Replaced var with let

This commit is contained in:
Daniël van Noord
2021-02-20 16:12:16 +01:00
parent f3ceec3c91
commit 43fb9112a7
7 changed files with 252 additions and 252 deletions

View File

@@ -17,7 +17,7 @@
* @returns {number} moni Total price
*/
CM.Sim.BuildingGetPrice = function(build, basePrice, start, free, increase) {
var moni = 0;
let moni = 0;
for (let i = 0; i < increase; i++) {
let price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = Game.modifyBuildingPrice(build, price);
@@ -84,14 +84,14 @@ CM.Sim.BuildingSell = function(build, basePrice, start, free, amount, noSim) {
// Calculate money gains from selling buildings
// If noSim is set, use Game methods to compute price instead of Sim ones.
noSim = typeof noSim === "undefined" ? 0 : noSim;
var moni = 0;
let moni = 0;
if (amount === -1) amount = start;
if (!amount) amount = Game.buyBulk;
for (let i = 0; i < amount; i++) {
let price = basePrice * Math.pow(Game.priceIncrease, Math.max(0, start - free));
price = noSim ? Game.modifyBuildingPrice(build, price) : CM.Sim.modifyBuildingPrice(build, price);
price = Math.ceil(price);
var giveBack = noSim ? build.getSellMultiplier() : CM.Sim.getSellMultiplier();
let giveBack = noSim ? build.getSellMultiplier() : CM.Sim.getSellMultiplier();
price = Math.floor(price * giveBack);
if (start > 0) {
moni += price;
@@ -192,7 +192,7 @@ CM.Sim.hasAura = function(what) {
* @returns {number} The multiplier
*/
CM.Sim.auraMult = function(what) {
var n = 0;
let n = 0;
if (Game.dragonAuras[CM.Sim.dragonAura].name === what || Game.dragonAuras[CM.Sim.dragonAura2].name === what)
n = 1;
if (Game.dragonAuras[CM.Sim.dragonAura].name === 'Reality Bending' || Game.dragonAuras[CM.Sim.dragonAura2].name === 'Reality Bending')
@@ -211,8 +211,8 @@ CM.Sim.hasGod = function(what) {
if (!CM.Sim.Objects.Temple.minigameLoaded) {
return false;
}
var possibleGods = CM.Sim.Objects.Temple.minigame.gods;
var god=possibleGods[what];
let possibleGods = CM.Sim.Objects.Temple.minigame.gods;
let god=possibleGods[what];
for (let i=0;i<3;i++)
{
if (CM.Sim.Objects.Temple.minigame.slot[i]==god.id) return (i+1);
@@ -559,7 +559,7 @@ CM.Sim.CalculateGains = function() {
if (CM.Sim.Has('Ant larva')) eggMult *= 1.01;
if (CM.Sim.Has('Century egg')) {
// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
let day = Math.floor((CM.Sim.DateCentury - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
day = Math.min(day, 100);
// Sets a Cache value to be displayed in the Stats page, could be moved...
CM.Cache.CentEgg = 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1;
@@ -748,7 +748,7 @@ CM.Sim.BuyBuildingsBonusIncome = function(building, amount) {
}
}
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
let lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
@@ -789,7 +789,7 @@ CM.Sim.BuyUpgradesBonusIncome = function(upgrade) {
CM.Sim.Win('Wholesome');
}
var lastAchievementsOwned = CM.Sim.AchievementsOwned;
let lastAchievementsOwned = CM.Sim.AchievementsOwned;
CM.Sim.CalculateGains();
@@ -900,7 +900,7 @@ CM.Sim.CalculateChangeAura = function(aura) {
CM.Sim.CopyData();
// Check if aura being changed is first or second aura
var auraToBeChanged = l('promptContent').children[0].innerHTML.includes("secondary");
let auraToBeChanged = l('promptContent').children[0].innerHTML.includes("secondary");
if (auraToBeChanged) CM.Sim.dragonAura2 = aura;
else CM.Sim.dragonAura = aura;
@@ -909,7 +909,7 @@ CM.Sim.CalculateChangeAura = function(aura) {
if (CM.Sim.dragonAura != CM.Cache.dragonAura || CM.Sim.dragonAura2 != CM.Cache.dragonAura2) {
for (let i = Game.ObjectsById.length; i > -1, --i;) {
if (Game.ObjectsById[i].amount > 0) {
var highestBuilding = CM.Sim.Objects[Game.ObjectsById[i].name].name;
let highestBuilding = CM.Sim.Objects[Game.ObjectsById[i].name].name;
CM.Sim.Objects[highestBuilding].amount -=1;
CM.Sim.buildingsOwned -= 1;
price = CM.Sim.Objects[highestBuilding].basePrice * Math.pow(Game.priceIncrease, Math.max(0, CM.Sim.Objects[highestBuilding].amount - 1 -CM.Sim.Objects[highestBuilding].free));
@@ -1029,7 +1029,7 @@ CM.Sim.SellBuildingsForChoEgg = function() {
// Sacrifice highest buildings for the aura switch
for (let i = 0; i < buildingsToSacrifice; ++i) {
var highestBuilding = 0;
let highestBuilding = 0;
for (let j in CM.Sim.Objects) {
if (CM.Sim.Objects[j].amount > 0) {
highestBuilding = CM.Sim.Objects[j];