diff --git a/CookieMonster.js b/CookieMonster.js index f4b5c38..fba864b 100644 --- a/CookieMonster.js +++ b/CookieMonster.js @@ -2648,6 +2648,11 @@ CM.Disp.AddMenuStats = function(title) { if (fortunes.length != 0) stats.appendChild(listing('Fortune Upgrades Left to Buy', createMissDisp(fortunes))); } stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); + if (Game.prefs.autosave) { + var timeTillAutosave = Math.min((Game.fps*60 - (Game.T%(Game.fps*60))) / Game.fps, !Game.OnAscend * 60) + console.log(timeTillAutosave) + stats.appendChild(listing('Seconds till autosave', document.createTextNode(Math.floor(timeTillAutosave)))); + } } l('menu').insertBefore(stats, l('menu').childNodes[2]); diff --git a/src/Disp.js b/src/Disp.js index e32aab0..ad25d23 100644 --- a/src/Disp.js +++ b/src/Disp.js @@ -1900,6 +1900,11 @@ CM.Disp.AddMenuStats = function(title) { if (fortunes.length != 0) stats.appendChild(listing('Fortune Upgrades Left to Buy', createMissDisp(fortunes))); } stats.appendChild(listing('Missed Golden Cookies', document.createTextNode(Beautify(Game.missedGoldenClicks)))); + if (Game.prefs.autosave) { + var timeTillAutosave = Math.min((Game.fps*60 - (Game.T%(Game.fps*60))) / Game.fps, !Game.OnAscend * 60) + console.log(timeTillAutosave) + stats.appendChild(listing('Seconds till autosave', document.createTextNode(Math.floor(timeTillAutosave)))); + } } l('menu').insertBefore(stats, l('menu').childNodes[2]);