.wrinklers[CM.Disp.TooltipWrinkler].sucked; var toSuck = 1.1; if (Game.Has('Sacrilegious corruption')) toSuck *= 1.05; - if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed + if (Game.wrinklers[CM.Disp.TooltipWrinkler].type == 1) toSuck *= 3; // Shiny wrinklers sucked *= toSuck; if (Game.Has('Wrinklerspawn')) sucked *= 1.05; l('CMTooltipWrinkler').textContent = Beautify(sucked); @@ -1623,16 +1725,18 @@ CM.Disp.colorOrange = 'Orange'; CM.Disp.colorRed = 'Red'; CM.Disp.colorPurple = 'Purple'; CM.Disp.colorGray = 'Gray'; -CM.Disp.colors = [ CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray]; +CM.Disp.colorPink = 'Pink'; +CM.Disp.colorBrown = 'Brown'; +CM.Disp.colors = [CM.Disp.colorBlue, CM.Disp.colorGreen, CM.Disp.colorYellow, CM.Disp.colorOrange, CM.Disp.colorRed, CM.Disp.colorPurple, CM.Disp.colorGray, CM.Disp.colorPink, CM.Disp.colorBrown]; CM.Disp.lastGoldenCookieState = 'none'; CM.Disp.lastAscendState = -1; +CM.Disp.lastBuyMode = -1; +CM.Disp.lastBuyBulk = -1; CM.Disp.metric = ['M', 'G', 'T', 'P', 'E', 'Z', 'Y']; CM.Disp.shortScale = ['M', 'B', 'Tr', 'Quadr', 'Quint', 'Sext', 'Sept', 'Oct', 'Non', 'Dec', 'Undec', 'Duodec', 'Tredec']; CM.Disp.TooltipBuy10 = false; -CM.Disp.TooltipSell = false; -CM.Disp.TooltipSellAll = false; CM.Disp.TooltipWrinklerArea = 0; CM.Disp.TooltipWrinkler = -1; diff --git a/src/Main.js b/src/Main.js index 5fad819..a126629 100644 --- a/src/Main.js +++ b/src/Main.js @@ -90,7 +90,7 @@ CM.Loop = function() { CM.Cache.RemakeLucky(); CM.Cache.RemakeChain(); CM.Cache.RemakeSeaSpec(); - CM.Cache.RemakeSellAllTotal(); + CM.Cache.RemakeSellForChoEgg(); CM.Disp.UpdateBotBarOther(); CM.Disp.UpdateBuildings(); @@ -98,6 +98,20 @@ CM.Loop = function() { CM.Sim.DoSims = 0; } + + // Update Buildings Color for different buy/sell modes + var updateBuildings = false; + if (CM.Disp.lastBuyMode != Game.buyMode) { + CM.Disp.lastBuyMode = Game.buyMode; + updateBuildings = true; + } + if (CM.Disp.lastBuyBulk != Game.buyBulk) { + CM.Disp.lastBuyBulk = Game.buyBulk; + updateBuildings = true; + } + if (updateBuildings) { + CM.Disp.UpdateBuildings(); + } // Redraw timers CM.Disp.UpdateBotBarTime(); @@ -145,27 +159,29 @@ CM.DelayInit = function() { CM.Disp.CreateTimerBar(); CM.Disp.CreateUpgradeBar(); CM.Disp.CreateWhiteScreen(); + CM.Disp.CreateFavicon(); CM.Disp.CreateGCTimer(); CM.Disp.CreateResetTooltip(); CM.Disp.CreateChoEggTooltip(); CM.Disp.CreateTooltipWarnCaut(); CM.Disp.AddTooltipBuild(); - //CM.Disp.AddTooltipBuildExtra(); // The extra per building was removed CM.Disp.AddWrinklerAreaDetect(); CM.ReplaceNative(); Game.CalculateGains(); CM.LoadConfig(); // Must be after all things are created! CM.Disp.lastAscendState = Game.OnAscend; + CM.Disp.lastBuyMode = Game.buyMode; + CM.Disp.lastBuyBulk = Game.buyBulk; if (Game.prefs.popups) Game.Popup('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!'); - else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!','','',1, 1); + else Game.Notify('Cookie Monster version ' + CM.VersionMajor + '.' + CM.VersionMinor + ' loaded!', '', '', 1, 1); Game.Win('Third-party'); } -CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, HC: 1, Wrink: 1, Sea: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3'}}; +CM.ConfigDefault = {BotBar: 1, TimerBar: 1, TimerBarPos: 0, BuildColor: 1, UpBarColor: 1, Flash: 1, Sound: 1, Volume: 100, GCSoundURL: 'http://freesound.org/data/previews/66/66717_931655-lq.mp3', SeaSoundURL: 'http://www.freesound.org/data/previews/121/121099_2193266-lq.mp3', GCTimer: 1, Title: 1, Favicon: 1, Tooltip: 1, TooltipAmor: 0, ToolWarnCaut: 1, ToolWarnCautPos: 1, ToolWarnCautBon: 0, ToolWrink: 1, Stats: 1, UpStats: 1, SayTime: 1, Scale: 2, StatsPref: {Lucky: 1, Chain: 1, Prestige: 1, Wrink: 1, Sea: 1, Misc: 1}, Colors : {Blue: '#4bb8f0', Green: '#00ff00', Yellow: '#ffff00', Orange: '#ff7f00', Red: '#ff0000', Purple: '#ff00ff', Gray: '#b3b3b3', Pink: '#ff1493', Brown: '#8b4513'}}; CM.ConfigPrefix = 'CMConfig'; CM.VersionMajor = '2'; -CM.VersionMinor = '2'; +CM.VersionMinor = '3'; diff --git a/src/Sim.js b/src/Sim.js index 9ae0a4c..1c98632 100644 --- a/src/Sim.js +++ b/src/Sim.js @@ -2,32 +2,69 @@ * Sim * *******/ -CM.Sim.BuildingGetPrice = function(basePrice, start, increase) { - var totalPrice = 0; - var count = 0; - while(count < increase) { - var price = basePrice * Math.pow(Game.priceIncrease, start + count); +CM.Sim.BuildingGetPrice = function(basePrice, start, free, increase) { + /*var price=0; + for (var i = Math.max(0 , start); i < Math.max(0, start + increase); i++) { + price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free)); + } + if (Game.Has('Season savings')) price *= 0.99; + if (Game.Has('Santa\'s dominion')) price *= 0.99; + if (Game.Has('Faberge egg')) price *= 0.99; + if (Game.Has('Divine discount')) price *= 0.99; + if (Game.hasAura('Fierce Hoarder')) price *= 0.98; + return Math.ceil(price);*/ + + var moni = 0; + for (var i = 0; i < increase; i++) { + var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); if (Game.Has('Season savings')) price *= 0.99; if (Game.Has('Santa\'s dominion')) price *= 0.99; if (Game.Has('Faberge egg')) price *= 0.99; if (Game.Has('Divine discount')) price *= 0.99; if (Game.hasAura('Fierce Hoarder')) price *= 0.98; - totalPrice += Math.ceil(price); - count++; + price = Math.ceil(price); + moni+=price; + start++; } - return totalPrice; + return moni; } -CM.Sim.BuildingSell = function(basePrice, start, amount) { - var totalMoni = 0; - while (amount > 0) { - var giveBack = 0.5; - if (Game.hasAura('Earth Shatterer')) giveBack = 0.85; - totalMoni += Math.floor(CM.Sim.BuildingGetPrice(basePrice, start, 1) * giveBack); - start--; - amount--; +CM.Sim.BuildingSell = function(basePrice, start, free, amount, emuAura) { + /*var price=0; + for (var i = Math.max(0, start - amount); i < Math.max(0, start); i++) { + price += basePrice * Math.pow(Game.priceIncrease, Math.max(0, i - free)); } - return totalMoni; + if (Game.Has('Season savings')) price*=0.99; + if (Game.Has('Santa\'s dominion')) price*=0.99; + if (Game.Has('Faberge egg')) price*=0.99; + if (Game.Has('Divine discount')) price*=0.99; + if (Game.hasAura('Fierce Hoarder')) price*=0.98; + if (Game.hasAura('Earth Shatterer') || emuAura) { + price *= 0.85; + } + else { + price *= 0.5; + } + return Math.ceil(price);*/ + + var moni=0; + for (var i = 0; i < amount; i++) { + var price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free)); + if (Game.Has('Season savings')) price *= 0.99; + if (Game.Has('Santa\'s dominion')) price *= 0.99; + if (Game.Has('Faberge egg')) price *= 0.99; + if (Game.Has('Divine discount')) price *= 0.99; + if (Game.hasAura('Fierce Hoarder')) price *= 0.98; + price = Math.ceil(price); + var giveBack = 0.5; + if (Game.hasAura('Earth Shatterer') || emuAura) giveBack=0.85; + price = Math.floor(price * giveBack); + if (start > 0) { + moni += price; + start--; + } + } + return moni; } CM.Sim.Has = function(what) { @@ -230,9 +267,11 @@ CM.Sim.CheckOtherAchiev = function() { if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++; if (CM.Sim.Has('Antigrandmas')) grandmas++; if (CM.Sim.Has('Rainbow grandmas')) grandmas++; + if (CM.Sim.Has('Banker grandmas')) grandmas++; + if (CM.Sim.Has('Priestess grandmas')) grandmas++; + if (CM.Sim.Has('Witch grandmas')) grandmas++; if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder'); - // Redo? var buildingsOwned = 0; var mathematician = 1; var base10 = 1; @@ -244,7 +283,7 @@ CM.Sim.CheckOtherAchiev = function() { if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0; } if (!CM.Sim.HasAchiev('Base 10')) { - if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0; + if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id) * 10) base10 = 0; } } if (minAmount >= 1) CM.Sim.Win('One with everything'); @@ -375,10 +414,35 @@ CM.Sim.ResetBonus = function() { if (Game.cookiesEarned >= 1000000000000000000000000000000) CM.Sim.Win('Negative void'); if (Game.cookiesEarned >= 1000000000000000000000000000000000) CM.Sim.Win('To crumbs, you say?'); + if (CM.Sim.Upgrades['Heavenly chip secret'].bought == 0) { + CM.Sim.Upgrades['Heavenly chip secret'].bought = 1; + CM.Sim.UpgradesOwned++; + } + if (CM.Sim.Upgrades['Heavenly cookie stand'].bought == 0) { + CM.Sim.Upgrades['Heavenly cookie stand'].bought = 1; + CM.Sim.UpgradesOwned++; + } + if (CM.Sim.Upgrades['Heavenly bakery'].bought == 0) { + CM.Sim.Upgrades['Heavenly bakery'].bought = 1; + CM.Sim.UpgradesOwned++; + } + if (CM.Sim.Upgrades['Heavenly confectionery'].bought == 0) { + CM.Sim.Upgrades['Heavenly confectionery'].bought = 1; + CM.Sim.UpgradesOwned++; + } + if (CM.Sim.Upgrades['Heavenly key'].bought == 0) { + CM.Sim.Upgrades['Heavenly key'].bought = 1; + CM.Sim.UpgradesOwned++; + } + + CM.Sim.prestige = Math.floor(Game.HowMuchPrestige(Game.cookiesEarned + Game.cookiesReset)); + var lastAchievementsOwned = CM.Sim.AchievementsOwned; CM.Sim.CalculateGains(); + CM.Sim.CheckOtherAchiev(); + if (lastAchievementsOwned != CM.Sim.AchievementsOwned) { CM.Sim.CalculateGains(); }